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Rules

General rules:

1- Minimum age of using the app and participating in tournaments is 18 years.

2- Single and multiple match rates(Odds) are updated up to half an hour before the start of the match.

3- If one or more matches in the ticket are deleted, each winner's share of the prize is equal to the number of options selected in the ticket.

4- Only the active tickets in the competition will be given. So be sure to activate your ticket before the deadline for participation in the competition.

5- Tickets with bug(Unanswered tickets, tickets without amounts, etc.) will be eliminated from the match.

6- In case of postponement or closure of more than two games, the final decision regarding the continuation or cancellation of the competition shall be the responsibility of the organizer.

7- If your ticket has reached the limit, you should not send a similar ticket. If similar tickets are won, all of them will be canceled.

8- All prize winners will be handed over to the prize box located in the menu.

Soccer rules

1.1 General

All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.

Video Assistant Referee (VAR) will be taken into account. Decisions made after a significant event occurs may result in confirmed bets being voided. Bets voided will be from the time of the significant event, until the time the final VAR decision was officially announced.

An exception is made when this rule relates to friendly matches. In such cases, all match markets are settled based on the actual result at the end of the game (excluding any extra time), irrespective of whether the full 90 minutes is played.

This rule applies only to matches with a regular playing time of two 45-minute halves.

Some soccer matches may have different playing schedules. In that case the following will apply:

  • 90 minutes scheduled play (3 x 30 minutes). Full time bets are still considered valid. Half time bets are considered void.
  • 80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
  • If the playing schedule is different from the above stated, all bets are void.

Should any match be played prior to the date or kick-off time denoted, then bets will stand provided the wager is placed not later than the revised kick-off time.

Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to, the competition.

All bets on a match abandoned before the completion of the regular time will be void, unless the match is rearranged and played on the same date (at local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.

If the game does not take place as scheduled, and is not played on the same date (at local time), all bets are void. An exception is made if an incorrect kick-off time is announced on our website.

If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.

Bets will stand if we list a team name without specifying the term 'XI' in the name. In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

1.2 Extra Time

All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a penalty shootout.

If the match does not go to extra time, all bets on the following markets are void:

  • 3W Money Line
  • 1st Half 3W Money Line
  • Draw No Bet
  • To Win to Nil
  • 3W Handicap
  • Total Goals
  • Number of Team Goals
  • Total Team Goals
  • Teams Odd/Even
  • Both Teams to Score
  • 1x2 Rest Of The Match
  • Teams Clean Sheet
  • Goal Crazy
  • Corners
  • Corners 1st Half
  • Double Chance
  • Exact Score
  • Odd/Even
  • 1st Team To Score
  • Last Team To Score
  • 2nd-10th Goal (Next Goal)

1.3 Penalty Shootouts

All bets are settled on the official score for penalty shootout part only.

If the match does not go to a penalty shootout all bets are void.

Markets offering:

  • Penalties HC & OU - All of the penalty kicks taken during shootout
  • To Win Penalties
  • Total Penalties Taken - All of the penalty kicks taken during shootout
  • Total Team Penalties Converted - Only converted penalties count for settlement
  • Penalties Sudden Death - Select if the shootout will exceed the first 10 penalties
  • Penalties Exact Score
  • Team GK X Penalty Save - Predict if the GK will make a save. If there is no save, all bets will be void.
  • Team X Penalty Props - Predict specific method of penalty to be Scored/Missed. If the penalty is Scored/Missed in another way than the listed selections, bets will be settled as losers.
  • Team To Take 1st Penalty
  • Team To Take Last Penalty
  • Team To Miss 1st Penalty
  • Last Penalty Score/Miss
  • First Penalty - Twentieth Penalty - choose per each Team if First, Second, Third... penalty taken will be either scored or missed.

1.4 1X2/HC/OU for 5/10/15 minutes markets

Predict the score within defined periods of 5, 10 or 15 minutes of live soccer games.

You can place bets on either 1X2 Full Time Money Line, Handicap or Over/Under.

1.5 Next Minute Markets

Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on.

Injury time does not count. For example:

  • The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time.
  • The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time.
  • The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.

Setlement will be based on:

  • 1. The official website of the competition
  • 2. The data transmitted by our data providers
  • 3. The data from the TV broadcaster covering the match

If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.

If a specified minute period is not completed, all bets will be void, unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.

Goal will be settled on the time the goal is scored.

  • Corner is considered to have happened when it is AWARDED (not when it is taken).
  • Cards - both yellow and red - count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown. Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.A card is considered to have happened when it is shown.
  • Penalty is considered to have happened when it is AWARDED (not when it is taken).
  • Free kick is considered to have happened when it is AWARDED (not when it is taken).
  • Goal kick is considered to have happened when it is AWARDED (not when it is taken).
  • Throw-in is considered to have happened when it is AWARDED (not when it is taken).

1.6 1X2

Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.

  • 1 - Home Win
  • X - Draw
  • 2 - Away Win

1.7 Asians

The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are not counted for settlement purposes. If a game is abandoned, bets will be void.

Asian Handicap

What it means

0

You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded.

0.25

You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw, and its stakes are refunded.

0.5

You win if your team draws or wins the match.

0.75

You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake.

1

You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.

-0.25

You win if your team wins the match. If it draws, you lose half of the stake.

-0.5

You win if your team wins the match.

-0.75

You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.

-1

You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

Live betting example:

Juventus vs Man United - Live score 1:0

Team

Asian Handicap

Odds

Juventus

-0.75

1.80

Manchester

+0.75

2.15

Final score 3:0

If you bet on Juventus $100, your net win is $80.

Final score 2:0, 3:1

If you bet on Juventus $100, your net win is $40.

Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3

If you bet on Man United $100, your net win is $115.

1.8 Over/Under

Predict the total goals scored in a match. Goals are considered, regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet is placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.

Over/Under

What it means

Under 2

Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match.

Under 2.25

Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.

Under 2.5

Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

Under 2.75

Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.

Over 2

Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

Over 2.25

Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.

Over 2.5

Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

Over 2.75

Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

1.9 Total Goals/Total Goals 1st Half

Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

  • Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/1st half.
  • Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/1st half.

1.10 Total Team Goals/1st Half Total Team Goals

Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the bet placed has already been determined.

For example:

  • Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/1st half.
  • Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/1st half.

1.11 1st Half: 1X2, Asians and Over/Under

Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half, then all first half bets are still valid.

1.12 2nd Half: 1X2, Asians and Over/Under

Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.

1.13 1X2 Goals First 30 Minutes, Asians and Over/Under Up to 30th Min

All bets will be settled based on the score by the end of the 30th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.

1.14 1X2 Goals Until 70th Minute, Asians and Over/Under Goals Up to 70th Min

All bets will be settled based on the score by the end of the 70th min (69:59). If a match is abandoned before the 70th min, bets will be void, except Over/Under bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.

1.15 Draw No Bet

Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.

1.16 Double Chance

A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.

The following options are available:

  • 1 or X - If the result is either a home win or a draw then bets on this option are winners
  • X or 2 - If the result is either a draw or an away win then bets on this option are winners.
  • 1 or 2 - If the result is either a home win or an away win then bets on this option are winners.

1.17 Exact Score

Predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact Score 1st Half - you have to predict the score of the 1st Half.

1.18 Multi-Bet Exact Score

Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on. Otherwise you lose. For example:

  • You have a bet on line: 1:0, 2:0, 3:0.
  • If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.

1.19 Multi Goals Full Time/1st Half/2nd Half/Teams

Predict whether or not a specific range of goals will be scored inside the full 90 minutes of each soccer game.

Selections are pre-defined goal ranges and "Other than" selections refer to any different goal range.

Example: If you place a bet on the "1-4 Goals" selection and the game ends in a 0-0 draw or with 5 or more goals scored, your bet will be lost. A winning bet in this market will be one placed on the "Other than 1-4" selection.

1.20 Multi Goals Premier

Predict whether or not a specific range of goals will be scored inside the full 90 minutes of the game. If a game is abandoned bets will be void, unless the market has already been determined.

1.21 Half Time/Full Time

Predict the result of a match at half time and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you chose 1/X, you bet on the home team to be winning at half time and the match to end in a draw. Extra time and penalty shootouts do not count.

1.22 Half time/Full time Premier

Predict the result of a match at half time and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you chose 12/X, you bet on the home team or away team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.

1.23 Half Time OR Full Time

Predict the outcome of at least one of the game parts - either the Half-Time result or the Full-Time result – 3 Way. If the event is not completed, then all bets are void, unless the market has already been determined.

1.24 Both Teams to Score

Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

  • "Yes" - meaning that both teams will score.
  • "No" - meaning that at least one team will not score.

1.25 Both teams to score in 1st Half

Predict whether both teams will score at least one goal in the 1st half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

1.26 Both teams to score in 2nd Half

Predict whether both teams will score at least one goal in the 2nd half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

1.27 Both To Score No Draw

"Yes" selection wins if: Both Teams score and final result finishes with a winner (example: 2-1).
"No" selections wins if: Either only one Team scores or Both Teams score but result finishes draw (example: 1-0 / 1-1 / 2-2...).

1.28 Both Teams To Score In Both Halves

"Yes" selection wins if: Both Teams score in both halves.
"No" selections wins if: If both teams do score but not in both halves & if both teams do not score at all.

1.29 Team To Score First & Win / Draw / Lose

Winning selection is the one that fully accomplishes the combination of which team will score first inside the game and either win, draw or lose afterwards.

1.30 3 Way Handicap

In a 3W Handicap, the line is set so that there can also be a draw outcome, givinh you 3 potential bets. Bets are settled according to the final result. There is another option in this market: 1st Half 3W Handicap, which is settled according to the result of 1st half only.

For example:

  • Handicap (-2) - You will win if your team wins the match with a goal difference of three or more.
  • Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.
  • Handicap (+2) - You will win if your team loses/draws/wins by 1 goal.

1.31 First Team to Score/Last Team to Score/2nd Goal/3rd Goal/4th Goal

Predict which team will score the First/2nd/3rd/4th (and so on) last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.

1.32 Winning Margin

Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:

  • Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.
  • Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.
  • Bet on Score Draw wins in case of any draw results with the exception of 0:0 (i.e. 1:1, 2:2, 3:3, etc).
  • Bet on a no score draw wins only if the result is 0:0.
  • Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.
  • Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.

1.33 Odd/Even

Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

  • Odd/Even - Bets on it are settled according to full time score.
  • 1st Half Goals Odd/Even - Bets on it are settled according to the 1st half result only.
  • 2nd Half Goals Odd/Even - Bets on it are settled according to the 2nd half result only.

1.34 Teams Odd/Even

Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

  • Teams Odd/Even - bets are settled according to the goals scored by the named team at full time.
  • 1st Half Teams Odd/Even - bets are settled according to the goals scored by the named team in the 1st half.
  • 2nd Half Teams Odd/Even - bets are settled according to the goals scored by the named team in the 2nd half.

1.35 Goalscorer

Predict if a player will score first/last/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.

For Live Betting, own goals will notcount for first or subsequent goal scorers. If any goal is officially awarded as an own goal, the result of the following goal scorer market will count for the settlement of the original one -e.g. first goal of the game is an own goal. The scorer of the second goal will be settled as the winner for both the first and second goal scorer. In the event of the first goal scorer being an own goal and that being the only goal of the game, both the first and second goal scorers will be settled as no goal scorer.

Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.

If a match is abandoned before a first goal is scored, all bets will be void.

1.36 Goalscorer Premier

Betting options available on this market are:

  • First or Last Goalscorer - Predict if a certain player will score the first or the last goal in the match.
  • 2 or more - Predict if a certain player will score 2 or more goals in the match.
  • 3 or more - Predict if a certain player will score 3 or more goals in the match.

Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.

If a match is abandoned, bets on this market will be void, with the exception of any bets that have a previously determined outcome.

1.37 Team Goalscorer

Predict which player of a certain team will score the most goals in a League/Tournament.

Goals scored both in regular and extra time count. Penalty shootout goals do not count. In the event that two or more players score the same amount of goals, dead heat rules apply. If there no goals scored by the named team, all bets will be void.

1.38 Top Goalscorer

Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league.

All bets will stand in case of any of the above-mentioned scenarios, unless otherwise stated:

  • Own goals will be ignored.
  • Only League goals scored are counted.
  • Goals scored in play-off matches are not counted.
  • If two or more players score the same amount of goals, dead heat rules apply.

1.39 Teams to score in 1st Half/2nd Half/Both Halves

Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.

If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

1.40 Teams Clean Sheet

Clean Sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void.

For example:

  • Team Clean Sheet Team A "Yes" - in order for the bet to be settled as won, Team A should not concede any goal (including an own goal) in the game. If it does, the bet is lost.
  • Team Clean Sheet Team A "No" - in order for the bet to be settled as won, Team A should concede a goal (an own goal counts as well) in the game. If it doesn't, the bet is lost.

1.41 Head 2 Head

If one or more contestants fail to start the tournament, all bets are considered void. If both teams reach the same stage, the bets will be void.

1.42 Total Goals Min

Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Any goal scored in added time of the 1st half will be recorded as the 45th minute. Any goal scored in added time of the 2nd half will be recorded as the 90th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute. Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.

1.43 O/U & Goal Crazy/Goal Crazy/1st Half Goal Crazy

Bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:

  • If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost.
  • If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.

1.44 Half with Most Goals

Predict in which half most goals will be scored. If match is abandoned, all bets will be void, unless the market is already determined.

1.45 Number of Goals/Number of Goals 1st Half

Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.

1.46 Number of Team Goals/Number of Team Goals 1st Half

Predict the exact number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1st half is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.

1.47 First Half/Second Half

Predict the result of first and second half separately. If a match is abandoned, bets will be void.

Example: To win a bet on '1/X', the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.

1.48 1X2 rest of the match

All bets are determined without taking into consideration the current result at the time the bet is being placed - as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.

Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:

  • 1 - Bets on Home Team are lost.
  • X - Bets on Draw are lost.
  • 2 - Bets on Away Team are winners.

1.49 Penalty

Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.

1.50 Win to Nil

Predict if a certain team will win the game, without conceding a goal.

1.51 Win Either Half

Predict if a certain team will win at least one half of the game - no matter whether it's 1st or 2nd half.

1.52 Own Goal

Predict if there will be an own goal scored in the match.

1.53 Win From Behind

Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.

1.54 Score/Miss a Penalty

Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored. When no penalty is taken, bets will be settled as losers.

1.55 Added Time in 1st Half/2nd Half

Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void. If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half bets will be void.

For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.

1.56 1st Goal Period

Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.

Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count.

If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.

1.57 Goal up to 30th Min

Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.

1.58 Goal Scored 1-15 Min, 16-30 Min, 31-Half Time, Half Time - 60 Min, 61-75 Min, 76-Full Time

Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.

Example: If the match is abandoned in the 38th minute:

  • Bets on minutes: 1 to 15 and 16 to 30 will be settled.
  • Bets on minutes: Start of second half-60, 61-75, 76-Full Time will be void.
  • Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min.
  • Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min.

1.59 Both Teams to Score & Over 2.5 Goals

  • Yes - Both teams to score a goal AND there are at least 3 goals scored in total in the game.
  • No - Both teams do not score a goal OR both teams do score a goal but there are less than 3 goals scored in total in the game.
  • If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

1.60 Match Winner & Both Teams to Score

Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.

1.61 Scorecast

This is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, the bet will be settled with Exact Score market odds at kick-off time. If the game ends with a 0:0 scoreline, all bets will be void.

If a player comes on the field after the first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after the first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

1.62 1st Half Scorecast

This is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the 1st half, the bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with a 0:0 scoreline, all bets will be void.

If a player comes on the field after the first goal is scored, or did not take part in the 1st half at all, bets including him as First to Score will be settled with 1st Half Exact Score market odds at kick-off time.

If a match is abandoned during the 1st Half, all bets will be void.

1.63 Anytime Scorecast

This is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes.

If there are only own goals in the match, the bet will be settled with Exact Score market odds at kick-off time. If game ends with a 0:0 scoreline, all bets will be void.

If a player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.

1.64 Wincast

This is a prediction on both First to Score and Final Result (home win, away win or draw) of the match.

Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, the bet will be settled with 1X2 market odds at kick-off time.

If a player comes on the field after the first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time.

If a match is abandoned after the first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

1.65 Half Time/Full Time & Over/Under 2.5 Goals

Predict the match result at half time and full time, and whether at least 3 goals will be scored in the match. Example: In order for the bet '1/X and Over 2.5' to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.

1.66 Match Winner & O/U 1.5/2.5/3.5

Predict the winner of the match and if there will be over or under 1.5/2.5/3.5 goals scored in the match from the given options.

If a game is abandoned, all bets will be void.

1.67 Match Winner & O/U 1.5 1st Half

Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options.

If a game is abandoned, all bets will be void.

1.68 Match to go to penalties

Predict if the match outcome will be decided after penalty shootout.

1.69 Match decided in Extra Time

Predict if the match outcome will be decided in Extra Time. Penalty shootout does not count.

1.70 1X2 Corners Full Time/1st Half/2nd Half

Predict which team will take more corners. Available options are:

  • 1 - Home team to take more corners.
  • X - Both teams to take an equal number of corners.
  • 2 - Away team to take more corners.

Corners 1X2 Full Time is settled according to the corners taken during the whole match.

Corners 1X2 1st Half is settled according to the corners taken in the first half only.

Corners 1X2 2nd Half is settled according to the corners taken in the second half only.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned, all bets will be void unless settlement is already determined.

1.71 Asians Handicap & Over/Under Corners Full Time/1st Half/2nd Half

This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.

Asians & Over/Under Corners Full Time will be settled according to the corners taken during the whole match.

Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.

Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

1.72 Total Team Corners

Total Team Corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team.  Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

1.73 Total Corners 2 Way

Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

1.74 Total Corners Odd/Even

Predict if the total corners taken in the match (by both teams) will add up to an odd or even number.

Awarded, but not taken corners (there is a corner, but before it is taken, the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

1.75 Corners 3 Way HC

In 3 Way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.

For example:

  • Handicap (-1) - You win if your team takes two or more corners more than the opponent.
  • Tie (-1) - You win if the team with (-1) Handicap takes exactly one corner more than its opponent.
  • Handicap (+1) - You win if your team takes a bigger or an equal number of corners than its opponent.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

1.76 Corners 3 Way OU

Predict if corners taken by both teams during the match will be over, under or exactly a given number.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

1.77 Corners Over/Under, Corners 1st Half Over/Under, Corners 2nd Half Over/Under

Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (there is a corner, but before it is taken, the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

1.78 First/Last Corner

Predict which team will take the first/last corner in the game.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

1.79 2nd /3rd/4th/... Corner

Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example, game finishes or is abandoned with 8 corners taken - all bets on any corner after the 8th will be void (9th, 10th, etc.).

1.80 Kick-Off

Predict which team will perform the first kick-off of the game. Bets accepted after the decisive gem toss will be void. All bets stand if a kick-off has been made in the match, no matter if the match is later abandoned.

1.81 VAR

VAR review means that the referee needs to stop the game to consult VAR. A VAR review will have deemed to have occurred when there is notification of such within the stadium (Scoreboard / Tannoy announcement). Goals will be deemed to have occurred at the actual time of their occurrence, not the time the goal was confirmed by VAR. Where a market has been settled, the outcome of which is reversed following a subsequent VAR, the company reserve the right to resettle affected bets according to the VAR outcome.

1.82 Player Cards/Player Red Card

Predict which player will be carded - Either with yellow card or red card during the game.

Players entering the field as substitutes are eligible and will be counted for settlement purposes.

Cards shown to non-players, such as managers, substituted or substituted players - do not count for settlement.

Any card shown after the full time whistle has been blown will be disregarded.

Both yellow and red cards count.

1.83 Red Cards

Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by both teams.

X Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.

If a match is abandoned all bets will be void unless settlement is already determined.

1.84 Total Bookings in Match

This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Only shown to players on the field count. Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.If a match is abandoned all bets will be void unless settlement is already determined.

If a match is abandoned all bets will be void unless settlement is already determined.

1.85 Most Cards

A prediction on which team will receive the most cards in the match.

1.86 Cards Handicap

A prediction on which team will receive the most cards in the match after the allocated handicap has been applied.

1.87 Race to X number of cards

A prediction on which team will receive the most cards in the match after the allocated handicap has been applied.

1.88 1st Card to 10th Card

A prediction on which team will receive the card nominated in the market. In this market no card will lead to the market being voided.

1.89 First/Last Booking

Predict which team will receive first/last of any card (yellow or red) in the game. If players from both teams are booked for the same incident in which the first or last card is received, bets will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

1.90 Player To Be Carded First

Predict if a player will be shown the first card in the match. Cards shown after the final whistle do not count. Cards to substituted players who play no subsequent part in the game do not count. Player must start for bets to stand. If no card is shown in the match, bet is settled as a loser. An unquoted player will count as the winner should they receive the award.

1.91 Substitutes

Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

1.92 First/Last Substitute

Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

1.93 Offsides

Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

1.94 First/Last Offside

Predict which team will be caught first/last in an offside position in the game.

If a match is abandoned all bets will be void unless settlement is already determined.

1.95 Fouls

Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams.

Only fouls conceded will count for settlement purposes. This includes any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happen when the ball is out of play will not count as a foul. Penalties are included to the overall fouls counts.

Only fouls conceded will count for settlement purposes. This include any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happens when the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts.

Note: German Bundesliga fouls, for settlement purposes, will use "fouls" but not "fouls overall" statistics from the official Bundesliga website.

If a match is abandoned all bets will be void unless settlement is already determined.

1.96 Ball Possession

Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.

For settlement purposes, possession Percents are rounded to the closest number as follows:

  • 50.4% > 50%
  • 50.6% > 51%

If a match is abandoned all bets will be void.

1.97 Passes

A ball played intentionally from one player to another. Attempted passes will also be counted as valid for settlement purposes.

If a match is abandoned all bets will be void unless settlement is already determined.

1.98 Shots on Target

"Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target made by each team, applying the given Handicap.

Win/Loss for Over/Under part is determined by shots on target made by both teams.

If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.

1.99 Total Throw Ins

Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw in taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw in taken by both teams.

If a match is abandoned all bets will be void, unless settlement is unconditionally determined.

1.100 1st/Last Throw In

Predict which team will be the first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.

1.101 1st/Last Free Kick

Predict which team will be the first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

1.102 1st/Last Goal Kick

Predict which team will be the first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

1.103 Outright/Winner

Predict the winner of the relevant competition. Bets are settled on the final league position, after play-offs (if played), unless otherwise stated.

1.104 Team Season Points

Predict how many points a team will accumulate over the course of a regular season. Only points won on the pitch count. Point deductions are not included. Teams must play the pre-determined number of matches for bets to stand, unless the change in the number of matches could not impact the bets' settlement, or the settlement is already determined.

1.105 To Qualify/Win the Cup

Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.

1.106 Relegation/Promotion

Bets are settled on the final league position, after the play-offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.

1.107 Group Winner/Qualify/Forecast/Points/Bottom/Highest Scoring/Top Goalscorer

Bets settled on final Group standings.

Group Winner - Predict the team which will win the group.

Group Qualify - Predict if a team will qualify for the next round of the tournament without play-offs.

Group Forecast - Predict the exact place the named team or teams will finish in.

Group Points - Predict how many points a team will accumulate.

Group Bottom – Predict which team will finish in last position.

Highest Scoring Group - Predict which Group will have the most goals scored in it across all of its qualifying games. Dead-heat rules apply.

Group Top Goalscorer - Predict which player will score the most goals within just the Group Stage of the tournament. Dead-heat rules apply.

1.108 Elimination Stage

Predict in which stage of a tournament a certain team will be eliminated.

1.109 Player and Game performance markets

Settlement will be based on official competition rules and official competition feed.

Player Performance:

Predict what will be the in-play performance of single Player from each Team.

Game Actions:

Predict what will be the in-play action that will determine outcome of the match.

1.110 Player Performance

All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal. All bets on a match abandoned before the completion of the regular time will be void except for bets on any markets that have been unconditionally determined.

Propositions markets specifically, players must start for bets to stand.

Settlement of the following markets will be determined by feed provided data or in the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

Detailed definitions of individual Player Propositions market:

Man of the Match

Predict who will be announced as the Man of the Match. The winner will be determined based on the official result announced by the official competition organiser (e.g. UEFA for Champions League, FIFA for World Cup matches etc.).

If there is no official result announced by the official competition organizer, then the market will be settled on the result announced by the main UK television broadcaster. If a match is televised live on more than one channel, then the main UK television broadcaster will be determined based on the following order:

  • BBC
  • ITV
  • Channel 4
  • Channel 5
  • Sky Sports
  • BT Sports
  • Any other

If there is no official result or no live UK broadcaster names a Man of the Match, then all bets will be void.

Players who enter the field as substitutes (including in extra time) are eligible and will be counted for settlement purposes. Bets on any players that take no part in the match willbe void. If more than one player is announced as the Man of the Match, then dead heat rules will apply.

Prices will be available upon request for players not quoted. If an unquoted player is announced as the winner, then all bets will stand and the playerwill count as the winner.

Shots on target (Selected Player) -

Any intentional goal attempt which could result in:

  • The ball goes into the net.
  • The ball would have gone into the net but was stopped by a goalkeeper's save.
  • The ball would have gone into the net but was stopped by a defender who is the last man.

Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met.

Shots blocked by another player, who is not the last man, are not counted as shots on target.

Shots (Selected Player) -

A shot is defined as any intentional goal attempt which could result in:

  • The ball goes into the net.
  • The ball would have gone into the net but was saved by the goalkeeper or stopped by an opposing player who is the last man.
  • The ball is heading towards goal and is blocked by a defender, where he/she was the last one meaning that there are no other defenders or a goalkeeper behind the blocker.
  • The ball would have gone over or wide of the goal but was stopped by a goalkeeper’s save or by an outfield player.
  • The ball hits the frame of the goal.

Scoring Method -

Only goals scored in regular time count. Goals scored in extra time and penalty shootouts do not count. Player must start for bets to stand.

a) Header - Predict if a player will score a headed goal in the match.

b) Free Kick - Predict if a player will score directly from a free kick in the match.

c) Outside the box - Predict if a player will score from outside the 18-yard penalty area. Any event happening on a line will be considered inside that area. Bets will be settled from where the ball is struck.

d) Left/Right foot - Predict if this player will score with the listed foot. Note, the final touch must come from the listed foot for this market to be settled as a winner.

e) Score time - Predict if the listed player will score a goal within specified timeframe. First 15 minutes is from 00.00 to 14.59. Second half stoppage time is 90.00 onwards.

Hit the Woodwork Player Props -

Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame delineating the goal area. This will be settled as accomplished only if the shot DOES NOT result directly in a goal, awarded exactly after the ball hits a part of the goal frame. Only direct shots from a player, which hit the woodwork without any interference from players or the goalkeeper will count for settlement purposes.

Assists (Selected Player) -

The final touch (pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded.

Passes (Selected Player) -

An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.

Offsides (Match/Team) -

Awarded to the player deemed to be in an offside position where a free kick is awarded.

Tackles (Team/Selected Player) -

A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.

Player To Outscore Opposition -

Predict if the chosen player will score more goals than the opposing team. All bets will be void if the nominated player does not start.

Player Goal Minutes -

Predict if the cumulative minutes of goals scored by the chosen player will be under or over the line given in the market. For example, if a player scores in the 7th and 36th minute, then his total player goal minutes tally would be 43. All bets will be void if the player does not start.

Player Awards -

Individual player awards, such as Player of the Tournament, Golden Glove Winner, Goal of the Tournament, Team of the Tournament and other similar awards will be determined by the league’s governing body.

Player Tournament Markets -

Players must start a minimum of 2 games for bets to stand, unless the result is already determined. Goals scored in regular time and extra-time count. Penalty shootouts do not count. Markets covered by this include Player Goals Match Bets, Player To Score A Goal In Tournament, Player To Score A Penalty/Header/Direct Free Kick/Hattrick In the Tournament.

Any Player to Score In Every Game -

Predict if any player will score in every stage of the tournament, including all group games. In tournaments where there is a 3rd place playoff, goals scored in that game are applicable. Goals scored in regular time and extra-time count. Penalty shootouts do not count.

To Start Team’s First Match -

Predict which player will be in the starting XI for their first match of the tournament.

1.111 Transfer Specials

Player to sign for before - Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later, it does not matter. It only matters where the player is playing on the date mentioned.

Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.

1.112 Tournament Totals

Tournament Goals

Predict the total number of goals to be scored during the entire tournament. Goals scored in regular time and extra-time count. Penalty shootouts do not count.

Tournament Cards/Yellows/Reds

Predict the total number of cards to be shown during the entire tournament. For total cards markets, yellow card counts as one card and a red card counts as two cards. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count. Cards shown in regular time and extra time count. Any card shown after the final whistle does not count.

Tournament Corners

Predict the total number of corners that will be taken during the entire tournament. If a corner needs to be retaken for any reason, it will be counted as 1 corner. Corners taken in regular time and extra time count. Corners awarded but not taken do not count.

Tournament Offsides

Predict the total amount of offsides in games during the entire tournament. Offsides in regular time and extra time count. Offsides subsequently overturned by VAR do not count.

Tournament Penalties

Predict the total amount of penalty kicks taken in the tournament. If a penalty needs to be retaken for any reason, it will be counted as 1 penalty. Penalty shootouts do not count.

Tournament Own Goals

Predict the total amount of own goals scored in the entire tournament. Goals scored in regular time and extra-time count. Own goals will be determined by the league’s governing body.

Tournament Draws

Predict the total amount of games which will finish as a draw in regular time.

Tournament 0-0s

Predict the total amount of games which will finish 0-0 in regular time.

Tournament Games Over 2.5 Goals

Predict the total amount of games which will have over 2.5 goals scored in regular time. Extra time and penalty shoot outs do not count.

Total Penalty Shootouts

Predict the total amount of penalty shoot-outs during the entire tournament.

Name The Finalists

Predict the two teams that will reach the final of the tournament.

1.113 Mythical Matches

Mythical Matches are usually head-to-head duels between two teams which do not play against each other in an actual match, but against different opponents in two different matches, with the outcome of both being combined together to produce the result of amythical bet.

Mythical Matches will use the main 1X2, HC & OU lines from both separate events and perform combined main 1X2, HC & OU lines.

Mythical match bets involve the virtual pairing of any two teams. Mythical match results are decided by the number of goals scored by the two paired teams in their respective matches. The winning team is the team with the highest number of goals scored.

Venue (Home or Away) of the matches are not considered in these Mythical matches. If any of the paired team's matches are postponed, rescheduled or abandoned, all mythical match bets involving those teams will be void.

Tennis rules

2.1 General

In the event of any of the following circumstances, all bets will stand:

  • A change of schedule and/or day of match.
  • A change of venue.
  • A change from indoor court to outdoor court or vice versa.
  • A change of surface (either before or during a match).
  • A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as play is resumed and the match is completed.
  • All outright bets will be unaffected by change of surface or venue.
  • All tournament results/statistics shall be settled using the official Tournament website.

2.2 Winner Full Time including Live Betting

If the full statutory number of sets hasn't been completed, all bets will be deemed as void.

2.3 Asian Handicap & O/U Full Time including Live Betting

Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn't been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.

2.4 Point Winner/1st Point Winner

Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.

2.5 Game Winner

Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2nd set – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.

2.6 Game Exact Score

Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.

2.7 Game To Deuce

Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 4th game – Game To Deuce. "Yes", meaning there will be a score of 40-40 in the game. "No", meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.

2.8 Game Total Points

3 Way bet type to predict Over, Under or the exact given number of points that will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 2nd game – Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.

2.9 Race to Games

Predict which one of the contested Players/Teams will reach first the relevant selection(s).

2.10 Set 1 Score After 6 Games

Predict the score after 6 played games. if the set is not completed all bets are void, unless the market has been already determined.

2.11 Games including Live Betting

Games betting refers to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

2.12 First/Second/Third/Fourth/Fifth Set (Money Line/Handicap or Over/Under) including Live Betting

In the event of the set not being completed, all bets will be void.

2.13 Player To Win At Least One Set / Player To Win At Least Two Sets

Predict if any of the two Players will or will not win at least 1 set during the match.

Predict if any of the two Players will or will not win at least 2 sets during the match.

If there was already one or two finished set(s) bets will be valid for settlement.

2.14 Number Of Tiebreaks In Match / Tiebreak Winner In "X" Set

Predict the exact number of Tiebreaks during each match - 1, 2 or 3.

If the full statutory number of sets hasn't been completed, all bets will be deemed as void. Money Line Winner for each possible set if there is a Tiebreak to be played.

If there is already one or more sets with registered tiebreak winner - all bets for that market will be valid for settlement.

2.15 Any Set To Finish To Nil

Predict if there will be a set to finish to nil inside the match. If the match is not completed all bets are void, unless the market has been already determined.

2.16 Total Games Odd/Even

Predict the total number of games inside each match - will they be an even number or an odd number.

If the match is not completed all bets are void.

2.17 Player To Win Most Games

One of the two Players/Teams has to win most of the games during the match to win this market. 1x2 market as the draw (tie) selection means the number of games between the two Players/Teams should be equal.

If the match is not completed all bets are void.

2.18 Exact Score (Set Betting) including Live Betting

Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.

2.19 Total Player Games including Live Betting

Predict the number of games won by a player in a match. Bets will be deemed as void if the full statutory number of sets has not been completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

2.20 Total Tie Break/Tie Break in a match including Live Betting

Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.

2.21 Double Result

Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.

2.22 Total Aces

Total Aces is similar to Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not been completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

2.23 First Ace

Predict which player will serve the first ace in the match. All bets placed after the gem toss will be void.

2.24 Most Aces

Betting on the player to hit most aces in the match.

In the event of a player being disqualified or waived, all bets will be void unless the settlement has been determined.

2.25 To Win 1st Point

Predict which player will win the first point. All bets placed after the gem toss will be void.

2.26 To Win 1st Game

Predict which player will win the first game. All bets placed after the gem toss will be void.

2.27 1st to win 2, 3, 4 or 5 games

Predict which player will be the first to win two, three, four or five games. All bets placed after the gem toss will be void.

2.28 First Player to Break Serve

Predict which player will achieve the first break of serve in the match. If there are no breaks of serve in the match all bets on the market will be settled as losers.

2.29 Double Faults

Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed.

2.30 First Double Fault

Predict which player will serve the first double fault in the match. All bets placed after the first gem toss will be void.

2.31 Most Double Faults

Betting on the player to hit most double faults in the match.

In the event of a player being disqualified or waived, all bets will be void unless the settlement has been determined.

2.32 Player X Fastest Valid Serve (KPH)

Predict the speed of the stated players fastest legal serve in the match (in KPH). If the match is not completed, all bets will be void.

2.33 Outright

Predict the winner of the tournament. If the selected player does not play a point, all bets on the player are void.

Winning Continent

Predict which continent will the winner of the tournament come from? Nationality, as displayed by the sport's governing body, will be used for settlement purposes.

Winner Age O/U

Predict if the winner of the tournament be above or below the stated age. If the winners age is the same as the line, the number of days after the players birthday will be taken into account 182 days or under will be settled as under whereas 183 or over will be settled as over.

Winner Without X

Predict the winner of the tournament without the stated player. If the stated player wins the tournament the runner up will be settled as the winner.

First-time winner

Predict if the winner of the tournament has won it previously.

Total Aces O/U Tournament

Predict if the total Aces in the tournament be above or below the stated line.

Total Holds O/U Tournament

Predict if the total holds of serve in the tournament be above or below the stated line.

Total Double Faults O/U Tournament

Predict if the total Double Faults in the tournament be above or below the stated line.

Total Matches to go to 5 sets in Tournament O/U

Predict if the total number of five set matches will be above or below the stated line.

Total games in Tournament O/U

Predict if the total number of games in the tournament will be above or below the stated line.

Number Of Seeds To Make It Through Round X

Predict how many of the pre-tournament seeds will make it into the stated round.

Europe vs The World

Predict the winner of the tournament come from Europe or the rest of the world? Nationality, as displayed by the sport's governing body, will be used for settlement purposes.

Highest Seed Number To Be Knocked Out First Round

Predict the number of the highest seed to be knocked out in round one? For the avoidance of doubt Seed 1 is the highest.

Player to win most matches/rubbers

Predict which player will win the most matches or rubbers in the tournament.

Which X Player to progress the furthest

Predict which of the stated players will progress furthest in the tournament? Dead heat rules apply if the players both exit at the same stage. If one of the players fails to play a point, all bets on the market are void.

Outright winner to come from which group?

Predict which group the winner of the tournament will come from.

Player X to serve an Ace in their first service game

Predict if the stated player will serve an Ace in their first service game.

Player X to Double Fault in their first service game

Predict if the stated player will double fault their first service game.

2.34 Winning Quarter/Winning Half

Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament are divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter.

Winning Quarter: Choose which Quarter the winning player will come from (eg. 1st, 2nd, 3rd, 4th). Winning Half: Choose which Half the winning player will come from (eg. top or bottom).

2.35 To Win a Quarter

Predict the winner of the quarter. The player must start the tournament.

2.36 Finalists/To Reach the Final

Predict the players that will reach the final of the tournament. Both players must start the tournament.

2.37 Head To Head

Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply. Both players must start the tournament.

2.38 Stage of Elimination

Player must start the first match of the tournament for bets to be valid.

2.39 Match Doubles

Match result with either most aces, least aces, most doubles faults, least doubles faults in the event.

Customer is betting on: which player will win the two named markets

  • Equal number of aces or equal number of double faults will be deemed as a losing bet
  • In the event of disqualification or retirement all bets will be void unless the settlement of the bet has already been determined.

2.40 Match Trebles

Match result with most/least aces and most/least double faults in the match.

Customer is betting on: which player will win the three named markets

  • Equal number of aces or equal number of double faults will be deemed as a losing bet
  • In the event of disqualification or retirement all bets will be void unless the settlement of the bet has already been determined.

2.41 Total Breaks in the Tournament

A break when a player loses their service game. The total amount of breaks played in every match across the named tournament.

2.42 Total Tie-breaks in the Tournament

The total amount of Tie-break played in every match across the named tournament.

2.43 Highest 1st Serve percentage

Predict the player to get the most first serve in throughout the match. If the 1st serve percentage is tied the bet is lost.

2.44 Total breaks of serve in the match

Predicts how many times each player will lose their service game in the match. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

2.45 Tie-Break King

Predicts that the match will be won in straights sets, with every set won 7-6. Customer is betting on: a player to win in straight sets 2-0 or 3-0 and to win each set 7-6.

  • If any completed set is not won 7-6, the bet will be settled as a loser.
  • If one player is disqualified or retires all bets will be void unless the settlement of the bet has already been determined.

2.46 1st Set to hit most aces

Predicts which player will hit most aces in 1st set. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

If there are no breaks/serves/aces/double faults (if applicable), bets will be void.

2.47 Win and Total games

Combined Match Result and Total games. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

2.48 Player X Not to face break point in match

Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

2.49 Player X Not to lose serve in match

Tie-breaks do not count a service games.

The player must not be broken at any point during the match.

Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

2.50 Player X to win point in every return game in match

Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

2.51 First Player to lose a service game

Predicts which player will lose a service game first. Tie-breaks do not count a service games. For this to be a winner, the player specified must lose a service game.

2.52 Player x to win 4 or more Grand Slams before 2024

Player must win 4 Grand Slams before 31st December 2023.

2.53 Player x to win 2 or more Grand Slams before 2023

Player must win 2 Grand Slams before 31st December 2022.

2.54 Player x to win 1 or more Grand Slams before 2022

Player must win 1 Grand Slams before 31st December 2021.

2.55 First New Number 1

Customer is betting on a new player to be ranked as ATP number 1 in the world who has never achieved this rankingbefore. If a Player not in the selections reaches ATP number 1 in the world bets will be void.

2.56 Will a new British Player win a Grand Slam before 2024

A British Player must win a Grand Slam before 31st December 2023.

2.57 Will Roger Federer Win Another Grand Slam?

Bets will be void by 2025. Once Roger Federer retires all No selections will be settled as losers.

2.58 1st Set Correct score Groups

In the event of a disqualification or retirement all bets will be void unless the settlement of the bet has already been determined e.g. if a set is abandoned at 4-4

2.59 Players First Service Game-Game Winner, Players First Service Game-First Point

In the event of disqualification or cancellation during the first game with player service, all bets will be cancelled unless the last set has already begun or the settlement of bets is already determined or there is no way for the game to end without clearly determining the result of this market.

2.60 Fast Markets Tennis

In the event of penalty point(s) awarded by the umpire, all bets on that game will stand. In the event of a penalty game, all bets on that game will be void with the exception of any market where the settlement has already been determined.

2.61 Total breaks of serve for Player X

Predict how many breaks of serve the stated player will achieve in the match. If the match is not completed, all bets on undetermined results will be void.

2.62 Player X Aces O/U

Predict how many Aces the stated player will serve in the match. This will be settled off the official data from the governing body. If the match is not completed, all bets on undetermined results will be void.

2.63 Player X Double Faults O/U

Predict how many Double Faults the stated player will serve in the match. This will be settled off the official data from the governing body. If the match is not completed, all bets on undetermined results will be void.

2.64 Player X to Win and Player Y To Win a Set

Predict if the player stated first will win the match whilst losing at least 1 set. If the match is not completed, all bets on undetermined results will be void.

2.65 Player X to Win From Behind

Predict if the stated player will win the match from a Set behind. If the match is not completed, all bets on undetermined results will be void.

2.66 1st Set Race to 2, 3, 4 or 5 Games

Predict which player will reach the stated number of games first in the stated set. If the match is not completed, all bets on undetermined results will be void.

2.67 1st Set Lead After 2, 4 or 6 Games

Predict who will be leading after the stated number of games, be aware the "Tie" is an option. If the match is not completed, all bets on undetermined results will be void.

2.68 Player X to Break Serve in the 1st Set

Predict if the player stated will achieve a break of serve in the 1st set of the match. If the match is not completed, all bets on undetermined results will be void.

2.69 Total breaks of Serve In The 1st Set

Predict how many breaks of serve will be achieved in the first set. If the match is not completed, all bets on undetermined results will be void.

2.70 Player X Total breaks of Serve In The 1st Set

Predict how many breaks of serve the stated player will be achieved in the first set. If the match is not completed, all bets on undetermined results will be void.

2.71 1st Player To Have Their Serve Broken

Predict which player will fail to hold their service game first. If the match is not completed, all bets on undetermined results will be void.

2.72 Player X Break First, Win the 1st Set and Win Match

Predict if the stated player will record the first break of serve, win the first set and win the match. If the match is not completed, all bets on undetermined results will be void.

2.73 Match Race to 10 Games

Predict which player will reach the stated number of games first in the stated set. If the match is not completed, all bets on undetermined results will be void.

2.74 Player X to Save a match point and Win the Match

Predict if the stated player will successfully save a match point and go on to win the match. If the match is not completed, all bets on undetermined results will be void.

2.75 Match Winner, Most Aces, Total Games

Predict the winner of the match, who will serve the most Aces and if the total games in the match will be above or below the stated line. If the match is not completed, all bets on undetermined results will be void.

2.76 Total Minutes

Predict the total number of minutes the match will last. This will be settled off the official match time from the governing body. If the match is not completed, all bets on undetermined results will be void.

2.77 Player X 1st Serve Percentage

Predict the first serve percentage of the stated player. This will be settled off the official data provided by the governing body. If the match is not completed, all bets will be void.

2.78 Next Game score after X Points

Predict what the score will be after the stated number of points in the next game.

2.79 Next Game To Have A Break Point

Predict if the next game will contain a breakpoint. If the next game is not completed all bets on the market will be void.

2.80 Next Game Point Handicap

Predict who will win the next game with the stated points handicap taken into account. If the next game is not completed all bets on the market will be void.

2.81 Next 2 Games Winner

Predict the outcome of the next two games. If both games are not completed, all bets on the market will be void.

2.82 Next Break of Serve

Predict which player will achieve the next break of serve in the match. If there are no breaks of serve in the match all bets on the market will be settled as losers.

2.83 Current Set Correct Score Any Player

Predict the correct group in which the stated set finishes. If the match is not completed, all bets on undetermined results will be void.

2.84 Current Set Games Handicap

Predict who will win the current set with the stated handicap applied. If the match is not completed, all bets on undetermined results will be void.

2.85 Player X to Break Serve in the Current Set

Predict if the stated player will successfully break serve in the stated set. If the match is not completed, all bets on undetermined results will be void.

2.86 Current Set Player X Total Breaks Of Serve

Predict how many breaks of serve the stated player will achieve in the current set. If the match is not completed, all bets on undetermined results will be void.

2.87 Player X Total Breaks Of Serve In The Match

Predict how many breaks of serve the stated player will achieve in the match. If the match is not completed, all bets on undetermined results will be void.

2.88 Match Result and Total Games

Predict who will win the match and if the total number of games will be above or below the stated line. If the match is not completed, all bets on undetermined results will be void.

2.89 Next Set Games Handicap

Predict who will win the next set with the stated handicap applied. If the match is not completed, all bets on undetermined results will be void.

2.90 Total Breaks In Set X

Predict the total breaks of serve in the stated set. If the match is not completed, all bets on undetermined results will be void.

2.91 Race to 10 Games

Predict which player will reach the stated number of games first.

2.92 Race to 20 Games

Predict which player will reach the stated number of games first. If Neither player reaches the states games all bets on the market are void.

2.93 Next Ace

Predict who will serve the next Ace in the match. If another Ace is not served, all bets will be settled as losers. This will be settled off the official data from the governing body.

2.94 Next Double Fault

Predict who will serve the next Double Fault in the match. If another Double Fault is not served, all bets will be settled as losers.

2.95 Next Set Total Aces

Predict how many Aces will be served in the stated set. This will be settled off the official data from the governing body.

2.96 Most Aces Handicap

Predict which player will serve the most Aces with the stated handicap applied. This will be settled off the official data provided by the governing body. If the match is not completed, all bets on undetermined results will be void.

2.97 Most Double Faults Handicap

Predict which player will serve the most Double Faults with the stated handicap applied. This will be settled off the official data provided by the governing body. If the match is not completed, all bets on undetermined results will be void.

2.98 Total Aces O/U

Predict if the total number of Aces will be above or below the stated line. This will be settled off the official data from the governing body.

2.99 Race to 50 points

Predict which player will reach the stated number of points first. If Neither player reaches the states games all bets on the market are void.

2.100 Current Set Race to X Points (15,20,25)

Predict which player will reach the stated number of points in the stated set first. If Neither player reaches the states games all bets on the market are void.

2.101 Total Points In The Next 2 Games

Predict the total number of points played in the next two games. If the next two games are not completed all bets on the market will be void.

2.102 Player To Reach Round X or Further

Predict if the stated player with progress to at least the stated round.

2.103 Longest Match Of The Tournament O/U

Predict the duration of the longest match of the tournament. This will be settled off the official match time from the governing body.

2.104 What happens if one of the parties retires?

All bets are action after the first ball is played. Therefore, if you bet on a player who retired during the game, you lose your bet.

2.105 What happens in case of walkover?

A walkover win occurs when a player advances as a result of their opponent pulling out of a tournament before a match.
Since the match never started, all bets would void.

Basketball rules

3.1 General

All games must start on the scheduled date (at local time) for bets to have action. An exception is made if an incorrect start time is announced on our website.

If a game venue is changed, bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

All bets on a game include overtime unless otherwise stated.

In 2 Way markets, push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

In 3-way Money Line and Double Chance markets, bet settlement excludes Overtime.

48-minute games must have a duration of at least 43 minutes of play and 40-minute games must have a duration of at least 35 minutes of play in order for full time bets to take actions.

If a game is suspended after the minimum time has been played and not resumed on the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

Champions League - If a match finishes in a tie and overtime isn't played, Match Betting and Normal Time Match Betting (2-way) will be settled as a push. Will There Be Overtime markets will be settled as Yes.

If a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

3.2 3x3, Streetball, Big3

3x3, Streetball and Big3 versions of this sport, settlement will be based on official competition rules. Where a match starts but is not completed, bets will be void unless the specific market outcome is already determined.

3.3 Money Line

Predict which team will be the winner.

3.4 1st Half 3 Way Money Line

In a 3W Money Line, the line is set so that there can also be a draw outcome, giving you 3 potential bets.1st Half 3 W Money Line, which is settled according to the result of 1st half only.

3.5 1st/2nd/3rdQuarter 3 Way Money Line

In a 3W Money Line, the line is set so that there can also be a draw outcome, giving you 3 potential bets. 1st/2nd/3rdQuarter 3 W Money Line, which is settled according to the result of1st/2nd/3rdQuarter only.

3.6 Spread

Predict which team will be the winner, applying the given spread to the score.

3.7 Over/Under

Predict whether the points scored by both teams will be over or under a given number.

3.8 1st Half

All 1st Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the first half only. If the game is abandoned before half time, all 1st half bets will be void.

3.9 Alternative 1st Half

Predict which team will be the winner, applying the given alternative spread for the 1st Half.

3.10 2nd Half

All 2nd Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the second half including overtime, if played. If the game is abandoned, bets will be void. An exception is made if there are 5 or less minutes of scheduled playing time remaining. In this case, bets will be settled according to the result at the time of abandonment.

3.11 Alternative 2nd Half

Predict which team will be the winner, applying the given alternative spreadfor the 2ndHalf, including overtime if played.

3.12 1st/2nd/3rd/4th Quarter

All Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. The 4th quarter result includes overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. Example:

If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th Quarter) will be void.

If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time left), bets on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.

If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled according to the 4th quarter result, adding any points scored in overtime up to the time of abandonment.

3.13 Alternative 1st/2nd/3rd/4thQuarter

Predict which team will be the winner, applying the given alternative spread for the 1st/2nd/3rdQuarter.

Predict which team will be the winner, applying the given alternative spread for the 4thQuarter, including overtime if played.

3.14 1st/2nd/3rdQuarter Double Chance

Predict result of the 1st/2nd/3rdQuarter, covering two of the three possible outcomes.

3.15 Total Team Points

Predict whether a certain team will score more or less points than a given number.

3.16 2nd/3rd/4thQuarter Total Team Points

Predict if a certain team will score more or less points in 2nd/3rdQuarter than a given number.

Predict if a certain team will score more or less points in 4thQuarter than a given number, including overtime if played.

3.17 Total Odd/Even

Predict whether the points scored by both teams will add up to an odd or an even number.

3.18 2nd Half Odd/Even

Predict if thepoints scored by both teams in 2ndhalf will add up to an odd or an even number, including overtime if played.

3.19 2nd Half Teams Odd/Even

Predict if the points scored by a certain team in 2ndhalf will add up to an odd or an even number, including overtime if played.

3.20 2nd/3rd/4thQuarter Odd/Even

Predict if the points scored by both teams in 2nd/3rd Quarter will add up to an odd or an even number.

Predict if the points scored by both teams in 4th Quarter will add up to an odd or an even number, including overtime if played.

3.21 2nd/3rd/4thQuarter Teams Odd/Even

Predict if the points scored by both teams in 2nd/3rd Quarter will add up to an odd or an even number.

Predict if the points scored by both teams in 4th Quarter will add up to an odd or an even number, including overtime if played.

3.22 Total Team Odd/Even

Predict if the points scored by a certain team will add up to an odd or an even number.

3.23 Winning Margin/Margin of Victory

Predict the winning team and by exactly how many points this team will win by choosing from given options.

3.24 Margin of Victory2nd/3rd/4th Quarter (To Win By 3+)

Predict Margin of Victory for 2nd/3rd Quarter.

Predict Margin of Victory for 4th Quarter, including overtime if played.

3.25 Winning Margin 7way/12way (Any Team)

Predict the winning team and exactly by how many points this team will win by choosing from given options, including overtime if played.

3.26 Overtime

Predict whether or not the match will go into overtime. If the game is abandoned bets will be void, unless overtime has already started. If overtime is played, while the regulation time result was not tied, all bets will be void.

3.27 Half Time/Full Time

Predict the result of the game at half time and at the end of the game, including overtime if played. If a game is abandoned, or for some reason ends in a draw and no overtime is played, bets will be void.

3.28 Highest scoring Half/Quarter

Predict in which half/quarter most points will be scored. This bet type includes overtime if played. Push rules apply. If a game is abandoned, bets will be void.

3.29 Team with the Highest Scoring Quarter

Predict which team will score the most points in any quarter. If a game is abandoned, bets will be void. This bet type includes overtime if played. Push rules apply.

3.30 Race to 12/25/45 points

Predict which team will be the first to reach 12/25/45 points. If the game is abandoned before any team reaches the quoted number of points, bets will be void.

3.31 Special Markets

To make the Final Four

To make the top four in playoffs (semifinals).A settlement will be determined according to the information provided by the official site of the Tournament

To make the Playoffs

To make the Playoffs.A settlement will be determined according to the information provided by the official site of the Tournament.

Team Regular Season Win Total OU

How many games a team will win in regular season. A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Regular Season MVP

Official award for most valuable player of the reg. season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

MVP of the Month

Official award for most valuable player of the month.Players must play in at least one regular season match in the specific month for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the month not being completed in the pre-defined schedule, all bets are void.

Final Four MVP

Official award for most valuable player of final four.Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the Final Four not being completed in the pre-defined schedule, all bets are void.

MVP of the Round

Official award for most valuable player of a specific round.Players must play in the matchup of that specific round for the bets to stand. A settlement will be made according to the information provided by the official site of the Tournament in which the game is played. In the eventuality of the round not being completed in the pre-defined schedule,, all bets are void.

Best Defender

Official award for best defender throughout the season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Rising Star

Official award for the best ''rising star'', young player of the season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year asit was originally due to finish in.

Coach of the Year

Official award for the best coach of the year.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Final Four Top Scorer

Which player will score the most points in the final four.Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the Final Four not being completed in the pre-defined schedule, all bets are void.

Finals Top Scorer

Which player will score the most points in the finals.Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the Finals not being completed in the pre-defined schedule, all bets are void.

Series Total Games OU

How many games will be played in the series.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

To finish higher in regular season H2H

Which team will finish in a higher position in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Series Correct Score

With what exact score will the series finish.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Series game handicap

A team to cover a particular series game handicap.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Country of the winning club

Which country the winning club will be coming from.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Number of teams from a country to make the Final Four

Number of teams from a specific country to make final four (semifinals).A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Number of teams from a country to make the Playoffs

Number of teams from a specific country to make Playoffs. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Points scored in the Regular Season OU

How many points a team will score in the regular season.A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Points conceded in the Regular Season OU

How many points a team will concede in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Games Won in the Regular Season

How many games a team will win in regular season (exact number). A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

1st coach to leave the team

Who will be the 1st coach to leave their team for any reason.A settlement will be determined according to the information provided by the official site of the Tournament.

Outright Winner Double Chance (inc playoffs)

Which two teams can win the league.Settled as a winner if either one of the teams win the competition (Incl. Playoffs). A settlement will be determined according to the information provided by the official site of the Tournament. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

To Reach Finals

To make the finals.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Final Matchup

Which two teams will play in the final.Settled as winner if both teams make the finals. A settlement will be determined according to the information provided by the official site of the Tournament. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

To Finish Top (Regular Season)

Which team will finish the regular season in the first position.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

To Finish Bottom (Regular Season)

Which team will finish the regular season in the last position.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Finishing Position (Regular Season)

What will be the final regular season position for a team.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

To Win Series

Which team will win theseries.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

When will series finish

n how many games the series will be finished.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Series Leader after X games

Which team will beleading the series after an exact number of games.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Game and Series double

Which team will win an exact game and the series after.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Top Scorer ( Inc. Play offs )

Which player will score the most points throughout the whole season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Country of the Top Scorer

From which country will the top scorer be from.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Points

How many points a player will score in the regular season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Rebounds

How many rebounds a player will collect in the regular season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Assists

How many assists a player will make in the regular season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Blocks

How many blocks a player will make in the regular season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Steals

How many steals a player will make in the regular season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Top Rebounder ( Inc. Play offs

Who will be the Top Rebounder throughout the whole season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Team X to win all regular season games

Team to win all games in the regular season.A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Team with most Away Wins in Regular Season

Team to win most away games in the regular season.A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

3.32 Winner/Outright

Bets will be settled according to the final league position, including play-offs and according to the official site of the event.

3.33 Regular season wins

All scheduled games must be played for wagers to have action.

3.34 To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

3.35 Players

There are several markets available for any named players: points, rebounds, assists, steals, etc.

If the relevant player doesn't get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.

A settlement will be made according to the statistics provided by the official site of the tournament in which the game is played.

3.36 Teasers

Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:

4-point Teasers:

  • Two teams = -110/1.9
  • Three teams = +170/2.7
  • Four teams = +290/3.9
  • Five teams = +450/5.5
  • Six teams = +650/7.5

4.5-point Teasers:

  • Two teams = -120/1.83
  • Three teams = +150/2.5
  • Four teams = +240/3.4
  • Five teams = +400/5
  • Six teams = +550/6.5

5-point Teasers:

  • Two teams = -130/1.76
  • Three teams = +130/2.3
  • Four teams = +190/2.9
  • Five teams = +350/4.5
  • Six teams = +450/5.5

8-point Teasers (Super):

  • Three teams = -120/1.83 (push loses)

10-point Teasers (Monster):

  • Four teams = -120/1.83 (push loses)

All selections must be successful in order for the bet to win.

If a selection in the teaser is a push, the teaser will drop to the next lower level, if a lower level is offered for that particular teaser.

A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.

When placing a bet on Super/Monster Teaser, if there is a push result, the teaser will be lost.

Teaser bets will only be allowed on pre-match events and selected leagues, including:

  • Regular teasers for NBA, NCAAB or any other league in which teaser bets are allowed: 4, 4½ and 5 points
  • SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83
  • MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds -120/1.83

Baseball rules

4.1 General

All games must start on the scheduled date (local time) for bets to have action. If a game does not start on the scheduled start date then all bets will be void. The exception is if we advertise an incorrect start time.

Bets on suspended games (which have already started) will carry over and have action as long as the game is resumed within 36 hours of the original start time. If a suspended game is scheduled to be resumed more than 36 hours after the original start time, all bets will be void, unless the wager has been unequivocally determined prior to the game’s suspension. This applies unless otherwise stated.

If a game is terminated before becoming official (not planned to be resumed from where it was halted) all bets will be void, unless the wager was already determined (i.e. game is terminated in 3rd inning, settlement on 1st inning O/U still stands).

An exception is made for games in which a Mercy Rule is used: the result at the time of the Mercy Rule call will be used for settlement purposes.

All bets include extra innings unless otherwise stated.

There must be at least 5 full innings of play unless the home team is leading after 4½ innings, for bets on Money Line to be valid. If a game is called or suspended, the winner is determined by the score after the last full innings unless the home team scores to tie, or takes the lead in the bottom half of the innings, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. Suspended games will not carry over to the following day.

The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets on Over/Under or Run Line to have action with the exception of when a result has already been determined.

3-way Money Line is related to the first 9 Innings. Settlement will exclude any extra innings played.

Extra Inning refers to any innings played after the full 9 innings ended in a tie.

Highest Scoring Period will be settled with the result including any Extra Inning(s) played.

For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run Line to have action unless specified otherwise.

In 2 Way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

In the case of a suspended MLB Playoff game, or College Baseball Tournament game, all wagers have action and will be graded after the completion of the game.

Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

4.2 Live Betting

All bets are action regardless of pitching changes. Extra innings count.

4.3 MLB Wagers

Action Bet

A wager on team vs. team regardless of the starting pitchers. Once a wager is placed, the odds are locked in, regardless of starting pitcher change(s) before the start of the game. Names of the starting pitchers in the selections are simply for informational purposes. The Action rules apply on wagers placed on all markets with the exception of the Listed Pitchers markets.

Listed Pitchers Bet

A wager that specifies the starting pitchers for both teams or either team. The name(s) of the listed pitcher(s) that are relevant for the wager will be included in the market name. If one (or both) of the starting pitchers listed on the wager do not start, the wager is void. The Listed Pitchers rules only apply to the pre-live Listed Pitchers markets. Note - any Listed Pitchers wagers will not be available for Cash Out when the game is live.

Live Betting

Names of the starting pitchers in the selections for live betting are simply for informational purposes. Live wagers are action regardless of pitching changes.

Cash Out Note

For any Action bets, Cash Out will not be available in the following scenarios:

  • When the game is now live.
  • When there is a starting pitcher change after you make your bet and before the start of the game.

MLB Player Props Rules

On any pre-match prop, the player(s) must start, and either throw at least one pitch (if pitcher) or record at least one plate appearance (if position player) in the designated game for the wager to have action.

For any props to have action, the game must go at least 9 innings (8.5 innings if home team are ahead), unless the outcome has been determined and at least 5 innings have been played (4.5 innings if home team are ahead).

For Total Bases Propositions, a batter is only credited for total bases if he hits a single (1 base), double (2 bases), triple (3 bases), or home run (4 bases).

Pitcher propositions “Total Runs Allowed” include both earned and unearned runs.

Head to head player props for a specific game will have action as long as those players start and the game becomes official.

Next Plate Appearance (2-way)

The official ruling made by Major League Baseball on what constitutes a plate appearance for a given player will be used for settlement purposes when determining whether the plate appearance was recorded in the specified inning. The “No” selection in this market is settled as “any other result” besides a hit, walk, or hit-by-pitch.

Specific Scenarios:

  • Interference, Obstruction, or Sac Bunt/Fly will be settled as “No.”
  • Intentional walk will be settled as “Yes (Hit/Walk/HBP).”

Next Plate Appearance Next Pitch Result

If a pitch result market is offered, and that pitch is not recorded during the plate appearance/inning specified in the market header, wagers on that market will be void.

  • A batted ball that is caught in foul territory to record an out will be settled as “In-Play.”
  • An intentional ball (even if not thrown by the pitcher) will be settled as “Ball.”
  • For settlement purposes, “Strike” only includes a swinging/called strike.

Win Probability (Pitcher to Record a Win)

Settled based on the official MLB ruling for a pitcher to be awarded with a win. The definition of this ruling may be found on MLB.com. This will be denoted in the box score with a “(W)” alongside the pitcher’s name.

Walk

Settled based on the official MLB definition of a walk, which includes an intentional walk. A hit- by-pitch is not included in the definition and will be graded as such.

MLB Grand Salami

Predict total number of runs scored in all games scheduled in MLB for that given day. All scheduled games must play at least 9 innings (8½ if the home team is leading) for wagers on the Grand Salami to have action and all games must be started on their scheduled date. If any of the games are postponed, all wagers will be voided.

Note

For the Grand Salami (Away Runs vs Home Runs), the home team runs will be the runs scored by the teams batting in the bottom of the inning.

4.4 Money line

Predict which team will win the game.

4.5 Regular Season Wins/Match-Ups

Team must complete at least 160 regular season games (including tie breakers) for bets to have action unless the remaining games during the course of the season do not affect the result.

4.6 MLB Regular Season Wins

Team(s) listed on wager must complete at least 98% of scheduled regular season games (using schedule from Opening Day) for bets to have action, unless remaining games during season would not affect the result. Play-in games do not count towards the regular season win total.

4.7 Regular Season Specials/Stats

All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.

All bets stand regardless of team relocation or team name change. The official site of the governing organisation will be used for settlement purposes and any subsequent amendments to the result will not affect bets.

4.8 Run Line

Win/loss is determined by the number of runs accumulated by both teams and then comparing with the Run Line given before the game start.

Run Line -1.5

You win if your team wins the game with a run difference of two or more.

Run Line +1.5

You win if your team wins or losing with in exactly a one run difference.

4.9 O/U Runs / Totals / 2W Total Line

Predict the total runs achieved in a match.

Over 9.5

Your bet wins if there are more than 9 runs in the match otherwise your stake is lost.

Under 9.5

Your bet wins if there are less than 10 runs in the match otherwise your stake is lost.

Under 9

Your bet wins if there are less than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.

Over 9

Your bet wins if there are more than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.

4.10 Total Hits

Total Hits market will be settled by using the official MLB box score immediately following the conclusion of the game. The game must go at least 9 innings (8.5 innings if home team is winning) and both listed pitchers must start for the wager to have action. Extra innings count.

4.11 Odd/Even

A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number.

The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to be valid.

4.12 Series Betting

Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or changed.

4.13 1st To 3 Runs

Predict which team will be the first to score 3 runs.

If neither team scores 3 runs, bets on 1st To 3 Runs will be void.

4.14 1st/Last Home Run

First/Last Home Run means betting on which team will score the first/last home run.

If an event is finished without a home run being scored, then all wagers on First/Last Home Run will be void.

If an event is abandoned after a home run is scored then all bets on First Home Run will stand while bets on Last Home Run will be void. If an event is abandoned without a home run being scored, then all wagers on First/Last Home Run will be void.

4.15 Total Team Runs

Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team.

The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to be valid.

4.16 1st Innings Winner (pre-match) and 1st-9th Innings Money Line 3 Way (live)

Predict the winner at the end of the first innings. Bets can be made by either selecting a home win, a draw or an away win.

4.17 1st Innings Run Line (pre-match) and 1st-9th Innings Line-Handicap (live)

Bet type to predict the winner at the end of the first innings which includes preset advantage.

4.18 1st Innings O/U (pre-match) and 1st-9th Innings Line-Totals (live)

Predict the number of total runs accumulated by both teams at the end of the 1st innings.

4.19 1st Innings O/E

Predict whether the total runs accumulated by both teams will be odd or even.

4.20 Team with the Highest Innings

8.5 innings rule applies. Settled based on single highest scoring half-inning of the game. If both teams have the same highest score, “tie” is settled as the winner.

4.21 3/5/7 Innings Lines/Totals

Bets will be finalised after the first 3/5/7 innings of a game have been completed, unless the result has been determined at (or after) the middle of the 3/5/7 inning.

4.22 Exact Score First 3/5/7 Innings

Bets will be finalised after the first 3/5/7 innings of a game have been completed. If the full 3/5/7 innings are not completed, bets will be void.

4.23 Both Teams Score First 3/5/7 Innings

Bets will be finalised after the first 3/5/7 innings of a game have been completed, unless result has been determined.

4.24 3 Way Run Line and 3 Way Handicap

Predict the winner with preset game advantage. There are 3 possible outcomes that include the preset game advantage – home win, draw and away win.

4.25 3 Way Total Runs

Predict if the total runs accumulated by both teams will be Over, Under or Exactly a preset number.

4.26 Winning Margin

Predict which team will win and by how many runs they will win by from given options.

4.27 Total Team Runs O/E

Predict if the number of runs accumulated by the relevant team will be odd or even.

4.28 Double Result/Half Time/Full Time

Predict the result of a match after the First 5 innings and at the end of the game (Extra Innings count). If a game is abandoned, bets will be void. If the result after the extra innings is draw, bets will be void.

4.29 To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void for.

4.30 Outright

Bets settled on final league position include play-offs.

4.31 MLB Doubleheaders 2020

During the MLB 2020 season, all doubleheaders will be played as two seven-inning games. All listed rules apply with the following differences:

  • All markets settled according to the "8.5 innings rule" will be settled according to a "6.5 innings rule" - For bets to have action, the game must go at least 7 full innings (6.5 innings if the home team is ahead).
  • Volleyball rules

    5.1 General

    If a match is not completed, all full time bets will be void.

    If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets on the original listing will be void.

    Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if an incorrect start time is announced on our website.

    5.2 Live Betting

    If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled.

    Points are considered regardless of whether they are scored before or after the bet is placed.

    5.3 Winner

    Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.

    5.4 Handicap

    Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed, or changed.

    5.5 Over/Under

    Predict over or under a given number of sets that will be played in order for the winner to be determined.

    5.6 Set Score

    Predict the set score at the end of the match. Bets are void if the statutory number of sets is not completed, or is changed.

    5.7 Total Points

    Total Points is similar to Handicap and Over/Under wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the Handicap and/or Over/Under given before the match started.

    5.8 1st/2nd/3rd/4th/5th Set Winner

    Predict the winner of the relevant set.

    5.9 1st/2nd/3rd/4th/5th Handicap

    Predict the winner of the relevant set, considering the given point Handicap.

    5.10 1st/2nd/3rd/4th/5th Set Over/Under

    Predict whether the sum of the points scored by both teams in the relevant set will be over or under a given number.

    5.11 Match Odd/Even, 1st/2nd/3rd/4th/5th Set Odd/Even

    Predict whether the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.

    5.12 1st/2nd/3rd/4th/5th Set Winning Margin

    Predict how many points a named team will win the relevant set by.

    5.13 1st/2nd/3rd/4th/5th Set Exact Score

    Predict the correct score in points of the relevant set.

    5.14 Total Team Points

    Predict if the points scored in the match by a relevant team will be over or under a given number.

    5.15 Outright

    Predict the winner of the relevant competition. Bets are settled according to the final league position, after play-offs (if played), unless otherwise stated.

    5.16 Group Winner

    Bets are settled according to the final group position.

    Handball rules

    6.1 General

    All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated.

    All games must start on the scheduled date (at local time) for bets to be valid.

    All games are based on the result at the end of 60-minutes scheduled play, unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes.

    If a match is postponed or abandoned for any reason, all bets will be void, unless rearranged and played on the same day, or stated otherwise in the rules. An exception is made if an incorrect kick off time is announced on our website.

    The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case the statistics are not available on the official website, or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets.

    In the absence of consistent, independent evidence, or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

    6.2 Live Betting

    If the event is not completed then all bets will be void, unless otherwise stated or the outcome has already been determined.

    6.3 1x2

    Bets are made by selecting a Home Win, a Draw or an Away Win:

    1 – Home Win

    X – Draw

    2 – Away Win

    6.4 Handicap

    Predict the winner, applying the given Handicap.

    6.5 Alternative HC

    Predict the winner, applying the given alternative handicap.

    6.6 Over/Under

    Predict whether the total number of goals scored by both teams will be over or under a given number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.

    6.7 Alternative Goals

    Predict if the total number of goals scored by both teams will be over or under a given alternative number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.

    6.8 1st Half

    Bets (1X2, Handicap and Over/Under) are settled on the first half result only.

    If the 1st half is not completed then all bets are void, unless the outcome has already been determined.

    6.9 Alternative 1st Half HC

    Predict the 1st half winner, applying the given alternative handicap.

    6.10 Alternative 1st Half Goals

    Predict if the total number of goals scored in the 1st Half by both teams will be over or under a given alternative line.

    6.11 2nd Half

    Bets (1X2, Handicap and Over/Under) are settled on the second half result only. If the 2nd half is not completed then all bets are void, unless the outcome has already been determined.

    6.12 First Team to Score/Last Team to Score

    Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.

    6.13 Odd/Even

    A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.

    6.14 Double Chance

    A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available:

    1 or X - If the result is either a home win or a draw, then bets on this option are winners.

    X or 2 - If the result is either a draw or an away win, then bets on this option are winners.

    1 or 2 - If the result is either a home or an away win, then bets on this option are winners.

    6.15 Half Time/Full Time

    Predict the result of a match at half time and at the end of regular time. If a game is abandoned, bets will be void.

    Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn't count.

    6.16 Race to X Goals

    Predict which team will be the first to reach X goals. If the game is abandoned then all bets will be void, unless the outcome has already been determined. Includes Neither.

    6.17 Highest Scoring Half

    Predict the half in which most goals will be scored. Includes Draw.

    6.18 Total Team Goals

    "Total Team Goals" is similar to Over/Under Wager.

    Win/loss is determined by the goals accumulated by a named team. If the game is abandoned then all bets will be void, unless the outcome has already been determined.

    6.19 Team Odd/Even

    Predict whether a team’s total number of accumulated goals in a match will be an odd or an even number.

    6.20 Team with Highest Scoring Half

    Predict which team will score the most goals in any half of the game (either 1st or 2nd). Includes Draw.

    6.21 Winning Margin

    Predict by how many goals the winning team will win the game. Includes Draw.

    6.22 TriBet FT/TriBet First Half

    Predict which of the two team will win with goals margin as follows:

    - For FT - by 3 or more goals or any other result.

    - For First Half - by 2 goals for any other result.

    6.23 Half Time/Full Time Alternative

    Predict the result of a match at halftime and at the end of regular time. Selections are based on winning ones only without the tie options plus any other as additional selection. If a game is abandoned, bets will be void.

    6.24 To Qualify

    Should a team is disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

    6.25 Finishing Position

    Predict which team will be ahead in the final standings of the tournament.

    If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.

    6.26 Group Winner

    Predict the team to win the group. Bets will be settled on the final group positions.

    6.27 Top Goalscorer/Top Team Goalscorer

    Goals scored in regular time (60 minutes) and extra time count for settlement purposes. However, penalty shootout goals do not count. Dead Heat rules apply. If a player takes part in the tournament, all bets will have action.

    6.28 Outright/Winner

    Predict the winner of the relevant competition. Bets are settled on the final league position, after play-offs (if played), unless otherwise stated.

    Hockey rules

    7.1 General

    All games must start on the scheduled date (local stadium time) for bets to be valid. The exception is if we advertise an incorrect start time.

    If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.

    Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.

    Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

    Markets referencing individual player or team total fantasy points will use DraftKings Classic scoring system unless otherwise stated.

    7.2 Overtime Settlement

    Markets are settled including overtime and (penalty shootout if needed) unless otherwise stated. For the settlement of markets that include overtime, when the match is decided by a penalty shootout one goal will be added to the score of the winning team. Most markets that exclude overtime are denoted by “(Excl OT)” in the market name or use the phrases of “Regular Time” or “60 Minutes”, the exceptions to this are as follows:

    • Money Line/Puck Line/Total Goals for the match - see below for more details
    • All Period Related Markets
    • All Goalscorer Markets

    For Live betting unless otherwise stated the main Money Line (or Winner), Puck Line and Total Goals (or O/U) markets for the match will be settled including overtime. The only exceptions are for matches in the below leagues which will be settled excluding overtime unless otherwise stated:

    • Friendly
    • Friendly International
    • Champions League (play-off phase)

    7.3 1st/2nd/3rd Period

    Bets settled on the first/second/third period result only.

    The 3rd period excludes overtime.

    The relevant period must be completed for bets to have action.

    If a match is abandoned during the second period, all first period bets are still valid.

    If a match is abandoned during the third period, all first/second period bets are still valid.

    7.4 FT Winner

    Predict the winner of the match including overtime and penalties.

    7.5 FT Puck Line

    Predict the spread between both teams at the final score.

    Spread bets on pre-match games (excluding NHL) will be settled with the regulation result.

    Spread bets on live events will be settled with the overtime/penalty shootout result.

    Examples:

    • +0.5 - You win if your team ties or wins the match.
    • -0.5 - You win if your team wins the match.

    7.6 FT O/U

    Predict the total goals scored in a match.

    Over/Under bets on pre-match games (excluding NHL) will be settled with the regulation result.

    Over/Under bets on live events will be settled with the overtime/penalty shootout result.

    Examples:

    Over 2 - Bets win if there are two or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

    Over 2.5 - Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

    Under 2.5 - Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

    7.7 Alternative Total Goals

    Predict the total goals achieved in the match.

    • Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.
    • Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.

    7.8 Spread 3 Way

    In a Spread 3 Way, the line is set so that there can also be a tie outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference. Handicap (+1) - You win if your team ties or win the match.

    7.9 Regular Time Winner

    Predict the winner after regular time only.

    7.10 Asian Lines Puck Line & O/U

    Asian markets are settled on the result after regular time. Live Asian Handicap bets are settled according to the score for the remainder of the game after the bet was placed. Goals scored before the bet was placed are not included.

    7.11 Total Number of Goals

    Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.

    7.12 Team Total Goals

    Predict the total goals scored by a named team.

    • Over 0.5 - The bet will be a winner if the team scores 1 or more goals.
    • Under 0.5 - The bet will be a winner if the team doesn't score.
    • Over 1.5 - The bet will be a winner if the team scores 2 or more goals.
    • Under 1.5 - The bet will be a winner if the team scores 1 goal or less.

    Own goals are counted for betting purposes.

    7.13 First Goal/Last Goal/Next Goal

    Which team will score the first/last/next goal in a match. Own goals count to the team credited with the goal.

    If an event is abandoned after a goal was scored then all bets on team of "First Goal" will stand, "Last Goal" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void.

    If an event is abandoned without any goal being scored, then all "First Goal/Last Goal" bets will be void.

    7.14 Tie No Bet

    Predict the winning team. In the event of a tie all bets are void and stakes are refunded.

    7.15 Both Teams To Score

    • Yes = Both teams to score.
    • No = Either team not to score.

    Bets stand if both teams have scored in the match, irrespective of if the match is later abandoned.

    7.16 Winning Margin

    Predict the margin in which the winning team will win. Overtime and penalty shootouts are included for this bet type for all leagues.

    7.17 To Qualify

    Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void.

    To qualify bets include overtime/shootouts.

    7.18 To Win Series

    Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

    7.19 Head 2 Head

    If one or more contestants fail to start, all bets are considered void and stakes will be refunded.

    7.20 First/Last/Anytime Goalscorer

    Predict if a player will score first/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for settlement purposes. If only own goals are scored in the match, it will be considered a No Goalscorer result.

    For all leagues, bets are settled including OT. Stakes on players not included in the match lineup will be void. Any stats accrued in shootouts do not count towards settlement purposes of this market.

    If a match is abandoned after the first goal has already been scored, bets on the First Goalscorer market and on the Anytime Goalscorer market for players who have already scored, will stand. All other bets placed on the Anytime Goalscorer market will be void.

    If a match is abandoned before a first goal is scored, all bets will be void.

    7.21 Goalie Performance Markets

    Relevant goalie(s) in wager must start for bets to have action.

    7.22 Goalie Shutout

    For “Yes” to win, the goalie must play the entirety of the game without giving up a goal. If the goalie is subbed out and no goal has been scored against them, bets will be void.

    7.23 Odd/Even

    A prediction of whether the total number of accumulated goals in a match will add up to an odd or even number.

    Any match resulting in 0-0 will be settled as an even number of goals.

    7.24 Correct Score

    Predict the score at the end of regular time (except NHL).

    If an correct score occurs that is not an option in our offer, all bets are lost.

    7.25 Double Chance

    A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet.

    The following options are available:

    • 1 or X - If the result is either a home win or a tie, bets on this option are winners.
    • X or 2 - If the result is either a tie or away win, bets on this option are winners.
    • 1 or 2 - If the result is either a home win or an away win, bets on this option are winners.

    All bets are valid for regulation time in all leagues.

    7.26 Time of 1st Goal

    If a match is abandoned after the first goal is scored, all bets stand.

    If a match is abandoned before a goal is scored, all bets are void.

    If a match ends without a goal being scored, all bets are void. This bet type is settled excluding overtime.

    As soon as a game starts, it is deemed to be in the first minute, so for example, a goal scored after 24 minutes and 16 seconds is settled as having been scored in the 25th minute.

    7.27 Overtime

    Predict whether the game will go to overtime or not.

    7.28 Most Goals

    Predict in which period the most goals will be scored.

    If 2 or more periods have the same score, all bets will be void.

    Most goals excludes overtime (including NHL).

    7.29 1st To 3 Goals

    Predict which team will be the first to score 3 goals. Overtime is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: If Team A is the first team to score in a penalty shootout when the regulation time is tied at 2-2, and Team B won the penalty shootout, then Team B is the first team to score for this purpose.

    7.30 Finishing Position

    Predict which team will be ahead in the final tournament position.

    If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.

    7.31 Regular Season Point Totals

    All scheduled games must be played for wagers to have action.

    7.32 Regular Season Wins

    All scheduled games must be played for wagers to have action.

    7.33 Shots on Goal

    Shots on Goal is similar to Handicap and Over/Under Wager.

    Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game starts.

    7.34 Relegation

    If a team is removed from the league/tournament before the season has started, all bets on that market will be void, and a new relegation book will be opened.

    7.35 Winner

    Bets settled on final league/tournament position include play-offs.

    7.36 Group Winner

    Bets settled on final Group position.

    7.37 Series Score

    Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

    7.38 Elimination Stage

    Predict in which stage of a tournament a team will be eliminated.

    7.39 Penalty

    Predict which penalty type will be first to be awarded.

    7.40 Team to Win All Periods

    Predict if one of the two teams will win all of the three periods in the match.

    7.41 Race to Goals (2, 3, 4, 5)

    Predict which of the two teams will reach the goals figure first. Neither team added as an optional selection.

    7.42 Both Teams to Score at Least 2 Goals (3 Goals)

    Predict if both of the teams will score 2 or more goals in the match.

    7.43 Team to Win with a Shutoutl

    Predict which of the two teams will manage to win the match without conceding a goal in regular time.

    7.44 Highest Scoring Period

    Predict which of the three periods will have most goals scored in it.

    7.45 Method Of Winning

    Predict what will be the winning method of the match – after: Regular Time, Overtime or Penalties.

    7.46 1st Period/End of 60 Minutes

    Predict which of the two teams will be winning at the end of the 1st period and regular time in one combined bet type.

    7.47 Players

    If the relevant player doesn't get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.

    A settlement will be made according to the statistics provided by the official site of the tournament in which the game is played.

    American Football rules

    General


    Games must start in the same scheduling week of the league (scheduling week is Thursday Wednesday, local stadium time, for NFL) for bets to have action.

    For NCAAF the college football week is scheduled from Tuesday to Monday, local stadium time.

    All bets on the game include overtime scoring unless stated otherwise.

    Regular Season - Moneyline 3-Way Full-Time bets are settled either at FT or after Overtime has been played. Overtime could result in a tie in Regular Season games.

    Playoffs - Moneyline 3-Way Full-Time bets are settled at FT, excluding Overtime.

    All bets on the game include overtime scoring unless stated otherwise.

    Games must have at least 55 minutes of play for bets to be valid. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.

    In 2 Way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.

    If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

    Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

    Forfeited games, whether won or lost, will not count as a game played or completed (or any other similar term) for settlement purposes.

    Season Player Propositions - For season long player prop bets, the nominated player must be in one game during the regular season for bets to stand.

    All bets action if player takes at least 1 regular season snap.

    Live Betting


    Live betting game bets include overtime.

    Points are considered regardless of whether they are scored before or after the bet is placed.

    Teasers


    Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

    A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:

    6 point Teasers:

    Two teams = -120/1.83
    Three teams = +160/2.6
    Four teams = +260/3.6
    Five teams = +400/5
    Six teams = +650/7

    6.5 point Teasers:

    Two teams = -130/1.76
    Three teams = +150/2.5
    Four teams = +230/3.3
    Five teams = +350/4.5
    Six teams = +500/6

    7-point Teasers:

    Two teams = -140/1.71
    Three teams = +130/2.3
    Four teams = +200/3
    Five teams = +320/4.2
    Six teams = +450/5.5

    10-point Teasers (Super)

    Three teams = -120/1.83 (push loses)

    13-point Teasers (Monster)

    Four teams = -140/1.71 (push loses)


    All selections must be successful in order for the bet to win.

    If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser.

    A push in a two team teaser without a loss will be considered as no action and the stake will be refunded.

    When placing a bet on a Super/Monster teaser a push will result in a lost bet.

    Teaser bets will only be allowed on pre-match events and for selected leagues, including:

    1. Regular teasers for NFL and NCAAF: 6, 6/5 and 7 points
    2. SUPER TEASERS: 3 teams teaser - buying 10 points, ties lose, odds -120/1.83
    3. MONSTER TEASER: 4 teams teaser - buying 13 points, ties lose, odds -140/1.71

    Regular Season Wins

    Team(s) listed on the wager must complete all scheduled regular season games (using schedule from Week 1 of regular season) for bets to have action unless remaining games during season would not affect the result. In the event of a venue change for a game(s), bets will stand. Any forfeited game that is considered an official result will count towards season long bets.


    For the purposes of regular season win total markets, ties are to be treated as losses.


    NFL Regular Season Wins markets do not include playoff or other postseason games. NCAAF Regular Season Wins markets do not include playoff, conference championship, bowl games, or other postseason games.

    Buying points


    Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favourite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.

    Weekly Props (Highest/Lowest Scoring Team/Game, Total Points Scored, Player with Most, etc.) s


    Markets will include all games played on the Sunday of the league’s website. All scheduled Sunday games for that week must be completed (in accordance with the general rules) for bets to stand. Dead heat rules apply.

    Winner


    Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2 Way bets on Winner will be void.

    Spread


    Predict the winner of the game, applying the given spread (handicap).

    Over/Under/Total Points


    Predict whether the points scored by both teams will be over or under a given number.

    Total Field Goals


    1st Half Total FGs

    Predict the number of FGs scored in the 1st Half. If the 1st Half is not completed, then all bets are void unless the outcome has already been determined.

    2nd Half Total FGs

    Predict the number of FGs in the 2nd Half. If the 2nd half is not completed then all bets are void unless the outcome has already been determined. 2nd half includes OT, unless otherwise stated.

    1st Half


    Bets settled on the first half result only.

    Bets will be void if the match is abandoned before half time.

    If a match is abandoned during the second half then all first half bets are still valid.

    2nd Half


    Bets settled on the second half result only include overtime.

    1st Scoring Play of the the 2nd Half


    Predict the 1st scoring play of the 2nd half. 2nd half includes OT, unless otherwise stated. Possible selections are: TD, FG, Safety, No Score. If the match is not completed then all bets are void unless the market has already been determined.

    1st/2nd/3rd Quarter


    Bets settled on the quarters result only.

    If the entire game is not completed, wagers on quarters will be valid if the relevant period was completed.

    4th Quarter


    Bets settled on the 4th quarter result only include overtime (unless otherwise stated).

    Half Time/Full Time


    Predict the result of a match at half time and full time.

    Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.

    Bets on Half Time/Full Time exclude overtime.

    Team with Highest Scoring Half


    Predict the team with the highest scoring half. Tie is an option. If the match is not completed then all bets are void.

    Odd/Even


    A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.

    Result of Next Drive


    All Next Drive Markets start on the first offensive snap of the ball. Any Drives which are completed due to the end of the half or match and do not explicitly result in one of the outcomes listed will be void. Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed or returned Field Goals will all be settled as Field Goal Attempt. Punt is deemed the winner if the kicker kicks the ball. All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball. Blocked Punts will be settled as a Turnover.

    Turnover is deemed the winner if the Defence gains possession of the ball. In the case of an interception or fumble being fumbled and the offense regaining possession of the ball, the market will be settled as Turnover the winner and a new drive will begin with the next snap of the ball. Turnover on downs will be settled with Turnover as the winner.

    Offense Score On 1st Drive Of The Game


    Bets settled as Yes” if Touchdown or Field Goal is scored by the Offense with the 1st Drive of the game.

    Result of Drive (4-way)


    All result of drive markets start on the first offensive snap of the ball. Any drives which are completed due to the end of the half or game, and do not explicitly result in one of the outcomes listed, will be void. The outcomes are as follows:

    • Offensive Touchdown
    • Field Goal Attempt - Field Goal Attempt is deemed the winner if the kicker kicks the ball. Blocked, scored, missed, or returned field goals will all be settled as Field Goal Attempt.
    • Punt - All punts returned for a touchdown will be settled as a Punt. Muffed/Blocked punts will be settled as a Punt and a new drive will begin with the next snap of the ball.
    • Turnover or Turnover on Downs or Safety - A turnover is classified as the defense gaining possession of the ball. The following will all be deemed as a turnover for settlement purposes.
    • Interception or Fumble Lost (note, if the defense recovers and then fumbles back to the offense during the same play, a new drive will begin and the previous drive will be settled as a Turnover).
    • Defensive touchdown (except when a blocked punt results in a touchdown).
    • Turnover on downs.

    Result of Next Home/ Away Team Drive


    For the market to be settled as a Field Goal Attempt or Punt the ball must be kicked by the kicker. Blocked Field Goals and Punts will be settled as Field Goal Attempt or Punt. Blocked Punts will be settled as a Turnover. Any plays which result in a penalty and the continuation of the drive will be resulted as the official end of drive result. For drives, which are ended by the end of the current half or match, the market will be voided.

    Drive Crosses Yard Line Markets


    Bets will be settled accordingly in the following scenarios:

    • Drive ends in Touchdown - The final line is the endzone and Yes” will be settled as the winning selection.
    • Drive ends in Field Goal Attempt - The final line of scrimmage of the field goal attempt is the final Yard Line.
    • Drive ends in Fumble - The final Yard Line where the turnover occurs is settled as the final position.
    • Drive ends in Interception - The final Yard Line is the line of scrimmage of the play where the interception occurs.
    • Drive ends in a Safety - The drive ends in the team's own endzone, No” will be settled as the winning selection.
    • Drive ends due to time expiring in the 2nd and 4th quarter, and Overtime - The last line of scrimmage of the drive before time expires will be the final Yard Line.
    • Drives that end with unsuccessful 4th down attempts - The difference between the initial line of scrimmage and the Yard Line of where the unsuccessful attempt ends.
    • If the line of scrimmage is established past the listed yard line, Yes” will be settled as the winning selection.

    Team Play Markets (First Down Yes/No, Play Attempt Rush/Pass, Play Touchdown Yes/No)


    Interceptions are counted as 0 yards. For fumbles that result in turnovers, the net yards between the line of scrimmage and the point of the recovery will count as the total yards on the play. All bets are void if a penalty is called on the play.

    Next Play Total Yards/Next Play First Down/Next Play Touchdown/Next Play Attempt Type


    Any play which does not occur due to the end of the half or match will be void. A sack will be settled as a pass attempt. Touchdown scored will be settled as First Down Yes”. Void in the instance of an accepted, post-snap, penalty that negates the specified play bet on.

    Team Play First Down


    In the case of a touchdown, Yes” will be settled as the winning selection.

    Kick-off Touchback


    All bets are void in the event of an onside kick attempt. All bets are void if a penalty is called on the play.

    Extra Point Made


    Kick must be attempted, or bets are void. All bets are void if a penalty is called on the play.

    Point Conversion


    2-point attempt must be attempted, or bets are void. All bets are void if a penalty is called on the play.

    Field Goal Made


    Bets are void if no Field Goal is attempted. All bets are void if a penalty is called on the play.

    Punt Fair Catch


    If the Fair Catch is completed successfully, Yes” will be settled as the winning selection. All bets are void if a penalty is called on the play.

    Extra Point Made/2 Point Conversion/Field Goal Made/Punt Fair Catch


    In the event of the next play type not being the one listed in the market name, bets on that market will be void. (e.g. Extra Point Made market will be void if a team goes for a 2 Point Conversion).

    Method of next score


    Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets will be void. Possible selections are: Touchdown, Field Goal or Any Other Score.

    Next Score


    Two-way selection to predict which team will score next in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. Possible selections are: Team A or Team B

    Team to Score 1st and Win


    Predict if a team will score first and will win the game. If the match is not completed then all bets are void.

    Total Team Points


    Total Team Points is similar to Over/Under Wager.

    Win/loss is determined by the points accumulated by a named team.

    To Qualify


    If a team is disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

    Overtime


    Predict whether the game will go to overtime or not.

    Highest Scoring Half/Quarter


    Highest Scoring Half (3W)

    Predict the highest scoring half. 4th Quarter includes OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.


    Highest Scoring Quarter (5W)

    Predict the highest scoring quarter. 4th Quarter includes OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.

    Total Touchdowns O/U


    The entirety of the time period on the wager (quarter/half game) must be played for wager to have action, unless result has already been determined

    Touchdown Scorers


    Player must participate in at least 1 play (including special teams) to have action. If a player is listed as inactive” or did not play” for the relevant game, bets on that player will be void.

    A touchdown scorer is defined as the player in possession of the ball in the opposing end zone (a touchdown scorer is not the player who throws the TD). All 1st TD Scorer bets are action unless selected player is Inactive or does not play.

    Result of Next Drive/Next Drive Result Exact/Next Drive Result Grouped/Next Drive Crosses 50 Yard Line/Next Drive Crosses Opponent's 35 Yard Line/ Next Drive Crosses Opponent's 20 Yard Line


    All Next Drive Markets start on the first offensive snap of the ball. Any Drives which are completed due to the end of the half or match and do not explicitly result in one of the outcomes listed will be void. Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed, or returned Field Goals will all be settled as Field Goal Attempt. Botched/Fake Field Goals are not considered a Field Goal Attempt. Punt is deemed the winner if the kicker kicks the ball. All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball. Turnover is deemed the winner if the Defense gains possession of the ball. In the case of an interception or fumble being fumbled and the offense regaining possession of the ball, the market will be settled as Turnover the winner and a new drive will begin with the next snap of the ball. Turnover on downs will be settled with Turnover as the winner. For Fumbles, settlement is determined on the yard line of fumble. For Drive Crosses” markets, line of scrimmage must be established past line stated.

    Tackles, Assists, Tackles and Assists, other Defensive Markets


    Only defensive plays count towards these markets. Excludes any plays on Special Teams.

    Team to Score First Touchdown


    Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.

    Team to Score Last Touchdown


    Predict which team will score last TD in the game. If the match is not completed, then all bets are void.

    Winning Margin


    Predict the team to win the match and the margin of victory. Overtime is included (if played).

    Race to 10


    Predict which team will be the first to score 10 points in the game. If the match is not completed then all bets are void unless the market has already been determined.

    2nd Half Race to 5/10/15/20 Points


    Predict which team will be the first to score 5/10/15/20 points in the 2nd half. 2nd half includes OT, unless otherwise stated. If the match is not completed then all bets are void unless the outcome has already been determined.

    NFL Fantasy Props


    Scoring System

    Stat

    Punten

    Passing Yard 0.04
    Passing TD 4
    Passing INT -2
    Rushing Yard 0.1
    Rushing TD 6
    Reception 0.5
    Receiving Yard 0.1
    Receiving TD 6
    Kick Return 6
    Punt Return 6
    Own Fumble Return/Recovery TD 6
    Fumble Lost -2
    Passing 2pt Conversion 2
    Rushing 2pt Conversion 2
    Receiving 2pt Conversion 2


    Statistics provided by the official National Football League website will be used to grade wagers. We reserve the right to wait for official stat corrections by the league's governing body before settling any wagers.


    Player(s) included in wager must play at least 1 snap for wager to have action.

    Darts rules

    General


    All games must start on the scheduled date (local time) for bets to be valid. The exception is if we advertise an incorrect start time.

    Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules.

    In the event of the statutory number of sets/legs being changed or differing from those offered for betting purposes then all bets are void, unless settlement is already determined or unless otherwise stated.

    Outright


    Predict the winner of the tounament. In the event of a non-runner, all bets are void. Bets stand once the player participate in his first match of the tournament.

    Winner Full Time


    Predict which player will win the match. In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory is deemed the winner for settlement purposes.

    In the event of the statutory number of sets/legs being changed or differing from those offered for betting purposes then all bets will stand.

    Bets are void in the two-way market if the match result is a tie.

    To Reach the Final


    Predict which player will reach the final. In the event of a non-runner, all bets are void. Bets stand once the player participate in his first match of the tournament.

    To Win a Quarter


    Predict which player will win the quarter. In the event of a non-runner, all bets are void. Bets stand once the player participate in his first match of the tournament.

    Darts Daily Specials


    Bets on any of the below listed daily markets will be void if the scheduled number of matches do not take place, on the specified day of a tournament, unless the outcome has already been determined.

    9 Dart Finish on day (Day 1,2,3 etc.) / 170 Finish on day / Which game will produce most 180’s on day / Which game will produce highest checkout on day / Total 180’s on day / Player to score highest checkout on day / Player to Score Most 180’s on day.

    Elimination Stage


    Predict in which stage the player will be eliminated. In the event of a non-runner, all bets are void. Bets stand once the player participate in his first match of the tournament.

    Tournament Matchup


    Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void.

    When players are eliminated at the same stage of the tournament bets will be void. Bets stand once the player participate in his first match of the tournament.

    Spread


    In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

    Over/Under


    In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

    Match Double


    Predict which player will win both conditions from the title.

    For Example: To Win the Match & Score Highest Checkout or To Win the Match & Most 180s.

    In case of equal Highest Checkout or Most 180s, one of the conditions is not met and the wagers will be settled as Lost.

    If match is not completed, then all bets are void.

    Match Winner & Highest Checkout & Most 180s


    Predict which player will Win the Match, Score Highest Checkout & have Most 180s.

    In case of equal Highest Checkout or Most 180s, one of the conditions is not met and the wagers will be settled as lost.

    If match is not completed, then all bets are void.

    In-Play Betting


    Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, unless settlement is already determined or unless otherwise stated.

    Total Sets


    The prediction of the total number of legs completed in the match. If match is not completed, then all bets are void unless the quote has been exceeded.

    Most 180s in Match (3W)


    Predict which player will score the most 180s in the match. In the event of the statutory number of sets/legs not being completed, changed or differing from those offered for betting purposes, then all bets are void, unless settlement is already determined or unless otherwise stated. All bets will be void if match is not completed.

    Total 180s


    Predict the total number of 180s in the match. If match is not completed, then all bets are void unless the quote has been exceeded.

    Player A 180s


    Predict the total number of 180s for Player A. If match is not completed, then all bets are void unless the quote has been exceeded.

    Player B 180s


    Predict the total number of 180s for Player B. If match is not completed, then all bets are void unless the quote has been exceeded.

    Handicap/Handicap Alternative


    Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes, then all bets are void, unless settlement is already determined or unless otherwise stated. All bets will be void if match is not completed.

    Correct Score


    Predict the exact score of the game. If match is not completed, then all bets are void.

    Correct score in 5, 23, 25, 27, 29 or 31 leg game


    Predict the exact score of the game. If match is not completed, then all bets are void.

    Correct Score 5, 7, 9, 11 or 13 sets


    Predict the exact score after 5, 7, 9, 11 or 13 sets. If the match is not completed, then all bets are void.

    Over/Under Alternative


    The prediction of the total number of sets/legs completed in the match. If match is not completed, then all bets are void unless the quote has been exceeded.

    Highest Checkout (2W) AH


    Predict which player will make the highest checkout in the match. In the event of the statutory number of sets not being completed, changed, or differing from those offered for betting purposes then all bets are void, unless settlement is already determined or unless otherwise stated. All bets will be void if match is not completed.

    Highest Checkout Score (2W) O/U


    Predict the Highest checkout score in the match between both players. If match is not completed, then all bets are void unless the quote has been exceeded.

    First set 180s O/U


    Predict the total amount of 180s in the first set. If match is not completed, then all bets are void unless the quote has been exceeded.

    First 180 in Match (2W)


    Predict the player to score the first 180 in the match. All bets void if match is not completed, unless the outcome is already determined. If no 180 is scored, bets will be void.

    To Win First Set ML


    Predict which player will win the first set.

    Draw No Bet


    Predict the winner. In case of draw, all bets are void. If match is not completed, then all bets are void.

    O/U Total 180s


    In Match Predict the total number of 180s in the match. If the match is not completed then all bets are void, unless the quote has been exceeded.

    Total Player 180s


    Predict the total number of 180s for each player. If the match is not completed then all bets are void, unless the quote has been exceeded.

    Highest Checkout


    Predict the highest checkout score in the match for certain Player. All bets will be void if the match is not completed.

    Over/Under First Leg Total Checkout


    Predict the total checkout in the next leg. If the leg is not completed then all bets are void.

    First Set Total Legs


    Predict the total number of legs in the first set. If the set is not completed, then all bets are void unless the quote has been exceeded.

    First Set of Darts


    Predict first set of Darts. If match is not completed, then all bets are void unless the first set has already been determined.

    170 Finish In Match


    Predict whether there will be 170 Finish in the match. If the match is not completed, then all bets are void unless the market has already been determined.

    First Set Exact Score


    Predict the exact score of the first set. If the match is not completed, then all bets are void unless the first set has already been determined.

    9 Dart Finish In Match


    Predict whether will be 9 Dart Finish in the match. If the match is not completed, then all bets are void unless the market has already been determined.

    First Leg 180


    Predict whether any player will score a 180 in the first leg. If the leg is not completed, then all bets are void unless the market has already been determined.

    Player 180 – First Leg


    Predict certain player to score 180 in the first leg. If the leg is not completed, then all bets are void unless the market has already been determined.

    Lead After


    Predict the player who will lead after a specified number of Legs.

    Score After 4 Legs


    Predict the score after 4 played legs. the first 4 legs must be completed for bets to stand.

    Score After 6 Legs


    Predict the score after 6 played Legs. The first 6 Legs must be completed for bets to stand.

    First Dart in Match


    Predict type of first Dart in match. If the match is not completed, then all bets are void unless the first Dart has already been determined.

    Winner Next Leg


    Predict which player will win the next leg. All bets void if match is not completed, unless the market has already been determined.

    Over/Under Next Leg 180


    Predict whether any player will score a 180 in the next leg. If the leg is not completed then all bets are void unless the market has already been determined.

    Over/Under Next Leg Total Checkout


    Predict the total checkout in the next leg. If the leg is not completed then all bets are void.

    Most 180s In Match


    Predict which player will score the most 180s in the match. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

    Snooker and Pool rules

    General


    Non-Runner no-bet - With the exception of bets placed on any player who takes part in a given tournament's qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each Way betting is available. Details are displayed under the competition title.

    Money Line


    Predict which player will win the match.

    In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

    In the event of a match not starting at all, all bets are refunded.

    Money line - X Rack


    In the event of the specified rack (1st, 2nd ...or 21st) not being played, bets will be void. Only legally potted balls count for settlement.

    Number of Balls Potted Off Break - X Rack


    In the event of the specified rack (1st, 2nd ...or 21st) not being played, bets will be void. Only legally potted balls count for settlement.

    Will There Be a Golden Break - X Rack?


    In the event of the specified rack (1st, 2nd...or 21st) not being played, bets will be void. Only legally potted balls count for settlement.

    Handicap Betting (including Alternatives)/Asian Handicap/Frame Betting/Total Frames(including Alternatives)/Asian Total/Correct Score


    If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.

    In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

    Over/Under


    If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement, bets will be void.

    In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

    First/Next Frame Markets


    If the nominated frame is not played, bets will be void. Similarly, if the nominated frame is awarded to a player without a shot being played, then all bets will be void. First Legally Potted Colour/To Pot First Ball/To Pot Last Ball - In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Settlement will be determined by official tournament sources. Betting does not include foul shots. First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even. First Frame Total Points – In the event of a re-rack all points count towards First Frame Total. First Frame Breaks – In the event of a re-rack breaks of above 50 and 100 count before and after a re-rack is agreed. First Frame Foul – In the event of a re-rack a foul can occur anytime before or after a re-rack is agreed.

    Match to go to the Deciding Frame


    If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.

    147 in the Match


    In the event of a match starting but not being completed bets will be void, unless the outcome of the specific market is already determined.

    Number of Centuries in the Match


    If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.

    Highest Break in the Match


    In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.

    Half Time/Full Time


    Predict the result after the first 4 frames and the overall winner of the match.

    All bets void if match is not completed.

    1st to 3 Frames


    Predict which player will be the first to reach 3 frames. Either player must win 3 frames for bets to stand.

    Score After 1st 4 Frames


    The first 4 frames must be completed for bets to stand.

    Score After 1st 8 Frames


    The first 8 frames must be completed for bets to stand.

    1st Session (1st-4th Frames) Winner / Match Winner


    Predict the result after specified Session and the overall winner of the match. If the statutory number of frames in a session/match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined.

    1st Session (1st-8th Frames) Winner / Match Winner


    Predict the result after specified Session and the overall winner of the match. If the statutory number of frames in a session/match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined.

    Motor Racing rules

    General


    The race must be completed within one week of the scheduled start time for bets to have action.

    If a race is abandoned/suspended before an official result is declared by the league's governing body and not completed within one week of the official start time, all bets on that race will be void except bets on any markets which have been determined.


    eMotor Racing

    Should any driver experience technical/connectivity issues during qualifying but take part in the race, then all bets will stand. Should they take no part in the race following qualifying, bets will be void.

    Formula One Racing - Race Outright


    All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.

    Championship Outright


    Wagers will be graded as per FIA classification immediately after the final race of the season and will not be affected by any subsequent penalties or demotions.

    Constructors


    Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.

    Season Match Bets


    If a driver or team is level on points then the driver or team who finishes higher in the championship will be deemed the winner.

    Season Qualifying Match Bets/Drivers Championship Without/Constructors Championship Without


    If any drivers/teams are level on points then the driver/team who finishes higher in the championship will be deemed the winner.

    First Retirement


    Predict the driver or the car that will retire first. First Retirement bets will have action once the 1st formation lap starts. A winning bet is on the constructor or driver of the first car to retire. Should more than one car/driver retire on the same lap then dead-heat rules apply.

    Fastest Lap


    Predict the player who will make Fastest Lap. The official FIA result at the time of the podium presentation for the race will be used.

    Fastest Lap & Race Win


    This market applies to the same driver achieving the following in the same Grand Prix: Setting the fastest lap during the race and winning the actual race.

    Car To Set Race Fastest Speed


    All bets are action regardless of certain drivers not starting the race. The fastest recorded speed by the FIA will count for settlement.

    Fastest Car During Test


    All bets are action regardless of certain drivers not starting the test. Fastest lap set during all scheduled days will count.

    Podium Position


    Predict the player who will finish in Top 3. The result for settlement is at the time of the podium presentation.

    Subsequent disqualifications and/or appeals will not affect bets.

    Fastest Pit Stop


    Predict the driver who will have the fastest pit stop. The stationary time will count only.

    Head to Head


    Both drivers must start the event for bets to have action. If a driver fails to complete the event, the other driver in the match-up wager will be declared the winner. If both drivers fail to complete the event, the number of full laps completed will determine the winner. If both drivers fail to complete on the same lap, the official placing assigned by the league’s governing body will be used for settlement.

    NASCAR - General

    All markets will be initially settled based on the unofficial results sent out by NASCAR. If, after post-race inspections are completed, there is any change in the official race result, all previous winners will stand and new winners will also be settled as won. Any subsequent inquiries/disqualifications after the official post-race inspection will not affect settlement.

    NASCAR - Outright Race


    The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason.

    Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.

    Rally


    All race bets are settled on the official classification as defined by the official race organisers and will not be affected by any subsequent enquiries.

    MOTORBIKES - Championship Outright


    All-in compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.

    Race Outright


    Predict the player that will win the race. Non-Runner no-bet.

    The podium positions will be used to determine the winner for betting purposes.

    Subsequent disqualifications and/or appeals will not affect bets.

    Top 6 Finish


    Predict the player who will finish in the Top 6.

    The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

    Top 10 Finish


    Predict the player who will finish in the Top 10.

    The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

    Fastest Qualifier


    Predict on who will be Fastest to Qualify.

    Official lap times as recorded by the FIA will be used for settlement. Drivers must record a lap time in the specified session of practice for bets to stand.

    Total Fastest Qualifier


    Total Q3 Session Winners Over The course of the season. All scheduled Grands Prix need to be completed.

    Total Double Podium Finish


    Predict the total number of double podiums for the whole season by the two drivers from one team. All scheduled Grand Prixs need to be completed. The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

    Total Double Top 10 Finish


    Predict the total number of double top 10 finishes for the whole season by the two drivers from one team. All scheduled Grand Prixs need to be completed. The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

    Total Double Q3 Qualification


    Predict the total number of Q3 qualifications for the whole season by the two drivers from one team. Drivers/Teams who make Q3 will be settled as winners, any subsequent disqualifications will not count. For both cars to qualify for Q3 shootout, both drivers must start the qualifying session for bets to have action.

    Practice 1/2/3 Winner


    Predict who will be Winner in Practice 1/2/3.

    Drivers need to register one lap for bets to have action.

    Free Practice 1/2/3 Winning Car


    All bets are action regardless of certain drivers not starting the event.

    Winning Team


    Predict on race car winner.

    All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

    Winning Nationality


    Predict on nationality of the driver that will win the race.

    Winning Margin


    Predict on winning margin between winning car and others.

    Bets will be settled on the official FIA result at the time of the podium presentation.

    Grid Position of the Winner


    Predict the starting position of the race winner.

    Settlement will be based on the driver’s final position on the FIA’s official classification at the time of the podium presentation and the driver’s grid position at the start of the race. To receive a finishing position the driver must be a classified finisher in accordance with the FIA’s rules. Any bet on a driver who is classed as retired on the official FIA classification and not given a finishing position is deemed a loser. Any driver not starting the race from their designated grid position, including from the pit lane, will be declared void.

    Starting Row of Winning Car


    Official Starting Position/Not including Pre-race Tech Penalties.

    Leader After 1st Lap


    Predict on who will be leading after Lap 1.

    For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.

    Leader After 5 Laps


    Predict on who will be leading after Lap 5.

    For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.

    Leader After 10 Laps


    Predict on who will be leading after Lap 10.

    For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.

    Qualification Winning Team


    Predict the car that will win qualification.

    Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier and Qualifying Session 3 Winning Car markets, times recorded in the third session only count. If for some reason the third session does not take place we will settle on the official grid as formed by the FIA. Grid position penalties/subsequent disqualifications do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first session of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the specified session of qualifying for bets to stand.

    Qualifying Group Bets


    The winner is the driver achieving the highest placing at the end of the qualifying session from the given group of drivers. Bets will be settled on the official FIA Result at the end of the qualifying session.

    Qualification Winning Margin


    Predict on the winning margin between winning car and others.

    Bets will be settled on the official FIA result at the time of the podium presentation.

    Qualify For Q3 Shootout/ Both Cars Qualify For Q3 Shootout


    Drivers/Teams who make Q3 will be settled as winners, any subsequent disqualifications will not count.

    For both cars to qualify for Q3 shootout, both drivers must start the qualifying session for bets to have action.

    Winner Without


    Prediction of who will be the winner without a leader completing the first position.

    All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation without race winner.

    Will There Be A Safety Car?


    This market will be settled on the appearance of the safety car on track at any point of the race. For Settlement purposes, the virtual safety car will not count. If it issued at any point in the race but the safety car does not make an appearance on track, then this will be settled as no safety car appearance.

    To Be Classified / Not To Be Classified / Number of Classified Drivers


    The official FIA classification will be used when settling this market. Drivers who complete 90% race distance of the winner will be classified by the FIA.

    Dual Forecast


    Both drivers must finish in the first two in the race. Any other finishing position or retirement then the bet is a loser. Based on the result at the time of the podium presentation.

    Total Race Wins / Total Podium Finishes / Total Top 10 Finishes / Total Fastest Laps


    Sunday Grand Prix only count, any sprint qualifying race will not be included in the total. All GPs scheduled need to be completed.

    F1 Special Markets

    Qualify For Q3 Shootout/ Both Cars Qualify For Q3 Shootout

    Drivers/Teams who make Q3 will be settled as winners, any subsequent disqualifications will not count.

    Will There Be Safety Car?

    This market will be settled on the appearance of the safety car on track at any point of the race. For Settlement purposes, the virtual safety car will not count. If it issued at any point in the race but the safety car does not make an appearance on track, then this will be settled as no safety car appearance.

    To Be Classified / Not To Be Classified / Number of Classified Drivers

    The official FIA classification will be used when settling this market. Drivers who complete 90% race distance of the winner will be classified by the FIA.

    Dual Forecast

    Both drivers must finish in the first two in the race. Any other finishing position or retirement then the bet is a loser. Based on the result at the time of the podium presentation.

    Total Race Wins / Total Podium Finishes / Total Top 10 Finishes / Total Fastest Laps

    Sunday Grand Prix only count, any sprint qualifying race will not be included in the total. All GPs scheduled need to be completed.

    Season Match Bets

    If a driver or team is level on points then the driver or team who finishes higher in the championship will be deemed the winner.

    Season Qualifying Match Bets / Drivers Championship Without / Constructors Championship Without

    If a driver is level at the end of the year, then dead heat rules will apply.

    Fastest Qualifier Without

    Prediction of who will be the winner without certain drivers stated. All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation without race winner.

    Qualifying Winning Team Without

    Prediction of who will be the team winner without certain teams stated. All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation without race winner.

    Fastest Qualifier & Race Win

    The market applies to the same driver achieving the following in the same Grand Prix: Winning the qualifying session and winning the actual race.

    Double Podium Finish

    Both drivers must start the race for bets to have action.

    Double Top 6 Finish

    Both drivers must start the race for bets to have action.

    Double Top 10 Finish

    Both drivers must start the race for bets to have action.

    Driver Of The Day

    The winner is determined by the outcome of the official www.formula1.com Driver of the Day Vote announced after the specified race.

    Free Practice Last Classified Driver

    The driver who is in last position in the FIA classification will be deemed the winner.

    Qualifying Last Classified Driver

    The driver who is in last position in the FIA classification will be deemed the winner.

    Race Last Classified Driver

    The driver who is in last position in the FIA classification will be deemed the winner.

    Sprint Last Classified Driver

    The driver who is in last position in the FIA classification will be deemed the winner.

    Other Motor Racing Leagues

    All markets will be settled by the official results from the website of the league's relevant governing body at the time of the podium presentation. Any subsequent inquiries/disqualifications after the podium presentation will not affect settlement.

    Rugby rules

    General


    All games must start on the scheduled date (local stadium time) for bets to be valid.

    If a match is postponed or abandoned for any reason all bets are void, unless re-arranged and played on the same day or stated otherwise in the rules. The exception is if we advertise an incorrect kick off time.

    All rugby bets are settled on 80 minutes play. The term “80 minutes play” includes any stoppage time unless otherwise stated.

    If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.

    1st Half


    Bets are settled on the first half result only.

    Bets are void if the match is abandoned before half time.

    If a match is abandoned during the second half then all first half bets are still valid.

    2nd Half


    Bets are settled on the second half result only.

    10 Minute Betting


    Includes: 2 Way/3 Way Money Line; Handicap; Over/Under; Total Tries; Total Team Tries; Total Team Points; Winning Margin.

    Predict what the game score will be in the first 10 minutes of the match. The designated 10 minute period must be completed for bets to stand. All bets will be settled according to the result which occurred between kick-off and 9:59 minute.

    Team to Score most Tries, 3 Way Money Line and Handicap


    Predict which team will score the most tries in the match.

    1st Team Try


    Predict which team will score the first try in the match.

    Will the 1st Try be Converted


    Predict whether or not the first try in the match will be converted.

    Total Match Points


    Predict the total number of points scored in the match.

    Total Match Tries


    Predict whether the total number of tries scored in the match will be over or under a specific figure.

    Total Team Points Odd/Even


    Predict whether the total number of points scored in the match will be an odd or an even number.

    Total Team Tries Odd/Even


    Predict whether the total scored in the match will be an odd or an even number.

    Total Team Points - Home and Away


    Predict the total points scored by the home/away team in the match.

    Total Team Tries - Home and Away


    Predict the total tries scored by the home/away team in the match.

    Race To Points


    Predict which team will be the first to reach desired certain number of points - Home Team/Away Team/Neither selections are available for betting.

    Time of 1st Try/Time of 1st Try 2nd Half


    Predict whether the first try will be scored before or after a specific time.

    Outright


    Bets are settled on final league position include play-offs unless stated otherwise.

    Group Winner


    Bets are settled on final group position.

    To Qualify


    Predict the team to qualify. Settlement will include extra time and kicking competition if played.

    Grand Slam


    A team that wins all its matches. The market is specific to the Rugby Union Six Nations championship only.

    Triple Crown


    May only be won by one of the Home Nations of England, Ireland, Scotland or Wales, when one nation wins all three of their matches against the others. The market is specific to the Rugby Union Six Nations championship only.

    First to Score/Last to Score


    First/Last Team to Score means betting on which team will score the first or the last point in a match.

    If an event is completed without any point being scored then all wagers on First/Last Team to Score are void.

    If an event is abandoned after a point is scored then all bets on First Team to Score stand, while bets on Last Team to Score are void. If an event is abandoned without any points being scored, then all wagers on First/Last Team to Score are void.

    Half Time/Full Time


    Predict the result of a match at half time and at full time.

    Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw.

    Highest Scoring Half


    Predict in which half the most points will be scored.

    Bets are void if the match is abandoned.

    Winning Margin


    Predict which team will win the match and the victory margin. Settlement is executed upon the regular time result only.

    Tryscorer Betting


    Predict who will be First/Last/Anytime Tryscorer from a list of players. Penalty tries do not count. In the event of a penalty try, settlement is deferred to the next awarded try.

    Rugby Union Pre-Match

    Draw No Bet


    Predict which team will win the match in 80 minutes, excluding the draw. All bets will be void if the match is not completed.

    3 Way Handicap


    Predict which team will win the match after the handicap scores have been applied, including the handicap draw. All bets will be void if the match is not completed.

    Winning Margin 5 Way


    Predict the winning margin and team of the match. All bets will be void if the match is not completed.

    Winning Margin 17 Way


    Predict the winning margin and team of the match. All bets will be void if the match is not completed.

    Double Result/Half Time - Full Time


    Predict the correct result at half time and at full time. All bets will be void if the match is not completed.

    First Scoring Play 6 Way


    Predict the first scoring play and team of the match. If the match is not completed then all bets are void unless the market has already been determined.

    Team A Points


    Predict the total number of Team A points in the match. If the match is not completed then all bets are void unless the market has already been determined.

    Team B Points


    Predict the total number of Team B points in the match. If the match is not completed then all bets are void unless the market has already been determined.

    Total Tries


    Predict the total number of tries in the match. If the match is not completed, then all bets are void unless the market has already been determined.

    Team A Tries


    Predict the total number Team A tries in the match. If the match is not completed, then all bets are void unless the market has already been determined.

    Team B Tries


    Predict the total number Team B tries in the match. If the match is not completed, then all bets are void unless the market has already been determined.

    Half Time 3 Way Winner


    Predict which team will be winning at half time, including the draw. If the half is not completed, then all bets are void.

    Half Time Draw No Bet


    Predict which team will be winning at half time, excluding the draw. If the half is not completed, then all bets are void.

    Half Time 3 Way Handicap


    Predict which team will be winning at half time after the handicap score has been applied, excluding the draw. If the half is not completed, then all bets are void.

    Half Time 2 Way Handicap


    Predict which team will be winning at half time after the handicap score has been applied, excluding the draw. If the half is not completed, then all bets are void.

    1st Half Points


    Predict the total number of points at half time. If the half is not completed, then all bets are void unless the market has already been determined.

    Race to 10, 20, 30, 40 Points


    Predict which team will reach the designated points total first, including neither team. If the match is not completed, then all bets are void unless the market has already been determined.

    Total Points Odd/Even


    Predict whether the total number of points in the match will be odd or even. All bets will be void if the match is not completed.

    Alternative 2 Way Handicap


    Predict which team will win the match after the handicap scores have been applied. All bets will be void if the match is not completed.

    Alternative Total Points


    Predict the total number of points in the match. If the match is not completed, then all bets are void unless the market has already been determined.

    Man of the Match


    Bets will be settled in accordance with the man of the match announced by the official broadcaster at the end of the game or on the official broadcasters website.

    Outright


    All bets will be settled on official tournament results. All markets will be settled on the regular season result unless stated otherwise.

    Outright Betting Without


    To predict which team will progress furthest in the tournament without the nominated team listed. All bets settled via Official Tournament Website.

    To Finish Bottom


    To predict which team will finish bottom of the league after the completion of the Regular Season. All bets settled via Official Tournament Website.

    To Reach Quarter Final


    To predict if a certain team will make it through to the Quarter Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

    To Reach Semi Final


    To predict if a certain team will make it through to the Semi Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

    To Reach the Final


    To predict if a certain team will make it through to the Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

    Name the Finalists


    To predict which two teams will make it through to the tournament final. All bets settled via Official Tournament Website.

    Winning Continent


    To predict the Continent of the Tournament Winner. All bets settled via Official Tournament Website.

    First Time Winner


    To predict if the Tournament Winner has won the name tournament before. All bets settled via Official Tournament Website.

    Winning Hemisphere


    To predict the Hemisphere of the Tournament Winner. All bets settled via Official Tournament Website.

    Winning Pool


    To predict the Pool in which the Tournament Winner will come from. All bets settled via Official Tournament Website.

    Stage of Elimination


    To predict the exact stage of the tournament in which a certain team gets eliminated. If the nominated team gets disqualified, then all bets on market will be void. All bets settled via Official Tournament Website.

    Top Tryscorer


    To predict the player who scores the most tries in the tournament. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules will apply. All bets settled via Official Tournament Website.

    Top Team Tryscorer


    To predict the player who scores the most tries in the tournament for the nominated team. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules will apply. All bets settled via Official Tournament Website.

    Top Point Scorer


    To predict which player will score the most points in the tournament. This market includes extra time. In the event of two or more players scoring the most points, dead heat rules will apply. All bets settled via Official Tournament Website.

    Total Tournament Red Cards


    To predict the total amount of red cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

    Total Tournament Yellow Cards


    To predict the total amount of yellow cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

    Total Tournament Tries


    To predict the total amount of tries scored in the tournament. This market includes extra time. Penalty tries count for settlement purposes. All bets settled via Official Tournament Website.

    Total Tournament Points


    To predict the total amount of points scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

    Total Team Tournament Tries


    To predict the total amount of tries scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website.

    Total Team Tournament Points


    To predict the total amount of points scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website.

    Total Tournament Successful Drop Goals


    To predict the total amount of successful drop goals scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

    Cricket rules

    General


    All games must start on the scheduled date (at local time) for bets to be valid.

    Abandoned or postponed matches are void, unless rearranged and played on the same date (at local time), or stated otherwise in the rules. An exception is made if an incorrect start time is announced on our website.

    Test Matches and Two/Three/Four Day Matches are excluded from the rules stated above.

    If a match venue is changed, bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

    All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.

    Push rules apply for all 2 Way markets.

    For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats unless otherwise specified within individual market rules.

    One Day/Twenty20/T10/100-Ball Competitions


    In matches affected by adverse weather conditions, bets will be governed by the official competition rules with the following exception: If a match is decided upon either a bowl out, or the toss of a coin or Super Over, then all bets will be void.

    If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised, then all bets for that match are void.

    Where no specific price or state is quoted for the case of a tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.

    In competitions where a Bowl Out or a Super Over determines a winner, then bets will be settled on the official result.

    Innings Runs


    If Duckworth-Lewis method (D/L) is called into play and the runs for one of the teams are being reduced – market will be valid for settlement.

    If the match is reduced in overs, prior to match commencing, bets on Innings Runs will stand. Bets will only be voided in this scenario, if further overs are lost once match has commenced, depending on what type of match, see below.

    In One Day matches – bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from the originally scheduled, unless the market is already determined.

    In the event of a re-calculated Duckworth-Lewis method (D/L) target for the side batting second, with the amount of overs reduced being fewer than five (5), only the runs scored by the side batting first will be used for settlement. Additional runs awarded to the side batting first for loss of overs due to the intervention of rain or any other delay will not be counted towards this market.

    Twenty20 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more from the originally scheduled and when bets were struck, unless the market is already determined.

    In the event of a re-calculated Duckworth-Lewis method (D/L) target for the side batting second, with the amount of overs reduced being fewer than three (3), only the runs scored by the side batting first will be used for settlement. Additional runs awarded to the side batting first for loss of overs due to the intervention of rain or any other delay will not be counted towards this market.

    T10 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 1 or more from the originally scheduled and when bets were struck, unless the market is already determined.

    100-Ball matches - bets will be void if the intervention of rain or any other delay results in the number of balls being reduced by 21 or more from the originally scheduled and when bets were struck, unless the market is already determined.

    In the event of a re-calculated Duckworth-Lewis method (D/L) target for the side batting second, with the amount of balls reduced being fewer than twenty-one (21), only the runs scored by the side batting first will be used for settlement. Additional runs awarded to the side batting first for loss of balls due to the intervention of rain or any other delay will not be counted towards this market.

    Three/Four/Five Day Matches


    A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be void.

    Test/First Class Matches


    Bets will stand according to the official result provided that at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.

    Draw No Bet


    Predict which team will be the winner in a Series. In case of a draw, all bets will be void.

    Double Chance


    Predict the Series result to be either of the three options given.

    1st X Over Runs


    Predict how many runs will be scored in the specified number of overs. If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

    In limited overs matches (50 Overs, 20 Overs and 10 Overs), bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction.

    1st X Overs Runs (5 Balls)


    Predict how many runs will be scored in the specified number of overs (5 Balls). If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

    In 100 ball matches (The Hundred), bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction.

    Next Over Runs (5 Balls))


    Predict the total runs scored during the next Over (5 Balls) of the 100-Ball match. Extras and penalty runs will be included. If the Over (5 Balls) is not completed, bets will be void unless the team is all out, declares, reaches their target or settlement has already been determined.

    Next Over Runs


    Predict the total runs scored during the next Over of the match. Extras and penalty runs will be included. If the Over is not completed, bets will be void unless the team is all out, declares, reaches their target or settlement has already been determined.

    Runs off Delivery


    How many runs will be scored off specified delivery. The settlement will be determined by the number of runs added to the team total, off the specified delivery. For settlement purposes, all illegal balls count as deliveries. Example, if any over starts with a wide, then 1 run for the wide delivery will be the settlement for first delivery despite their being no legal ball bowled. The next ball will be deemed as delivery 2 for that over. If a delivery leads to a free hit or a free hit is re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs whether off the bat or not are included. Example being a wide with three extra runs taken equates to 4 runs in total off that specified delivery.

    Batter Total Runs


    Will named player score more or less runs than specified total.

    If the player finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a player does not bat, the bet will be void. If a player is not in the starting XI, bets will be void.

    If a player retires hurt, but returns later, the total runs scored by that player in the innings will count. If the player does not return later, the final result will be as it stood when the player retired.

    In all limited overs matches (50 Overs, 20 Overs, 10 Overs and The Hundred), bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the player is dismissed.

    In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.

    Runs scored in a super over do not count.

    Batsman Total Fours/Sixes


    Will named batsman score more or less fours/sixes than specified total? If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void. If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours/sixes will be the final result. If a batsman retires hurt, but returns later, the total four/sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

    In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.

    Only fours/sixes scored from the bat (off any delivery – legal or not) will count towards the total fours/sixes. Overthrows, all run fours and extras do not count. Fours/Sixes scored in a super over do not count.

    Bowler Total Wickets


    Will named bowler take more or less wickets than specified total? In all forms of Cricket, bowler must bowl at least 1 ball for bets to stand.

    Test Matches/First Class Matches - Subject to above ruling all bets will stand regardless of delays and interruption caused by adverse weather.

    One Day Matches (40/50 Overs) - Bowler wicket bets will be void if intervention of rain or any other delay results in a loss of 5 or more overs at the time of bet placement, unless a settlement has already been determined.

    Twenty20 Matches - Bowler wicket bets will be void if intervention of rain or any other delay results in a loss of 3 or more overs at the time of bet placement, unless a settlement has already been determined.

    100-Ball Matches - Bowler wicket bets will be void if intervention of rain or any other delay results in a loss of 21 or more balls at the time of bet placement, unless a settlement has already been determined.

    T10 - In 10 Over matches bets will be void if the entire innings is not completed, unless settlement for bet is already determined.

    A settlement will be considered determined if the line at which the bet was placed is passed or the bowler has completed his allocation of overs or innings has ended.

    Session Runs


    Predict how many runs will be scored in the specific session. The result is determined by the total number of runs scored, regardless of which team has scored them. If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.

    Over Run Bands


    If the selected number of overs is not complete due to external factors or adverse weather then bets will be void, unless settlement of the bet is already determined.

    If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

    Next Over Wicket? (Yes/No)


    For settlement purposes, any wicket will count, including run outs. A player retiring hurt does not count as a wicket. If a player is timed out or retired out then the wicket is deemed to have taken place on the previous ball.

    If Over is not completed, bets will be void, unless market is already determined.

    Next Over Odd/Even


    Zero will be deemed to be an even number.

    If Over is not completed, bets will be void.

    Fall of Next Wicket


    Predict whether the next wicket will fall before or after a specified number of runs have been scored. Bets are void if the wicket stated does not fall unless a winning market has already been established. If a player retires hurt all bets struck on that wicket are carried over onto the next partnership until a wicket falls.

    If a player retires out all bets struck on the wicket will be settled as normal.

    In One Day Internationals and other limited overs matches, Fall of Wicket bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.

    In Twenty20 matches, Fall of Wicket bets will be void if the scheduled number of overs for the innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.

    In 100-Ball matches, Fall of Wicket bets will be void if the scheduled number of balls for innings is reduced by 21 or more.

    Top Series Batter/Bowler


    Only the first innings counts. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, they will be settled as losers. Dead Heat rules apply. If two players or more end on an equal number of wickets, then the bowler with the fewest number of runs conceded will be deemed the winner.

    There are a minimum number of overs that should be bowled before the game is interrupted, or All Out. Otherwise all bets will be void:

    • One Day International – 20 overs
    • All Domestic 40 Over Competitions – 10 overs
    • All Domestic 50 Over Competitions – 20 overs
    • All Twenty20 Cup matches – 6 overs
    • 10 Over Matches - 6 overs
    • All 100-Ball Matches – 40 Balls
    • Test Cricket - A minimum of 50 overs must be bowled unless All Out. Otherwise the bets are void.

    Man Of The Match


    Bets are settled on the officially declared man of the match. Dead Heat rules apply.

    To Win The Toss


    Predict which team will win the coin toss at the beginning of the game.

    Home/Away 1st Innings


    If Duckworth-Lewis method (D/L) is called into play and the runs required for one of the teams are being reduced, market will be valid for settlement.

    In One Day matches – bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from the originally scheduled, unless the market is already determined.

    Twenty20 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more from the originally scheduled, unless the market is already determined.

    Highest Individual Score


    Minimum number of overs must be played, otherwise all bets will be void:

    • Twenty20 matches - Full 20 overs for each team.
    • One Day matches - At least 40 overs for each team.
    • 100-Ball Matches – full 100 balls for each Team
    • Test & First Class matches - Whole match counts. If a game is drawn, there must be a minimum of 200 overs bowled for settlement.

    Highest Opening Partnership


    If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a player retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.

    In One Day Internationals and other limited overs matches, bets will be void if the scheduled number of overs for the innings has been reduced by 5 or more overs when the bets were placed, unless settlement has already been determined.

    In Twenty20, bets will be void if the scheduled number of overs for the innings has been reduced by 3 or more overs when the bets were placed, unless settlement has already been determined. Bets will also be void if one team faces less overs than the opposition, unless settlement of bet had already been determined before reduction of overs took place.

    100-Ball matches bets will be void if the scheduled number of balls for the innings has been reduced by 21 or more balls when the bets were placed, unless settlement has already been determined. Bets will also be void if one team faces less balls than the opposition, unless settlement of bet had already been determined before reduction of balls took place.

    Wickets lost in X Runs


    Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target or the quoted score is otherwise not reached, then the wickets lost at that time will be the result of the market.

    Test Matches and First Class Matches - All bets will stand, irrespective of delays caused by rain or for any other reason.

    One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck, unless settlement of bets is already determined.

    Twenty20 Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck, unless settlement of bets is already determined.

    100-Ball Matches – Bets will be void if the intervention of rain or any other delay results in the number of balls being reduced by 21 balls or more than that scheduled when the bets were struck unless settlement of bets is already determined.

    Most Match Sixes


    Predict which team will score the most Sixes in the game. If a match is abandoned before the needed overs for different types of matches have been reached, all bets will be void.

    In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.

    In Twenty20 matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.

    In 100-Ball matches the full 100 Balls for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.

    Player to Score Most Sixes


    Bets placed on any player not in the starting 11 will be void. The following minimum number of overs must be scheduled, otherwise all bets are void, unless settlement is already determined. Bets on players who are selected, but do not bat, will be settled as losers if one or more sixes is scored. Dead Heat rules apply.

    In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes. Bets will be void if no Sixes are scored.

    • Twenty20 matches - Full 20 overs for each team.
    • One Day matches - At least 40 overs for each team.

    Most Match Sixes


    Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void.

    In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.

    In Twenty20 matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.

    In 100-Ball matches the full 100 Balls for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.

    In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a player is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, Sixes hit during the Super Over will not count for settlement purposes.

    Most Match Fours


    Predict which team will score most Fours in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void.

    In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.

    In Twenty20 matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.

    In 100-Ball matches the full 100 Balls for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.

    In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a player is credited with exactly four runs (including All-run/Overthrows). In matches decided by a Super Over, Fours hit during the Super Over will not count for settlement purposes.

    1st Wicket Method


    Predict the method by which the 1st Wicket in the game will be taken. If the game is abandoned before a wicket is taken, or there is no wicket taken at all in the match, all bets will be void.

    The options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other Method (includes Hit Wicket, Hit the Ball twice, Obstructing the field, Handled the ball or Timed out). If a player retires out, all bets struck on the wicket will be void.

    A Fifty/Hundred Score in a Match


    Predict if there will be a 50/100 scored in the match.

    The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined:

    • Twenty20 Matches – The full 20 overs for each team.
    • 100-Ball Matches – The full 100 balls for each team.
    • One Day Matches – At least 40 overs for each team.
    • Test and First Class Matches – The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

    A Fifty/Hundred Score in the 1st Innings


    Predict if a 50 or 100 will be scored in the 1st innings of the match. Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined.

    Batter To Score 50+/100+ Runs


    Bets will stand if the player selected faces a single delivery. If the player does not face a single delivery, bets will be cancelled/void.

    - Test Matches/First Class Matches - All bets will stand irrespective of delays caused by rain or any other reason providing a single ball is bowled.

    - One Day Matches (40/50 Overs) - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.

    - Twenty20 Matches - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.

    - 100-Ball Matches - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 21 balls or more than that scheduled when the bets were struck unless settlement of the bet is already determined.

    Most Run Outs


    Predict which team will get the most run outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved the most run outs whilst fielding, regardless of the number of overs or balls bowled, will be the winner. In matches determined by a Super Over, any run out during the Super Over will not count for settlement purposes. In Test matches, all innings of the match will count.

    1st Over Total Runs/1st 5 Balls Total Runs


    Predict the total runs scored during the 1st Over or 1st 5 Balls of the match. Extras and penalty runs will be included. If 1st Over or 1st 5 Balls is not completed, bets will be void.

    1st Innings Score


    Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled, otherwise all bets are void, unless settlement is already determined.

    • Twenty20 Matches - The full 20 overs for each team.
    • One Day Matches – At least 40 overs for each team.

    Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited, all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather, all bets will be void unless settlement is already determined.

    1st Innings Lead


    Both teams must complete their first innings for bets to stand (including declarations). Dead Heat rules apply.

    1st Ball of the Match


    Predict the outcome of the 1st Ball of the match. Extras and penalty runs will be included. Runs scored from the bat and/or from extras (Wides, No Balls, Byes, Leg Byes or Penalty Runs) count. If 1st Ball is not completed, bets will be void.

    Runs At Fall Of 1st Wicket


    Predict the number of runs in the game at which the 1st wicket will fall. If a match is abandoned before the fall of the 1st wicket, or there are no wickets in the game, bets will be void.

    Dismissal Method


    Predict the method by which the first/next player will be given out. If there are no wickets in the game or after the bet has been placed in Live Betting, all bets will be void.

    Method of Dismissal 2-Way

    The options available are: Caught and Not Caught (includes Bowled, LBW, Run Out, Stumped, Hit Wicket, Hit the Ball twice, Obstructing the field, Handled the ball or Timed out). A player retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void. If a player retires out, all bets struck on the wicket will be void.

    Method of Dismissal 6-Way

    The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other Method (includes Hit Wicket, Hit the Ball twice, Obstructing the field, Handled the ball or Timed out). A player retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void. If a player retires out, all bets struck on the wicket will be void.

    Method of Dismissal 7-Way

    The options available are: Bowled, Fielder Catch, Keeper Catch, LBW, Run Out, Stumped or Any Other Method (includes Hit Wicket, Hit the Ball twice, Obstructing the field, Handled the ball or Timed out). A player retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void. If a player retires out, all bets struck on the wicket will be void.

    Odd/Even


    Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.

    Total Runs in Match (O/U)


    Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.

    The following minimum number of overs must be schedules, otherwise all bets are void, unless settlement is already determined:

    • Twenty20 Matches - The full 20 overs for each team.
    • 100-Ball Matches - full 100 balls for each team.
    • One Day Matches – At least 40 overs for each team.
    • Test and First Class Matches - The whole match counts. In drawn matches, there must be a minimum of 200 overs bowled.

    Race To 10 Runs



    Predict which player will score 10 runs first in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 runs, Neither is the winner. If a game is abandoned before any of the listed players reaches 10 runs, and if both players are out, Neither will be the winner. Otherwise, bets will be void.

    Team With Highest 1st 6/10/15 Overs Score or 1st 25 Balls Score


    Predict which team will have the higher score after 1st 6/10/15 Overs or 1st 25 Balls. Push Rules apply. If either team do not complete number of overs or balls stated, bets will be void unless bet is already determined. In the event of a tie, bets will be void.

    Batter Matches


    Predict which player will score more runs in the game. Push Rules apply. In Test and County Championship matches, only the first innings count for settlement purposes. Bets will stand if each player has faced at least one ball.

    Bowler Matchbets


    Predict which Bowler will take the most wickets in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Bowler has bowled at least one ball. Wickets taken in a super over will not count for settlement purposes. In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

    Winner


    Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.

    To Win Pool


    Predict the team which will finish top in their Pool. Dead Heat rules apply.

    Finalists


    Predict the two teams that will play in the Final of the Tournament.

    Stage Of Elimination


    Predict at which stage of the Tournament a certain team will be eliminated.

    To Reach The Final


    Predict if a certain team will reach the Final of the Tournament.

    Series Handicap


    Predict the team which will win the series based on given Handicap.

    To Finish Bottom


    Predict the team which will finish bottom at their Pool/Group/League. Dead Heat rules apply.

    Triple Century in Series?


    Predict if a triple century will be scored in a Series.

    Team To Win a Test?


    Predict if a Team will win a test match in a series.

    Total Match Sixes


    Predict whether the total number of sixes in the match will be over or under a specified figure. If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs. In matches decided by a Super-Over, Sixes hit during the Super-over will not count for settlement purposes. Only Sixes scored from the bat (off any delivery - legal or not) will count towards the total Sixes. Overthrows and extras do not count.

    Total Match Fours


    Predict whether the total number of fours in the match will be over or under a specified figure. If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total match fours in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs. In a 100-Ball match, bets will be void if 21 or more balls are lost. In matches decided by a Super-Over, Fours hit during the Super-Over will not count for settlement purposes. Only Fours scored from the bat (off any delivery - legal or not) will count towards the total Fours. Overthrows, all run Fours and extras do not count.

    Innings 4s and 6s


    Predict whether the total number of fours or sixes in the innings will be over or under a specified figure

    If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total innings fours or sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs. In a 100-Ball match, bets will be void if 21 or more balls are lost.

    In matches decided by a Super-Over, Fours and Sixes hit during the Super-Over will not count for settlement purposes.

    Only Fours and Sixes scored from the bat (off any delivery - legal or not) will count towards the total innings Fours and Sixes. Extras do not count.

    Total Match Wides


    Predict whether the total number of wides will be over or under a specified figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match wides in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In a 100-Ball match, bets will be void if 21 or more balls are lost. In matches decided by a Super-Over, Wides bowled during the Super-Over will not count for settlement purposes.

    Total Match Run Outs


    Predict whether the total number of run outs will be over or under a specified figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In matches decided by a Super-Over, Run Outs during the Super-Over will not count for settlement purposes.

    Hat-Trick In Match


    Predict whether there will be a hat-trick in the match. A hat-trick is where a bowler takes three wickets in 3 consecutive deliveries in the match.

    Match Specials Rules


    Player Combined Runs - Bets will stand if either player listed in a combined runs selection faces a single delivery.

    Player Combined Wickets - Bets will stand if either player listed in a combined wickets selection bowls a single delivery.

    Player Combined 4’s/6’s - Bets will stand if either player listed in a combined 4’s/6’s selection faces a single delivery.

    Most Runs/Most 4’s/Most 6’s - You are betting on a player/team to have the clear most runs/4’s/6’s. In the event of a tie, bets will be settled as losers. Bets will stand regardless of whether a named player faces a single delivery.

    Top Player/Top Bowler - For the purposes of specials markets, you are betting on the player to be clear Top Player/Top Bowler. That is, the player who clear scores the most runs or clear takes the most wickets. In the event of a tie in either instance, bets will be settled as losers. Bets will stand regardless of whether the player faces or bowls a single delivery.

    If there is a reduction in overs, the above match specials will be settled/voided as follows:

    - Test Matches and First Class 4 Day Matches - All bets will stand irrespective of delays caused by rain or any other reason providing a single ball is bowled.

    - ODI/50 Over Limited Overs Match - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.

    - T20/T20 Internationals/20 Over Limited Overs Match - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.

    - 100 Ball Cricket - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 21 balls or more than that scheduled when the bets were struck unless settlement of the bet is already determined.

    Tournament Markets

     

    Tournament Total 6s


    For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.

     

    Tournament Total 4s


    For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Fours scored in a super over do not count.

     

    Tournament Total Wides


    If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide delivery bowled.

    For settlement purposes, the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Wides bowled in a super over do not count.

     

    Total Tournament Run Outs


    For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Run Outs in a super over do not count.

     

    Total Tournament Stumpings


    For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Stumpings in a super over do not count.

     

    Tournament Team to Hit Most 6s


    For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.

     

    Tournament Highest Individual Player Score


    For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

     

    Total Tournament Centuries


    For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

     

    Tournament Highest Team Score


    What will the highest team score be during the series. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

     

    Tournament Hat-Trick


    Bets settled as Yes, if a hat-trick (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

     

    Bowler to take 5 Wickets in a Match?


    Bets settled as Yes if a player takes 5 wickets in one match. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

     

    Specials

     

    Player X Total World Cup Runs


    How many runs will Player X score during the World Cup.

    Run bets will stand regardless of whether a player plays or not, unless otherwise stated. All runs scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

    Runs scored in a super over do not count. Must play at least one match for bets to stand.

     

    Player X Total World Cup Wickets


    How many wickets will Player X take during the World Cup.

    Wicket bets will stand regardless of whether a player plays or not, unless otherwise stated. All wickets scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

    Wickets scored in a super over do not count. Must play at least one match for bets to stand.

     

    Batter Match Bet


    Who will score most runs during the World Cup or Series?

    Player Run bets will stand regardless of whether a player plays all matches or not, unless otherwise stated. All runs scored during the tournament or series will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

    Runs scored in a super over do not count. Both players involved in Match Bet must play at least one match for bets to stand.

    In the event of both players ending on an equal number of runs then bets are void.

     

    Bowler Match Bet


    Who will take most wickets during the World Cup or Series?

    Player Bowler bets will stand regardless of whether a player plays all matches or not, unless otherwise stated. All wickets taken during the tournament or series will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

    Wickets scored in a super over do not count. Both players involved in a Match Bet must play at least one match for bets to stand.

    In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

    Netball rules

    General


    In the event of a match starting but not being completed all bets will be void unless stated otherwise in the rules. All bets will be settled based on the regular time result only, unless otherwise stated in the rules.

    If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

    If a match is postponed or abandoned for any reason all bets will be void, unless re-arranged and played on the same day or stated otherwise in the rules. An exception is made if we advertise an incorrect starting time.

    If a market is offered as 2 Way and happened to finish with a draw result, Push rules apply.

    Outright


    Predict the winner of the league/tournament. Bets will be settled according to the final standings, including play-offs if played, unless otherwise stated.

    Money Line


    Predict the outcome: 
    1 - Home team wins
    X - Draw
    2 - Away team wins

    Spread


    Predict the winner, applying the given handicap (spread) to the result.

    Over/Under


    Predict whether the total points scored by both teams will be over or under a given number.

    1st/2nd Half


    Bets (money line, spread, over/under) on halves will be settled according to the relevant half score only.

    A relevant half must be completed for bets to stand, unless they are already determined. If the game is suspended in the second half, first half bets will be settled, the others will be void.

    1st/2nd/3rd/4th Quarter


    Bets (money line, spread, over/under) on quarters will be settled according to the relevant quarter result only. A relevant quarter must be completed for bets to stand, unless they are already determined.

    If the game is suspended - bets on finished quarters will be settled, while bets on running as well as not started quarters will be void, unless bets on the running quarter are already determined. For example, a game is suspended in the 3rd quarter:

    • Bets on 1st and 2nd quarters will be settled
    • If there are any O/U bets on the 3rd quarter that could be settled, they would be
    • All other bets will be void.

    Cycling rules

    General

    All bets are settled on the result at the time of the podium presentation. Any disqualification or appeal leading to change in the results made after that will not be taken under consideration.

    Bets made on cyclists who don't start the relevant race will be voided.

    Race/Stage Winner

    Predict which cyclist or team will win the Race/Stage in question.

    Individual/Team Head 2 Head

    Predict which team/cyclist will achieve a higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.

    Special Bets

    Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young cyclist etc., which are awarded with relevant coloured jersey (red, green, white, etc.)

    Bandy rules

    General


    All games must start on the scheduled time for bets to be valid. An exception is made if an incorrect start time is announced on our website.

    Abandoned or postponed matches are void, unless rearranged and played on the same date (local time) or stated otherwise in the rules.

    If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such.

    If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

    If scheduled playing time is changed from 2 halves x 45 minutes, to 3 periods x 30 minutes, full time bets will be considered valid and half time bets will be void.

    All markets are based on the result at the end of the regular time, excluding overtime, if played, unless otherwise stated.

    If a market is offered as 2 Way and happens to finish in a draw, Push rules apply.

    Outright


    Predict the winner of the league/tournament. Bets will be settled according to the final standings, including play-offs (if played), unless otherwise stated.

    1x2


    Predict the outcome of the game. There are 3 possible results:

    1 - Home team wins
    X - Draw
    2 - Away team wins

    Spread


    Predict the winner of the game, applying the given handicap (spread) to the result.

    Over/Under


    Predict whether the total goals scored by both teams will be over or under a given number.

    Aussie rules

    General


    All bets shall be settled on official AFL results only.

    All Australian Rules bets shall be settled at the end of normal time, unless otherwise stated.

    In the event that extra time is played all head to head betting will be settled inclusive of extra time.

    If a match is abandoned before the end of normal time, all bets on the match are void, except for those markets which have been unconditionally determined.

    If a match is postponed and rescheduled to take place within 48 hours of the original start time, all bets on the match will stand.

    If a match is no longer playing at the venue advertised, all bets will stand unless the venue has been changed to the opponent's home ground, in which case all bets will be void.

    AFL Betting Rules


    All wagers shall be settled on the officially declared result from the AFL. This includes match winners and goal kicking statistics.

    Points are considered regardless of whether they are scored before or after the bet is placed.

    For the purposes of determining futures markets such as Make the Grand Final/Minor Premiership/Premiership/Top 4/ Top 8, all deductions of points by the AFL due to breaches of regulations shall stand.

    Brownlow Medal betting will be paid on official results as presented at the awards night. In the event of two or more players having equal points, the Dead Heat rule shall apply.

    Coleman Medal betting shall only take in the regular season - NAB Challenge and any other pre-season fixtures shall not apply. Finals series do not apply.

    For First Goalscorer markets, bets on players taking no part in the match shall be void. If your player is an unused substitute, or takes the field as a designated substitute after a goal has been scored, then bets on your player to score the first goal shall be made void.

    Wire-to-Wire market is based upon a selection leading the match at the end of each quarter

    Time of first goal markets are based upon official AFL clock.

    For all Futures markets that are determined by an outright winner, the Dead Heat rule shall apply.

    Gameplay Specifics


    Points Scoring Methods = Goals (scores 6 points) + Behinds (score 1 point)

    Like many other codes of football, the way to score points is to score goals. In Australian Football, there are two types of scores: a goal and a behind.

    A goal umpire judges whether a goal or behind is scored.

    Game Length


    The length of a game of Australian Football can vary from league to league, but is generally around 15 to 25 minutes per quarter. In the AFL, each quarter runs for 20 minutes plus time added on - which makes up for time occupied in stoppages, such as when the ball going out of bounds, injuries, goals (or behinds) being kicked, or when the umpire is setting the angle of a free kick on goal. Time is kept by two off-field officials, known as timekeepers, who sound the siren at the start and end of each quarter. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime. Thus, a match with quarters averaging 30 minutes would last about two and a half hours.

    1st Quarter / 2nd Quarter / 3rd Quarter / 4th Quarter


    Bets settled on 1st/2nd/3rd/4th Quarter, final result only.

    If a match is abandoned at any time those Quarter markets that are already determined will stand.

    1st Half / 2nd Half


    Bets settled on the first/second half result only.

    Bets will be void if the match is abandoned before half time.

    If a match is abandoned during the second half all first half bets are still valid.

    Outright


    As stated in the AFL regulations above and overall outright settlement - bets are declared valid for settlement as stated by the official final league position.

    Regular Season Winner


    Predict the winner of the Regular Season. Wagers are settled on the final Regular Season position, unless otherwise stated.

    Regular Season Most Losses


    Predict which team will register most losses during the Regular Season. Dead heat rules apply.

    Top 4 Finish


    Predict if certain team will finish within the Top 4 of a specific tournament. Wagers are settled on the final position, unless otherwise stated.

    To Miss Top 4 Finish


    A Team not to finish within the Top 4 of a specific tournament.

    Top 8 Finish


    Predict if certain team will finish within the Top 8 of a specific tournament. Wagers are settled on the final position, unless otherwise stated.

    To Miss Top 8 Finish


    A Team not to finish within the Top 8 of a specific tournament.

    To Reach the Grand Final


    Predict which team/s will qualify for the Final of the tournament. Wagers are settled on the final position, unless otherwise stated.

    Grand Final Winning State


    Predict from which state will be the Winner of a specific tournament. Wagers are settled on the final position, unless otherwise stated.

    First/Last to Score


    - Points - First/Last to score any kind of point - goal or behind

    - Goals - First/Last to score Goal

    - Behinds - First/Last to score Behind

    Anytime Goalscorer


    Bets on players taking no part in the match shall be void.

    Total Points/Goals/Behinds


    Predict how many Points (combined between Goals & Behinds), Goals or Behinds (counted as separate scoring) - will be scored during the match.

    Winning Margin


    Predict the team to win the match and the victory margin.

    Race To (Points/Goals/Behinds)


    Predict the team to reach first to selected number of Points, Goals or Behinds during the match.

    Odd/Even


    Predict if the combined points scored from both teams will be odd or even. If a match is abandoned at any time all wagers will be void.

    Double Result (Half Time / Full Time)


    Predict the result at Half time and Full time. All wagers are settled excluding extra time (80 minutes' play). If a match is abandoned at any time all wagers will be void.

    Highest Scoring Half


    Predict in which half most points will be scored. All wagers are settled excluding extra time (80 minutes' play). If a match is abandoned at any time all wagers will be void.

    Highest Scoring Quarter


    Predict in which quarter most points will be scored. All wagers are settled excluding extra time (80 minutes' play). If a match is abandoned at any time all wagers will be void. Dead heat rules apply.

    Game End in a Tie


    Predict if the game will finish in a tie. All wagers are settled excluding extra time (80 minutes' play). If a match is abandoned at any time all wagers will be void.

    Golf rules

    General


    If the start of a round is delayed, or if play is suspended during a round, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be cancelled and the monies refunded.

    When a golfer withdraws before the start of a tournament, all bets on that participant will be declared void. Non-runner, no-bet.

    Bets stand once the player has teed off on the first hole.

    Outright Betting/Top Nationality Etc


    All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account. Dead-heat rules will apply.

    All bets stand except for those placed on participants not competing in the first round.

    Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

    In the event there is a change to or decrease in the booked number of rounds or openings played in the competition, wagers set on this market will stand if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the last shot of the previous completed round then bets will be void.

    For Top Nationality betting, the winners will be settled in the same way as outright bets, subject to Dead-heat, with only the players quoted counting for settlement purposes. Same rules also apply to Top Nationality bets where we offer the winner market after a specific round of a tournament.

    The four 'Majors', namely the US Masters, USPGA, US Open and British Open Championships. Pre-Tournament Outright Winner bets will stand so long as the event is completed in the calendar year, otherwise they will be void.

    First Round Winner


    The winner will be the player who achieves the highest placing at the end of the first round.

    Winner without the favourite/nominated players


    Who will win the market without selected players. Dead-heat rules apply.

    End of Round Leader


    The player with the leading score at the end of the specified round will be deemed the winner. Dead-heat rules apply.

    Top 4, 5, 6, 10, 20 Finish


    A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific tournament. Dead heat rules apply. Same rules also apply for top finishes after a specific round of a tournament.

    Seasonal Money lists (Race to Dubai, PGA Tour etc. )


    Bets placed on money lists such as the Race to Dubai & PGA Money List are to predict which golfer tops the official money list at the end of the European season for the Race to Dubai and the American season for the PGA Tour Money List. For the US Seniors Tour it is the PGA Champions Tour money list and for the US Women's main tour it is the LPGA Tour money list.

    Bets will be determined by the overall winner following the last relevant tournament and will not be affected by any subsequent enquiries or alterations. Does not include FedEx Cup Winner Bonus.

    Money Line


    If an individual match-up ends in a tie then bets will be void.

    18 hole match-ups


    Bets stand once the players have teed off on the first hole. If a round is abandoned then bets on that round are void.

    The winner will be the player with the lowest score over 18 holes (or highest points total for Tournaments using the Stableford Scoring system).

    If an individual match-up ends in a tie then bets will be void.

    Play-offs do not count.

    18 Hole 2 and 3 Ball Betting


    Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void. In the event that pairings or groups change, then all bets will be made void. The winner will be the player with the lowest score over 18 holes. For tournament using the Stableford scoring system the highest points scorer during the round is the winner.

    In 2 ball betting, where a price is not offered for the tie then bets will be void in the event of a tie. In 3 ball betting dead heat rules will apply.

    For Hole winner markets, bets stand once all nominated players tee off the designated hole. For a player to win the hole, he must score a lower score tahn every other player on that specified hole. If a player withdraws during the hole, then bets on the withdrawn player will be settled as a loser. Bets are settled once the players leave the green.

    For Hole group betting, bets are settled based on the score over a specified group of holes. For a player to win the group of holes, he must score a lower score than every other player on the specified holes.

    Bets will be void if one of the players does not tee off on the first of the specified holes. If a player withdraws during the specified group of holes, then bets on that player will be settled as a loser.

    54, 72 and 90 Tournament Hole Match-Ups


    Bets stand once the players have teed off on the first hole.

    Whichever player completes the most holes is deemed the winner. If both players complete the same amount of holes the player with the lowest score is deemed the winner.

    If the scheduled number of rounds is reduced by bad weather, bets will be settled so long as there is a deemed tournament winner and a minimum of 36 holes played. The winner will be the player leading after the last completed official round.

    If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.

    If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.

    If an individual match-up ends in a tie then bets will be void.

    For match betting where a price for the tie is offered and the match is tied, bets on either player will be lost.

    Play-offs are taken into account.

    Dead Heat Rules


    If 2 or more selections finish in the same position, the stake will be divided proportionally.

    Whichever player completes the most holes is deemed the winner. If both players complete the same amount of holes the player with the lowest score is deemed the winner.

    If an individual match-up ends in a tie then bets will be void.

    Play-offs are taken into account.

    Example:

    The final positions in golf are the following:

    • 1st position: Player A
    • 2nd position: Player B
    • 3rd position: Player C
    • 3rd position: Player D
    • 3rd position: Player E
    • 6th Position: Player F
    • 6th Position: Player F

    Let's say you bet on Player E (e/w ¼ 1-2-3).

    3rd position is shared by 3 players - Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds.

    Let's say you bet on Player E (e/w ¼ 1-2-3-4).

    Positions 3 and 4 are shared by 3 players.

    3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players - that means 2 positions pay out of the 3 players who reached those positions: 2/3 stake X e/w odds.

    Note - Dead Heat rules apply to the stake and not to the odds.

    Tournament Group Betting

    Which player will achieve the highest placing at the end of the tournament from the group of named players. Players are grouped together for betting purposes. If a player in the group withdraws before the tournament begins the market will be void. Dead-heat Rules Apply. At least 36 holes must be completed.

    Tournament Trios

    As above but with 3 golfers grouped together.

    5/6 Shooters

    Predict which of the 5 or 6 players in a group will win the round. Dead-heat rules apply.

    Top 5, 10, 20 Finish


    A Player to finish within the Top 5, Top 10 or Top 20 of a specific tournament. Dead heat rules apply.

    To Make/Miss The Cut


    The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Any player who withdraws or is disqualified prior to the first cut will be deemed to have missed the cut. Bets are resulted from the Official tournament website. Dead Heat rules apply.

    Tournament Hole in One?


    Whether a hole in one will be scored during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

    Round Hole in One


    Will a hole-in-one be scored during a particular round of tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.

    Hole-in-One on Specific Hole in Tournament


    Will a hole-in-one be scored on a particular hole during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

    Hole-in-One on Hole X in Round X


    Will a hole-in-one be scored on a specific hole during a particular round of the tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.

    Total Players Under Par


    How many players will finish the tournament with an overall score under par. Bets are resulted from the Official tournament website.

    Will There Be A Play Off?


    Will there be a play off hole(s) to decide the tournament winner. Bets are resulted from the Official tournament website.

    Winning Nationality/Region of the Winner


    To predict the nationality of the player who won the tournament. Bets are resulted from the Official tournament website.

    First Time Winner?


    Will the tournament be won by a player who has never won the specific tournament before. Bets are resulted from the Official tournament website.

    Tournament Winning Margin


    How many shots will the winning player win the specified tournament by. i.e. How many strokes between the winner and second place. Bets are resulted from the Official tournament website. Bets will stand so long as a minimum of 36 holes are played.

    Tournament Wire to Wire winner?


    To predict the winner of the tournament to be the tournament leader at the end of each specified round from round one to round four. Bets are resulted from the Official tournament website.

    Tournament Winning Score


    To predict what the tournament winner's winning score is at the end of the tournament. Settlement will be upon the completion of 72 holes otherwise bets are void. Bets are resulted from the Official tournament website. Dead Heat rules apply.

    Tournament Highest Round Score


    Predict the highest original round score carded by a player during the tournament. Bets are resulted from the Official tournament website. Where markets contain a specific list of players to shoot the highest tournament round score, Dead-Heat rules will apply.

    Lowest Tournament Round Score


    Predict the lowest original round score carded by a player during the tournament. Bets are resulted from the Official tournament website. Dead-Heat rules apply. Where markets contain a specific list of players to shoot the highest tournament round score, Dead-Heat rules will apply.

    Will there be a Double Eagle (Albatross)?


    Will an Albatross be scored during the tournament? An Albatross is a score of 3 under par on any particular hole. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

    Score Cut is made at


    At what score to par will the tournament cut be made at. The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Bets are resulted from the Official tournament website.

    Double Chance/Triple Chance


    Betting on whether one of the two/three named players will win the tournament In the event of one or more of the selections being a non-runner bets will be void.

    Straight/Dual Forecast


    For straight forecasts, players must come 1st and 2nd in the specified order, and in Dual forecasts players must come 1st or 2nd in either order. Both players must tee off for bets to stand; otherwise bets will be void. In the event of a tie for second place, Dead heat rules will apply.

    Top Players - Top Left Hander/Senior/Debutant/Former Winner/Qualifier etc.


    Which left-handed/Senior golfer etc. will finish highest in the tournament in the above various categories. Dead Heat rules apply. Settled according to the Official tournament website.

    Player Round Scores


    What score will a player shoot for a given round. Void If there is a change in Par to the course. Player must complete the whole round for bets to stand.

    Round Handicap


    The handicap is applied to the specified players' Round Scores, with the lowest score being the winner. e.g. Player A + 0.5 scores 70, Player B - 0.5 scores 70, Player B is settled as the winner once the handicap has been applied.

    Player Hole Scores


    What score will a player shoot on a given hole. Void If there is a change in Par of the hole. If a player withdraws before teeing off on a given hole, bets on that hole will be void. If a player withdraws having started a hole, bets will be settled as 'Over Par'.

    Player Hole Group Scores


    What score will a player shoot on a given group of holes. Void If there is a change in Par of the hole(s). If a player withdraws before teeing off on a given group of holes or doesn't complete the specified number of holes in the group, bets on that hole group will be void.

    Any Player Under/Over Par on hole in 3 ball


    Will any player in the group shoot under or over par on a certain hole. If a player withdraws having teed off on a certain hole, their score will be treated as 'Over par'. If any of the players don't tee off, bets are void.

    Player Bogey Free Round


    Will a player score zero bogeys during his round. If a player withdraws before the round is complete, then if he has already scored a bogey the bet will be deemed a loser. If the player withdraws before completing the round without having scored a bogey then bets will be void.

    Hole Winner/Hole Group Winner


    Which player will shoot the lowest score on the selected hole(s). Bets stand once all nominated players tee-off the designated hole(s). So, if a player starts then withdraws during the specified group of holes, then bets on that player will be settled as a loser. In markets involving just 2 players, if both players shoot the same score then bets will be void unless tie was offered as a selection. In markets involving 3 players, if two players tie on the lowest score of the three, then Dead-Heat rules will apply for the two tied players and bets on the other player will be settled as losers.

    To Finish Last


    Which player will finish last. Players must fully complete the official number of holes in the event. Any player who withdraws or gets disqualified in the event, then bets on those players will be deemed as losing bets. Dead-heat rules apply. Settled using official tournament leaderboard.

    Finishing Position


    What position will the player finish in the tournament. Players must complete the official number of holes in the event. If any player withdraws or is disqualified from the event, then bets on those players will be deemed as losing bets. In the event of a tie for a finishing position, the tied finishing position will count, so a player finishing 5th with 3 others is still deemed to have finished 5th. Dead-heat rules apply. Settled using official tournament leaderboard.

    Golf Specials


    Total Majors won/To win a Major

    How many of the four major men's golf tournaments will a player win in the calendar year/will a player win any one of the four majors in that year? Yes/No. The majors are the US Masters, USPGA, US Open and British Open. A player must play all four majors for bets to stand.

    Long Term Majors Markets

    • Majors Match Bets - Example. Which of the two players will win the most majors by the end of the calendar year 2025 say? If the match-up ends in a tie then bets will be void.
    • Which Player will win a Major first Match Bet - Example. Which player will be the first to win a Major before 2025? Bets will be void if neither player wins by the end of 2025.
    • Race to X Majors - Example. Which player will be the first to win 5 Majors by end of 2025? If no-one manages to reach 5 Majors won, bets will be void.
    • Player to win a Major by year X - Example. Will a player win a major by 2025? Yes or No.
    Enhanced win


    This refers to enhanced win only prices on outright betting markets.


    Match play markets

    Match Handicap


    The handicap is applied to the specified Player/Team's match scores, with the Player/Team winning the most holes being the winner. e.g. Player A/Team A + 0.5 holes, Player B/Team B - 0.5 holes. If the match is level, Player A/Team A is settled as the winner once the handicap has been applied.

    Hole 18 to be Played


    Will hole 18 be played during the match (or hole 36 for 36 hole matches etc. ). i.e. Will the match reach the last possible designated hole to be played. Bets void if the number of holes/rounds are reduced.

    Most Birdies in the Match


    Who will make the most birdies in the match? In the result of a draw bets will be void unless the tie is offered.

    To lead the Match First


    Who will take the lead first in the match? Bets void if no-one takes the lead during the match.

    Par 3/4/5 Winner


    Who will score better/win the most holes on a specific par hole. Who will score better on just the par 3 holes for example. Bets stand so long as match is completed.

    Will Player hit the Fairway in regulation on Hole X?


    Will a player find the fairway with his first tee shot? Official website stats will be used to determine the result.

    Will Player hit the Green in regulation on Hole X?


    Will a player hit the green in the regulated number of shots for the hole? 1 shot for par 3's, 2 shots for par 4's and 3 shots (or two shots if specified) for par 5's. Official website stats will be used to determine the result.

    Who's ball will finish closest to the pin on Hole X?


    Who's ball will finish nearest to the pin/hole in regulation shots for the hole. 1 shot for par 3 holes, 2 shots for par 4's etc. At least one ball must be on the green in the regulated number of shots for the par of the hole to count, otherwise bets are void. Official website stats will be used to determine the result.

    How close to the pin will the ball finish on Hole X?


    How close to the pin/hole will the ball finish after regulation shots. Balls must finish on the green to count, otherwise bets are void. Official website stats will be used to determine the result.

    Who will have the Longest Drive on Hole X?


    Who will have the longest drive/tee shot for the hole. Balls must finish in the fairway to count. Bets void if no balls finish on the fairway. Official website stats will be used to determine the result.

    Will player hit the ball out of bounds from his tee shot on Hole X?


    Will a player hit the ball out of the course boundaries with his tee shot? Official website stats will be used to determine the result.

    Will player hit the ball in the water from his tee shot on Hole X?


    Will a player's ball finish in the water hazard from his tee shot? Official website stats will be used to determine the result.

    Skins Matches


    Each player/team tees off in turn and play continues until each player finishes the hole. The player/team with the lowest score on the hole wins the Skin for that hole. The Skin is a set number of points or a monetary value for the hole. If the hole is tied then the Skin is rolled over to the next hole. Example, holes 1 & 2 are tied, but hole 3 is then won, the wining team wins 3 Skins. Once a hole is won the next hole is played for one Skin again. Dead-heat rules apply. If a play-off is required, that will be used for settlement purposes.

    Ryder/Presidents/Solheim Cup and any other International Matchplay Markets


    All markets, including Outright, Draw No Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-hea rules will apply.

    If a match does not start (e.g. player injured or disqualified before the start of a match) then all bets on that match will be void.

    Uncompleted single hole bets will be void.

    Winning Match Margin

    By how many holes (or strokes in stroke play format matches) will a player/team win the match. For 36 hole matches, bets will be void if the number of rounds are reduced. For 18 hole matches, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. e.g. The number of holes remaining is greater than or equal to the score at the time of withdrawal. For stroke play matches, matches will be void if a player withdraws or 18 holes are not completed.

    Last Hole Played

    At what hole in the round will the match end. For 36 hole matches, bets will be void if the number of rounds are reduced. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. For 18 hole matches, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by 1, then the Last Hole played is settled as Hole 18, since any natural conclusion to the match would require the 18th hole to be played.

    To Lead after hole X

    Which player/team will lead the match round after a certain hole. For 36 hole matches, bets will be void if the number of rounds are reduced. Bets will be void if the players are tied after a given hole unless the tie is an option. Bets will be void if a player withdraws at a point where the result is still to be determined.

    36 Hole Match

    Which player/team will win the most holes. Matches will be void if a tie unless extra play-off holes are played to deem a winner. If the match is reduced due to adverse weather, bets will stand so long as there is a deemed and minimum of 18 holes are completed. If a player is disqualified or withdraws after starting prior to the completion of two rounds then the other player is deemed the winner. If a price is offered for the tie, in the event of a tie bets on either player to win will be lost.

    Singles Matches

    If an individual match-up ends in a tie then bets will be void, with the exception of if playoff holes are required to determine which team advances to the next stage. In this case settlement will include any playoff holes. For team match play events, bets on the winner of any singles match will be void if that match does not reach its natural conclusion. A singles match will be deemed not to have reached its natural conclusion if, for example, the applicable players agree to a half because the overall team contest has already been determined. Uncompleted single hole bets will be void in this scenario also.

    Fourballs/Foursomes/Greensomes/Scramble

    Bets stand once both pairings have teed off the first hole. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-ball, etc.) Dead-heat rules apply. Non-runner - no-bet. Please note in these formats any scoring markets in the match such as an individually named player to score an Eagle, Hole-in-One etc. the scores count only when individual player plays his own ball throughout the entirety of the hole as in the Fourball format. Alternate shot formats do not count for scoring markets unless specifically stated.

    Tournament Correct Score

    What will final match score be for the number of matches won by each team. E.g. Ryder Cup 14-14, Europe 15-13, USA 16-12. All scheduled matches must be completed in full for bets to stand regardless if matches are carried over.

    Day/Session Correct Score

    Settlement will be based on score after scheduled number of matches in the specified format regardless if matches are carried over.

    Day/Session Winner Markets

    Settlement will be based on score after scheduled number of matches regardless if matches are carried over.

    Top Tournament Points Scorer/Top Nationality Points Scorer Markets/ Top Team/Top Rookie/Top Wildcard (or Top Captain's pick) Markets

    Markets will be settled on the whole tournament. Dead-heat rules apply. Bets will stand once the player has teed-off.

    Team to Score 1st Full Point

    The settled winner will be the first team to win a scheduled match and as a result acquire a full point. In the event of every scheduled match ending in a tie, bets will be void.

    Player to Hole winning Tournament Putt

    Settlement will be based on the player who gains the winning half or full point which gets their team to 14.5 points. In the event of a 14-14 tie, bets will be void (including the player whoholes the putt to retain the Trophy).

    Winner 72 Hole Performance

    What score will the winner of the tournament shoot on the last hole? Under Par, Par or Over Par. If the tournament is reduced to 54 or 36 holes the last hole score of the player will count so long as there is an official result. Bets are resulted from the official tournament website.

    Winner to come from the Round 4 Final Pairing

    Will the winner of the tournament be in the last pairing that tees off in Round 4? This is the leading group by scores going into the final round. Bets are resulted from the official tournament website.

    End of Round X Leader to Win the Tournament

    Will the player who is top of the leader board after Round X go on to win the Tournament? Bets are resulted from the official tournament website.

    Boxing rules

    General

    If the fight does not take place as scheduled and is not played on the same date (local time) all bets are void. Exceptions are: 1) if we advertise an incorrect start time and 2) if we set up a fight using an expected date before the exact date is known. Once an official announcement is made regarding the fight date the fight will be corrected to the official date and will then be subject to normal rules.

    The bell sound is the sign for the beginning of the first round for betting purposes.

    When a fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.

    In declaration of a No Contest, all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.

    Declaration of a draw - all bets will be void and stakes will be refunded, except otherwise stated (3 Way ML).

    Winner


    All bets will be valid regardless of changes to number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded. This includes a fight which ends in a majority draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

    Winning Method/Fight Outcome

    All bets will be valid regardless of changes to the number of rounds to be fought.

    Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification and results in all bets being void.

    Knockout - Knockout is when the boxer does not stand up after a 10 count. Technical Knockout is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.

    Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds. In the event of a Technical Decision, before the end of the fight all markets that can be settled as Decision will be settles as Decison.

    Total Rounds

    If the scheduled number of rounds changes for a fight, all bets will stand unless the result would be automatically determined by the change to the number of rounds (in which case, such bets will be cancelled). For settlement purposes, where a half round is stated, then 1 minute 30 seconds of the respective round will determine under or over. For example: Over 90 seconds into the 7th round of a boxing fight will equal Over 6.5 rounds. In the case of fights with 2-minute rounds; where a half round is stated, 1 minute of the respective round will define the half to determine under or over.

    If the number of rounds for a fight is changed after this market has been set, then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought. Half of the official time for a round will be used for O/U total round bets.

    Knockdown Betting


    For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

    For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.

    Round or Group of Rounds Betting


    If the scheduled number of rounds changes to a fight, all bets will stand unless the result would be automatically determined by the change to the number of rounds (in which case, such bets will be cancelled).

    For betting purposes, betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision.

    What Round Will Fight End/When Will the Fight End


    If the scheduled number of rounds changes to a fight, all bets will stand unless the result would be automatically determined by the change to the number of rounds (in which case, such bets will be cancelled).

    For betting purposes Fight To Go The Distance’ participant covers the bout being decided by Points, or ending in a Draw after the scheduled number of rounds.

    In the event of a Technical Draw or Technical Decision being declared, then settlement of both markets will be based on the final completed Round. This rule applies to Total Rounds as well.

    General rules

    1. These Betting Rules are inseparably linked to our Terms & Conditions, of which they form a part, and acceptance of these Betting Rules is a prerequisite to account registration. Any capitalized terms used herein which are not defined shall take their meaning from the Terms & Conditions.

    2. The minimum amount for a bet is € 0.25. Your maximum amount for a bet differs between sports, leagues and bets. You will see the exact value specified in the field where you enter the stake amount, when placing abet. We make no guarantee that any bet placed within or for the maximum stake shall be accepted.

    3. The operator reserves right to refuse the whole or any part of any bet request for any reason and at our sole discretion. Individual bet requests may be reviewed, and an alternative price or stake offered at our sole discretion.

    4. The operator accepts bets made online. Bets are not accepted in any other form (email, telephone, fax, etc.) and if received will be void, win or lose.

    5. The operator reserves the right to refuse/cancel any bet or part of a bet before the game starts and to make ambiguous bets void, without providing any justification.

    6. Customers cannot cancel or change a bet once the bet has been placed and confirmed.

    7. Bets will be accepted up to the advertised start time. If a bet is inadvertently accepted which includes an event after its start time, unless it is a live-betting event, the match/bet will be treated as a non-runner.

    8. Irrespective of which betting odds format you select for odds to be shown in your Customer account, all bets will be settled based on American odds.

    9. Where we have reason to believe that a bet is placed after the outcome of an event is known or after the selected participant or team has gained a material advantage (e.g. a score, sending off etc.) we reserve the right to void the bet, win or lose.

    10. The operator reserves the right to cancel any bets from customers who place gem on an event where they are in any way involved, as participants, referee, coach etc.

    11. The operator reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (i) the integrity of the event has been called into question or (ii) match-rigging has taken place. Evidence may be based on the size, volumes or pattern of bets placed with the operator across any or all of our betting channels.

    12. When an event is cancelled, all related bets will be void automatically and accounts refunded.

    13. If any match is abandoned due to injury, bad weather, crowd trouble etc. all bets that have already been settled up until the time of abandonment will stand. For example: If a football match is abandoned in the second half, all bets involving the 1st half will stand. What’s more, if there has been a goal scored, the first goal scorer market will stand, but the last and any time goal scorer bets will be void. For tennis: if a player retires injured in the 3rd set, all bets to win the 1st and 2nd sets will stand.

    14. The operator does not accept any responsibility for typing, human or palpable errors, which lead to obvious price errors. In such cases all bets will be deemed void.

    15. Multiple bets that combine different selections within the same event are not accepted where the outcome of one affects or is affected by the other. If such a bet is taken in error, the bet will be cancelled.

    16. The operator offers you the ability to bet in play on a variety of global sporting events and while we do make every effort to ensure all live betting information is accurate, there may be situations where such information is incorrect, due to delays or otherwise. When checking live betting odds, live event start times or any other live event markets, please be aware that such information is provided as a guide only and we accept no liability for the outcome of any inaccuracies which may occur. It is the sole responsibility of the customer to check such information is accurate at the time of publication.

    17. The official result is final for settlement purposes except where specific rules state the contrary. The podium position in Grand Prix racing, the medal ceremony in athletics and any similar official ceremony or presentation in other sports are to be treated as the official result.

    18. Winnings will be credited to the Customer’s account following confirmation of the final result.

    19. The operator reserves the right to void any or all bets made by any person or group of persons acting in an attempt to defraud us.

    20. The operator reserves the right to void any bet that may have been accepted when the account did not have sufficient funds to cover the bet. If an account has insufficient funds as a result of a deposit that has been cancelled by the payment processing party, the operator reserves the right to cancel any bet that may have been accepted retroactively.

    21. The maximum total winnings to any customer on any calendar day for bets placed with the operator is € 100,000.00 or equivalent (hereafter the Maximum Daily Payout).

    22. Fraud and Collusion:

    1. A number of bets may be treated as being one when a Customer places multiple copies of the same bet. When this occurs all bets may be voided apart from the first bet struck. A number of bets that contain the same single selection may be treated as being one. When this occurs all bets may be voided apart from the first bet struck. An example would be where 1 particular selection is repeatedly included in Multiple bets involving other short-priced selections.
    2. Where there is evidence of a series of bets each containing the same (or very similar) selection(s) having been placed by or for the same individual or syndicate or individuals, the operator reserves the right to make bets void and suspend relevant accounts. This rule applies to both settled and unsettled bets.
    3. If you have played in a professional capacity, or in tandem with other Customer(s) as part of a club, group, etc., or placed bets or wagers in a coordinated manner with other Customer(s) involving the same (or materially the same) selections; in this instance we further reserve the right, at our sole discretion, to restrict the total maximum pay out for the combined total of any such bets, to the equivalent of the Maximum Daily Payout limit permitted for a single Customer (as outlined at section 17 above). The operator is for sole use on an individual basis and for personal entertainment only.
    4. The operator allows only one account per person. Any subsequent accounts opened under the same postcode/personal details/IP address that are found to be related to any existing account may be closed immediately and any bets will be voided at the operator's discretion. The operator reserves the right to reclaim any winnings attained by these means and we reserve the right to withhold all or part of your balance and/or recover from your account deposits, pay outs, bonuses, any winnings that are attained by these means.