Rules
General rules:
1- Minimum age of using the app and participating in tournaments is 18 years.
2- Single and multiple match rates(Odds) are updated up to half an hour before the start of the match.
3- If one or more matches in the ticket are deleted, each winner's share of the prize is equal to the number of options selected in the ticket.
4- Only the active tickets in the competition will be given. So be sure to activate your ticket before the deadline for participation in the competition.
5- Tickets with bug(Unanswered tickets, tickets without amounts, etc.) will be eliminated from the match.
6- In case of postponement or closure of more than two games, the final decision regarding the continuation or cancellation of the competition shall be the responsibility of the organizer.
7- If your ticket has reached the limit, you should not send a similar ticket. If similar tickets are won, all of them will be canceled.
8- All prize winners will be handed over to the prize box located in the menu.
Soccer rules
1.1 General
All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.
Video Assistant Referee (VAR) will be taken into account. Decisions made after a significant event occurs may result in confirmed bets being voided. Bets voided will be from the time of the significant event, until the time the final VAR decision was officially announced.
An exception is made when this rule relates to friendly matches. In such cases, all match markets are settled based on the actual result at the end of the game (excluding any extra time), irrespective of whether the full 90 minutes is played.
This rule applies only to matches with a regular playing time of two 45-minute halves.
Some soccer matches may have different playing schedules. In that case the following will apply:
- 90 minutes scheduled play (3 x 30 minutes). Full time bets are still considered valid. Half time bets are considered void.
- 80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
- If the playing schedule is different from the above stated, all bets are void.
Should any match be played prior to the date or kick-off time denoted, then bets will stand provided the wager is placed not later than the revised kick-off time.
Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to, the competition.
All bets on a match abandoned before the completion of the regular time will be void, unless the match is rearranged and played on the same date (at local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.
If the game does not take place as scheduled, and is not played on the same date (at local time), all bets are void. An exception is made if an incorrect kick-off time is announced on our website.
If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.
Bets will stand if we list a team name without specifying the term 'XI' in the name. In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
1.2 Extra Time
All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a penalty shootout.
If the match does not go to extra time, all bets on the following markets are void:
- 3W Money Line
- 1st Half 3W Money Line
- Draw No Bet
- To Win to Nil
- 3W Handicap
- Total Goals
- Number of Team Goals
- Total Team Goals
- Teams Odd/Even
- Both Teams to Score
- 1x2 Rest Of The Match
- Teams Clean Sheet
- Goal Crazy
- Corners
- Corners 1st Half
- Double Chance
- Exact Score
- Odd/Even
- 1st Team To Score
- Last Team To Score
- 2nd-10th Goal (Next Goal)
1.3 Penalty Shootouts
All bets are settled on the official score for penalty shootout part only.
If the match does not go to a penalty shootout all bets are void.
Markets offering:
- Penalties HC & OU - All of the penalty kicks taken during shootout
- To Win Penalties
- Total Penalties Taken - All of the penalty kicks taken during shootout
- Total Team Penalties Converted - Only converted penalties count for settlement
- Penalties Sudden Death - Select if the shootout will exceed the first 10 penalties
- Penalties Exact Score
- Team GK X Penalty Save - Predict if the GK will make a save. If there is no save, all bets will be void.
- Team X Penalty Props - Predict specific method of penalty to be Scored/Missed. If the penalty is Scored/Missed in another way than the listed selections, bets will be settled as losers.
- Team To Take 1st Penalty
- Team To Take Last Penalty
- Team To Miss 1st Penalty
- Last Penalty Score/Miss
- First Penalty - Twentieth Penalty - choose per each Team if First, Second, Third... penalty taken will be either scored or missed.
1.4 1X2/HC/OU for 5/10/15 minutes markets
Predict the score within defined periods of 5, 10 or 15 minutes of live soccer games.
You can place bets on either 1X2 Full Time Money Line, Handicap or Over/Under.
1.5 Next Minute Markets
Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on.
Injury time does not count. For example:
- The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time.
- The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time.
- The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.
Setlement will be based on:
- 1. The official website of the competition
- 2. The data transmitted by our data providers
- 3. The data from the TV broadcaster covering the match
If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.
If a specified minute period is not completed, all bets will be void, unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.
Goal will be settled on the time the goal is scored.
- Corner is considered to have happened when it is AWARDED (not when it is taken).
- Cards - both yellow and red - count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown. Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.A card is considered to have happened when it is shown.
- Penalty is considered to have happened when it is AWARDED (not when it is taken).
- Free kick is considered to have happened when it is AWARDED (not when it is taken).
- Goal kick is considered to have happened when it is AWARDED (not when it is taken).
- Throw-in is considered to have happened when it is AWARDED (not when it is taken).
1.6 1X2
Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.
- 1 - Home Win
- X - Draw
- 2 - Away Win
1.7 Asians
The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are not counted for settlement purposes. If a game is abandoned, bets will be void.
Asian Handicap |
What it means |
0 |
You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded. |
0.25 |
You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw, and its stakes are refunded. |
0.5 |
You win if your team draws or wins the match. |
0.75 |
You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake. |
1 |
You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded. |
-0.25 |
You win if your team wins the match. If it draws, you lose half of the stake. |
-0.5 |
You win if your team wins the match. |
-0.75 |
You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. |
-1 |
You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded. |
Live betting example:
Juventus vs Man United - Live score 1:0
Team |
Asian Handicap |
Odds |
Juventus |
-0.75 |
1.80 |
Manchester |
+0.75 |
2.15 |
Final score 3:0
If you bet on Juventus $100, your net win is $80.
Final score 2:0, 3:1
If you bet on Juventus $100, your net win is $40.
Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3
If you bet on Man United $100, your net win is $115.
1.8 Over/Under
Predict the total goals scored in a match. Goals are considered, regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet is placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.
Over/Under |
What it means |
Under 2 |
Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match. |
Under 2.25 |
Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match. |
Under 2.5 |
Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match. |
Under 2.75 |
Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match. |
Over 2 |
Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match. |
Over 2.25 |
Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match. |
Over 2.5 |
Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match. |
Over 2.75 |
Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match. |
1.9 Total Goals/Total Goals 1st Half
Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
- Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/1st half.
- Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/1st half.
1.10 Total Team Goals/1st Half Total Team Goals
Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the bet placed has already been determined.
For example:
- Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/1st half.
- Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/1st half.
1.11 1st Half: 1X2, Asians and Over/Under
Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half, then all first half bets are still valid.
1.12 2nd Half: 1X2, Asians and Over/Under
Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.
1.13 1X2 Goals First 30 Minutes, Asians and Over/Under Up to 30th Min
All bets will be settled based on the score by the end of the 30th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.
1.14 1X2 Goals Until 70th Minute, Asians and Over/Under Goals Up to 70th Min
All bets will be settled based on the score by the end of the 70th min (69:59). If a match is abandoned before the 70th min, bets will be void, except Over/Under bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.
1.15 Draw No Bet
Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.
1.16 Double Chance
A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.
The following options are available:
- 1 or X - If the result is either a home win or a draw then bets on this option are winners
- X or 2 - If the result is either a draw or an away win then bets on this option are winners.
- 1 or 2 - If the result is either a home win or an away win then bets on this option are winners.
1.17 Exact Score
Predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact Score 1st Half - you have to predict the score of the 1st Half.
1.18 Multi-Bet Exact Score
Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on. Otherwise you lose. For example:
- You have a bet on line: 1:0, 2:0, 3:0.
- If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.
1.19 Multi Goals Full Time/1st Half/2nd Half/Teams
Predict whether or not a specific range of goals will be scored inside the full 90 minutes of each soccer game.
Selections are pre-defined goal ranges and "Other than" selections refer to any different goal range.
Example: If you place a bet on the "1-4 Goals" selection and the game ends in a 0-0 draw or with 5 or more goals scored, your bet will be lost. A winning bet in this market will be one placed on the "Other than 1-4" selection.
1.20 Multi Goals Premier
Predict whether or not a specific range of goals will be scored inside the full 90 minutes of the game. If a game is abandoned bets will be void, unless the market has already been determined.
1.21 Half Time/Full Time
Predict the result of a match at half time and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you chose 1/X, you bet on the home team to be winning at half time and the match to end in a draw. Extra time and penalty shootouts do not count.
1.22 Half time/Full time Premier
Predict the result of a match at half time and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you chose 12/X, you bet on the home team or away team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.
1.23 Half Time OR Full Time
Predict the outcome of at least one of the game parts - either the Half-Time result or the Full-Time result â 3 Way. If the event is not completed, then all bets are void, unless the market has already been determined.
1.24 Both Teams to Score
Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
- "Yes" - meaning that both teams will score.
- "No" - meaning that at least one team will not score.
1.25 Both teams to score in 1st Half
Predict whether both teams will score at least one goal in the 1st half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
1.26 Both teams to score in 2nd Half
Predict whether both teams will score at least one goal in the 2nd half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
1.27 Both To Score No Draw
"Yes" selection wins if: Both Teams score and final result finishes with a winner (example: 2-1).
"No" selections wins if: Either only one Team scores or Both Teams score but result finishes draw (example: 1-0 / 1-1 / 2-2...).
1.28 Both Teams To Score In Both Halves
"Yes" selection wins if: Both Teams score in both halves.
"No" selections wins if: If both teams do score but not in both halves & if both teams do not score at all.
1.29 Team To Score First & Win / Draw / Lose
Winning selection is the one that fully accomplishes the combination of which team will score first inside the game and either win, draw or lose afterwards.
1.30 3 Way Handicap
In a 3W Handicap, the line is set so that there can also be a draw outcome, givinh you 3 potential bets. Bets are settled according to the final result. There is another option in this market: 1st Half 3W Handicap, which is settled according to the result of 1st half only.
For example:
- Handicap (-2) - You will win if your team wins the match with a goal difference of three or more.
- Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.
- Handicap (+2) - You will win if your team loses/draws/wins by 1 goal.
1.31 First Team to Score/Last Team to Score/2nd Goal/3rd Goal/4th Goal
Predict which team will score the First/2nd/3rd/4th (and so on) last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.
1.32 Winning Margin
Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:
- Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.
- Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.
- Bet on Score Draw wins in case of any draw results with the exception of 0:0 (i.e. 1:1, 2:2, 3:3, etc).
- Bet on a no score draw wins only if the result is 0:0.
- Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.
- Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.
1.33 Odd/Even
Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
- Odd/Even - Bets on it are settled according to full time score.
- 1st Half Goals Odd/Even - Bets on it are settled according to the 1st half result only.
- 2nd Half Goals Odd/Even - Bets on it are settled according to the 2nd half result only.
1.34 Teams Odd/Even
Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:
- Teams Odd/Even - bets are settled according to the goals scored by the named team at full time.
- 1st Half Teams Odd/Even - bets are settled according to the goals scored by the named team in the 1st half.
- 2nd Half Teams Odd/Even - bets are settled according to the goals scored by the named team in the 2nd half.
1.35 Goalscorer
Predict if a player will score first/last/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.
For Live Betting, own goals will notcount for first or subsequent goal scorers. If any goal is officially awarded as an own goal, the result of the following goal scorer market will count for the settlement of the original one -e.g. first goal of the game is an own goal. The scorer of the second goal will be settled as the winner for both the first and second goal scorer. In the event of the first goal scorer being an own goal and that being the only goal of the game, both the first and second goal scorers will be settled as no goal scorer.
Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.
If a match is abandoned before a first goal is scored, all bets will be void.
1.36 Goalscorer Premier
Betting options available on this market are:
- First or Last Goalscorer - Predict if a certain player will score the first or the last goal in the match.
- 2 or more - Predict if a certain player will score 2 or more goals in the match.
- 3 or more - Predict if a certain player will score 3 or more goals in the match.
Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.
If a match is abandoned, bets on this market will be void, with the exception of any bets that have a previously determined outcome.
1.37 Team Goalscorer
Predict which player of a certain team will score the most goals in a League/Tournament.
Goals scored both in regular and extra time count. Penalty shootout goals do not count. In the event that two or more players score the same amount of goals, dead heat rules apply. If there no goals scored by the named team, all bets will be void.
1.38 Top Goalscorer
Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league.
All bets will stand in case of any of the above-mentioned scenarios, unless otherwise stated:
- Own goals will be ignored.
- Only League goals scored are counted.
- Goals scored in play-off matches are not counted.
- If two or more players score the same amount of goals, dead heat rules apply.
1.39 Teams to score in 1st Half/2nd Half/Both Halves
Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.
If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.
1.40 Teams Clean Sheet
Clean Sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void.
For example:
- Team Clean Sheet Team A "Yes" - in order for the bet to be settled as won, Team A should not concede any goal (including an own goal) in the game. If it does, the bet is lost.
- Team Clean Sheet Team A "No" - in order for the bet to be settled as won, Team A should concede a goal (an own goal counts as well) in the game. If it doesn't, the bet is lost.
1.41 Head 2 Head
If one or more contestants fail to start the tournament, all bets are considered void. If both teams reach the same stage, the bets will be void.
1.42 Total Goals Min
Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Any goal scored in added time of the 1st half will be recorded as the 45th minute. Any goal scored in added time of the 2nd half will be recorded as the 90th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute. Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.
1.43 O/U & Goal Crazy/Goal Crazy/1st Half Goal Crazy
Bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:
- If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost.
- If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.
1.44 Half with Most Goals
Predict in which half most goals will be scored. If match is abandoned, all bets will be void, unless the market is already determined.
1.45 Number of Goals/Number of Goals 1st Half
Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.
1.46 Number of Team Goals/Number of Team Goals 1st Half
Predict the exact number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1st half is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.
1.47 First Half/Second Half
Predict the result of first and second half separately. If a match is abandoned, bets will be void.
Example: To win a bet on '1/X', the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.
1.48 1X2 rest of the match
All bets are determined without taking into consideration the current result at the time the bet is being placed - as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.
Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:
- 1 - Bets on Home Team are lost.
- X - Bets on Draw are lost.
- 2 - Bets on Away Team are winners.
1.49 Penalty
Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.
1.50 Win to Nil
Predict if a certain team will win the game, without conceding a goal.
1.51 Win Either Half
Predict if a certain team will win at least one half of the game - no matter whether it's 1st or 2nd half.
1.52 Own Goal
Predict if there will be an own goal scored in the match.
1.53 Win From Behind
Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.
1.54 Score/Miss a Penalty
Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored. When no penalty is taken, bets will be settled as losers.
1.55 Added Time in 1st Half/2nd Half
Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void. If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half bets will be void.
For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.
1.56 1st Goal Period
Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.
Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count.
If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.
1.57 Goal up to 30th Min
Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.
1.58 Goal Scored 1-15 Min, 16-30 Min, 31-Half Time, Half Time - 60 Min, 61-75 Min, 76-Full Time
Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.
Example: If the match is abandoned in the 38th minute:
- Bets on minutes: 1 to 15 and 16 to 30 will be settled.
- Bets on minutes: Start of second half-60, 61-75, 76-Full Time will be void.
- Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min.
- Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min.
1.59 Both Teams to Score & Over 2.5 Goals
- Yes - Both teams to score a goal AND there are at least 3 goals scored in total in the game.
- No - Both teams do not score a goal OR both teams do score a goal but there are less than 3 goals scored in total in the game.
- If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.
1.60 Match Winner & Both Teams to Score
Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.
1.61 Scorecast
This is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the match, the bet will be settled with Exact Score market odds at kick-off time. If the game ends with a 0:0 scoreline, all bets will be void.
If a player comes on the field after the first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with Exact Score market odds at kick-off time.
If a match is abandoned after the first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
1.62 1st Half Scorecast
This is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the 1st half, the bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with a 0:0 scoreline, all bets will be void.
If a player comes on the field after the first goal is scored, or did not take part in the 1st half at all, bets including him as First to Score will be settled with 1st Half Exact Score market odds at kick-off time.
If a match is abandoned during the 1st Half, all bets will be void.
1.63 Anytime Scorecast
This is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes.
If there are only own goals in the match, the bet will be settled with Exact Score market odds at kick-off time. If game ends with a 0:0 scoreline, all bets will be void.
If a player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time.
If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.
1.64 Wincast
This is a prediction on both First to Score and Final Result (home win, away win or draw) of the match.
Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.
If there are only own goals in the match, the bet will be settled with 1X2 market odds at kick-off time.
If a player comes on the field after the first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time.
If a match is abandoned after the first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.
1.65 Half Time/Full Time & Over/Under 2.5 Goals
Predict the match result at half time and full time, and whether at least 3 goals will be scored in the match. Example: In order for the bet '1/X and Over 2.5' to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.
1.66 Match Winner & O/U 1.5/2.5/3.5
Predict the winner of the match and if there will be over or under 1.5/2.5/3.5 goals scored in the match from the given options.
If a game is abandoned, all bets will be void.
1.67 Match Winner & O/U 1.5 1st Half
Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options.
If a game is abandoned, all bets will be void.
1.68 Match to go to penalties
Predict if the match outcome will be decided after penalty shootout.
1.69 Match decided in Extra Time
Predict if the match outcome will be decided in Extra Time. Penalty shootout does not count.
1.70 1X2 Corners Full Time/1st Half/2nd Half
Predict which team will take more corners. Available options are:
- 1 - Home team to take more corners.
- X - Both teams to take an equal number of corners.
- 2 - Away team to take more corners.
Corners 1X2 Full Time is settled according to the corners taken during the whole match.
Corners 1X2 1st Half is settled according to the corners taken in the first half only.
Corners 1X2 2nd Half is settled according to the corners taken in the second half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned, all bets will be void unless settlement is already determined.
1.71 Asians Handicap & Over/Under Corners Full Time/1st Half/2nd Half
This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.
Asians & Over/Under Corners Full Time will be settled according to the corners taken during the whole match.
Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.
Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
1.72 Total Team Corners
Total Team Corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
1.73 Total Corners 2 Way
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
1.74 Total Corners Odd/Even
Predict if the total corners taken in the match (by both teams) will add up to an odd or even number.
Awarded, but not taken corners (there is a corner, but before it is taken, the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
1.75 Corners 3 Way HC
In 3 Way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.
For example:
- Handicap (-1) - You win if your team takes two or more corners more than the opponent.
- Tie (-1) - You win if the team with (-1) Handicap takes exactly one corner more than its opponent.
- Handicap (+1) - You win if your team takes a bigger or an equal number of corners than its opponent.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
1.76 Corners 3 Way OU
Predict if corners taken by both teams during the match will be over, under or exactly a given number.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
1.77 Corners Over/Under, Corners 1st Half Over/Under, Corners 2nd Half Over/Under
Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
Awarded, but not taken corners (there is a corner, but before it is taken, the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
1.78 First/Last Corner
Predict which team will take the first/last corner in the game.
Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.
If a match is abandoned all bets will be void unless settlement is already determined.
1.79 2nd /3rd/4th/... Corner
Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example, game finishes or is abandoned with 8 corners taken - all bets on any corner after the 8th will be void (9th, 10th, etc.).
1.80 Kick-Off
Predict which team will perform the first kick-off of the game. Bets accepted after the decisive coin toss will be void. All bets stand if a kick-off has been made in the match, no matter if the match is later abandoned.
1.81 VAR
VAR review means that the referee needs to stop the game to consult VAR. A VAR review will have deemed to have occurred when there is notification of such within the stadium (Scoreboard / Tannoy announcement). Goals will be deemed to have occurred at the actual time of their occurrence, not the time the goal was confirmed by VAR. Where a market has been settled, the outcome of which is reversed following a subsequent VAR, the company reserve the right to resettle affected bets according to the VAR outcome.1.82 Player Cards/Player Red Card
Predict which player will be carded - Either with yellow card or red card during the game.
Players entering the field as substitutes are eligible and will be counted for settlement purposes.
Cards shown to non-players, such as managers, substituted or substituted players - do not count for settlement.
Any card shown after the full time whistle has been blown will be disregarded.
Both yellow and red cards count.
1.83 Red Cards
Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by both teams.
X Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.
If a match is abandoned all bets will be void unless settlement is already determined.
1.84 Total Bookings in Match
This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Only shown to players on the field count. Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.If a match is abandoned all bets will be void unless settlement is already determined.
If a match is abandoned all bets will be void unless settlement is already determined.
1.85 Most Cards
A prediction on which team will receive the most cards in the match.
1.86 Cards Handicap
A prediction on which team will receive the most cards in the match after the allocated handicap has been applied.
1.87 Race to X number of cards
A prediction on which team will receive the most cards in the match after the allocated handicap has been applied.
1.88 1st Card to 10th Card
A prediction on which team will receive the card nominated in the market. In this market no card will lead to the market being voided.
1.89 First/Last Booking
Predict which team will receive first/last of any card (yellow or red) in the game. If players from both teams are booked for the same incident in which the first or last card is received, bets will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
1.90 Player To Be Carded First
Predict if a player will be shown the first card in the match. Cards shown after the final whistle do not count. Cards to substituted players who play no subsequent part in the game do not count. Player must start for bets to stand. If no card is shown in the match, bet is settled as a loser. An unquoted player will count as the winner should they receive the award.
1.91 Substitutes
Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
1.92 First/Last Substitute
Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void.
If a match is abandoned all bets will be void unless settlement is already determined.
1.93 Offsides
Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams.
If a match is abandoned all bets will be void unless settlement is already determined.
1.94 First/Last Offside
Predict which team will be caught first/last in an offside position in the game.
If a match is abandoned all bets will be void unless settlement is already determined.
1.95 Fouls
Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams.
Only fouls conceded will count for settlement purposes. This includes any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happen when the ball is out of play will not count as a foul. Penalties are included to the overall fouls counts.
Only fouls conceded will count for settlement purposes. This include any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happens when the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts.
Note: German Bundesliga fouls, for settlement purposes, will use "fouls" but not "fouls overall" statistics from the official Bundesliga website.
If a match is abandoned all bets will be void unless settlement is already determined.
1.96 Ball Possession
Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.
For settlement purposes, possession Percents are rounded to the closest number as follows:
- 50.4% > 50%
- 50.6% > 51%
If a match is abandoned all bets will be void.
1.97 Passes
A ball played intentionally from one player to another. Attempted passes will also be counted as valid for settlement purposes.
If a match is abandoned all bets will be void unless settlement is already determined.
1.98 Shots on Target
"Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target made by each team, applying the given Handicap.
Win/Loss for Over/Under part is determined by shots on target made by both teams.
If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.
1.99 Total Throw Ins
Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw in taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw in taken by both teams.
If a match is abandoned all bets will be void, unless settlement is unconditionally determined.
1.100 1st/Last Throw In
Predict which team will be the first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.
1.101 1st/Last Free Kick
Predict which team will be the first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
1.102 1st/Last Goal Kick
Predict which team will be the first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.
1.103 Outright/Winner
Predict the winner of the relevant competition. Bets are settled on the final league position, after play-offs (if played), unless otherwise stated.
1.104 Team Season Points
Predict how many points a team will accumulate over the course of a regular season. Only points won on the pitch count. Point deductions are not included. Teams must play the pre-determined number of matches for bets to stand, unless the change in the number of matches could not impact the bets' settlement, or the settlement is already determined.
1.105 To Qualify/Win the Cup
Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.
1.106 Relegation/Promotion
Bets are settled on the final league position, after the play-offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.
1.107 Group Winner/Qualify/Forecast/Points/Bottom/Highest Scoring/Top Goalscorer
Bets settled on final Group standings.
Group Winner - Predict the team which will win the group.
Group Qualify - Predict if a team will qualify for the next round of the tournament without play-offs.
Group Forecast - Predict the exact place the named team or teams will finish in.
Group Points - Predict how many points a team will accumulate.
Group Bottom â Predict which team will finish in last position.
Highest Scoring Group - Predict which Group will have the most goals scored in it across all of its qualifying games. Dead-heat rules apply.
Group Top Goalscorer - Predict which player will score the most goals within just the Group Stage of the tournament. Dead-heat rules apply.
1.108 Elimination Stage
Predict in which stage of a tournament a certain team will be eliminated.
1.109 Player and Game performance markets
Settlement will be based on official competition rules and official competition feed.
Player Performance:
Predict what will be the in-play performance of single Player from each Team.
Game Actions:
Predict what will be the in-play action that will determine outcome of the match.
1.110 Player Performance
All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal. All bets on a match abandoned before the completion of the regular time will be void except for bets on any markets that have been unconditionally determined.
Propositions markets specifically, players must start for bets to stand.
Settlement of the following markets will be determined by feed provided data or in the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.
Detailed definitions of individual Player Propositions market:
Man of the Match
Predict who will be announced as the Man of the Match. The winner will be determined based on the official result announced by the official competition organiser (e.g. UEFA for Champions League, FIFA for World Cup matches etc.).
If there is no official result announced by the official competition organizer, then the market will be settled on the result announced by the main UK television broadcaster. If a match is televised live on more than one channel, then the main UK television broadcaster will be determined based on the following order:
- BBC
- ITV
- Channel 4
- Channel 5
- Sky Sports
- BT Sports
- Any other
If there is no official result or no live UK broadcaster names a Man of the Match, then all bets will be void.
Players who enter the field as substitutes (including in extra time) are eligible and will be counted for settlement purposes. Bets on any players that take no part in the match willbe void. If more than one player is announced as the Man of the Match, then dead heat rules will apply.
Prices will be available upon request for players not quoted. If an unquoted player is announced as the winner, then all bets will stand and the playerwill count as the winner.
Shots on target (Selected Player) -
Any intentional goal attempt which could result in:
- The ball goes into the net.
- The ball would have gone into the net but was stopped by a goalkeeper's save.
- The ball would have gone into the net but was stopped by a defender who is the last man.
Shots blocked by another player, who is not the last man, are not counted as shots on target.
Shots (Selected Player) -
A shot is defined as any intentional goal attempt which could result in:
- The ball goes into the net.
- The ball would have gone into the net but was saved by the goalkeeper or stopped by an opposing player who is the last man.
- The ball is heading towards goal and is blocked by a defender, where he/she was the last one meaning that there are no other defenders or a goalkeeper behind the blocker.
- The ball would have gone over or wide of the goal but was stopped by a goalkeeperâs save or by an outfield player.
- The ball hits the frame of the goal.
Scoring Method -
Only goals scored in regular time count. Goals scored in extra time and penalty shootouts do not count. Player must start for bets to stand.
a) Header - Predict if a player will score a headed goal in the match.
b) Free Kick - Predict if a player will score directly from a free kick in the match.
c) Outside the box - Predict if a player will score from outside the 18-yard penalty area. Any event happening on a line will be considered inside that area. Bets will be settled from where the ball is struck.
d) Left/Right foot - Predict if this player will score with the listed foot. Note, the final touch must come from the listed foot for this market to be settled as a winner.
e) Score time - Predict if the listed player will score a goal within specified timeframe. First 15 minutes is from 00.00 to 14.59. Second half stoppage time is 90.00 onwards.
Hit the Woodwork Player Props -
Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame delineating the goal area. This will be settled as accomplished only if the shot DOES NOT result directly in a goal, awarded exactly after the ball hits a part of the goal frame. Only direct shots from a player, which hit the woodwork without any interference from players or the goalkeeper will count for settlement purposes.
Assists (Selected Player) -
The final touch (pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded.
Passes (Selected Player) -
An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.
Offsides (Match/Team) -
Awarded to the player deemed to be in an offside position where a free kick is awarded.
Tackles (Team/Selected Player) -
A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.
Player To Outscore Opposition -
Predict if the chosen player will score more goals than the opposing team. All bets will be void if the nominated player does not start.
Player Goal Minutes -
Predict if the cumulative minutes of goals scored by the chosen player will be under or over the line given in the market. For example, if a player scores in the 7th and 36th minute, then his total player goal minutes tally would be 43. All bets will be void if the player does not start.
Player Awards -
Individual player awards, such as Player of the Tournament, Golden Glove Winner, Goal of the Tournament, Team of the Tournament and other similar awards will be determined by the leagueâs governing body.
Player Tournament Markets -
Players must start a minimum of 2 games for bets to stand, unless the result is already determined. Goals scored in regular time and extra-time count. Penalty shootouts do not count. Markets covered by this include Player Goals Match Bets, Player To Score A Goal In Tournament, Player To Score A Penalty/Header/Direct Free Kick/Hattrick In the Tournament.
Any Player to Score In Every Game -
Predict if any player will score in every stage of the tournament, including all group games. In tournaments where there is a 3rd place playoff, goals scored in that game are applicable. Goals scored in regular time and extra-time count. Penalty shootouts do not count.
To Start Teamâs First Match -
Predict which player will be in the starting XI for their first match of the tournament.
1.111 Transfer Specials
Player to sign for before - Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later, it does not matter. It only matters where the player is playing on the date mentioned.
Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.
1.112 Tournament Totals
Tournament GoalsPredict the total number of goals to be scored during the entire tournament. Goals scored in regular time and extra-time count. Penalty shootouts do not count.
Tournament Cards/Yellows/RedsPredict the total number of cards to be shown during the entire tournament. For total cards markets, yellow card counts as one card and a red card counts as two cards. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count. Cards shown in regular time and extra time count. Any card shown after the final whistle does not count.
Tournament CornersPredict the total number of corners that will be taken during the entire tournament. If a corner needs to be retaken for any reason, it will be counted as 1 corner. Corners taken in regular time and extra time count. Corners awarded but not taken do not count.
Tournament OffsidesPredict the total amount of offsides in games during the entire tournament. Offsides in regular time and extra time count. Offsides subsequently overturned by VAR do not count.
Tournament PenaltiesPredict the total amount of penalty kicks taken in the tournament. If a penalty needs to be retaken for any reason, it will be counted as 1 penalty. Penalty shootouts do not count.
Tournament Own GoalsPredict the total amount of own goals scored in the entire tournament. Goals scored in regular time and extra-time count. Own goals will be determined by the leagueâs governing body.
Tournament DrawsPredict the total amount of games which will finish as a draw in regular time.
Tournament 0-0sPredict the total amount of games which will finish 0-0 in regular time.
Tournament Games Over 2.5 GoalsPredict the total amount of games which will have over 2.5 goals scored in regular time. Extra time and penalty shoot outs do not count.
Total Penalty ShootoutsPredict the total amount of penalty shoot-outs during the entire tournament.
Name The FinalistsPredict the two teams that will reach the final of the tournament.
1.113 Mythical Matches
Mythical Matches are usually head-to-head duels between two teams which do not play against each other in an actual match, but against different opponents in two different matches, with the outcome of both being combined together to produce the result of amythical bet.
Mythical Matches will use the main 1X2, HC & OU lines from both separate events and perform combined main 1X2, HC & OU lines.
Mythical match bets involve the virtual pairing of any two teams. Mythical match results are decided by the number of goals scored by the two paired teams in their respective matches. The winning team is the team with the highest number of goals scored.
Venue (Home or Away) of the matches are not considered in these Mythical matches. If any of the paired team's matches are postponed, rescheduled or abandoned, all mythical match bets involving those teams will be void.
Tennis rules
2.1 General
In the event of any of the following circumstances, all bets will stand:
- A change of schedule and/or day of match.
- A change of venue.
- A change from indoor court to outdoor court or vice versa.
- A change of surface (either before or during a match).
- A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as play is resumed and the match is completed.
- All outright bets will be unaffected by change of surface or venue.
- All tournament results/statistics shall be settled using the official Tournament website.
2.2 Winner Full Time including Live Betting
If the full statutory number of sets hasn't been completed, all bets will be deemed as void.
2.3 Asian Handicap & O/U Full Time including Live Betting
Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn't been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.
2.4 Point Winner/1st Point Winner
Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game â 1st Point Winner. If a point is not played for any reason â it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. â bets on it will be void. Tie break points will not be counted for this bet type.
2.5 Game Winner
Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2nd set â 7th game â Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.
2.6 Game Exact Score
Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set â 8th game â Exact Score. If a game is not completed for any reason, bets on it will be void.
2.7 Game To Deuce
Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1st set â 4th game â Game To Deuce. "Yes", meaning there will be a score of 40-40 in the game. "No", meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.
2.8 Game Total Points
3 Way bet type to predict Over, Under or the exact given number of points that will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set â 2nd game â Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.
2.9 Race to Games
Predict which one of the contested Players/Teams will reach first the relevant selection(s).
2.10 Set 1 Score After 6 Games
Predict the score after 6 played games. if the set is not completed all bets are void, unless the market has been already determined.
2.11 Games including Live Betting
Games betting refers to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.
2.12 First/Second/Third/Fourth/Fifth Set (Money Line/Handicap or Over/Under) including Live Betting
In the event of the set not being completed, all bets will be void.
2.13 Player To Win At Least One Set / Player To Win At Least Two Sets
Predict if any of the two Players will or will not win at least 1 set during the match.
Predict if any of the two Players will or will not win at least 2 sets during the match.
If there was already one or two finished set(s) bets will be valid for settlement.
2.14 Number Of Tiebreaks In Match / Tiebreak Winner In "X" Set
Predict the exact number of Tiebreaks during each match - 1, 2 or 3.
If the full statutory number of sets hasn't been completed, all bets will be deemed as void. Money Line Winner for each possible set if there is a Tiebreak to be played.
If there is already one or more sets with registered tiebreak winner - all bets for that market will be valid for settlement.
2.15 Any Set To Finish To Nil
Predict if there will be a set to finish to nil inside the match. If the match is not completed all bets are void, unless the market has been already determined.
2.16 Total Games Odd/Even
Predict the total number of games inside each match - will they be an even number or an odd number.
If the match is not completed all bets are void.
2.17 Player To Win Most Games
One of the two Players/Teams has to win most of the games during the match to win this market. 1x2 market as the draw (tie) selection means the number of games between the two Players/Teams should be equal.
If the match is not completed all bets are void.
2.18 Exact Score (Set Betting) including Live Betting
Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.
2.19 Total Player Games including Live Betting
Predict the number of games won by a player in a match. Bets will be deemed as void if the full statutory number of sets has not been completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.
2.20 Total Tie Break/Tie Break in a match including Live Betting
Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.
2.21 Double Result
Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.
2.22 Total Aces
Total Aces is similar to Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not been completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
2.23 First Ace
Predict which player will serve the first ace in the match. All bets placed after the coin toss will be void.
2.24 Most Aces
Betting on the player to hit most aces in the match.
In the event of a player being disqualified or waived, all bets will be void unless the settlement has been determined.
2.25 To Win 1st Point
Predict which player will win the first point. All bets placed after the coin toss will be void.
2.26 To Win 1st Game
Predict which player will win the first game. All bets placed after the coin toss will be void.
2.27 1st to win 2, 3, 4 or 5 games
Predict which player will be the first to win two, three, four or five games. All bets placed after the coin toss will be void.
2.28 First Player to Break Serve
Predict which player will achieve the first break of serve in the match. If there are no breaks of serve in the match all bets on the market will be settled as losers.
2.29 Double Faults
Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed.
2.30 First Double Fault
Predict which player will serve the first double fault in the match. All bets placed after the first coin toss will be void.
2.31 Most Double Faults
Betting on the player to hit most double faults in the match.
In the event of a player being disqualified or waived, all bets will be void unless the settlement has been determined.
2.32 Player X Fastest Valid Serve (KPH)
Predict the speed of the stated players fastest legal serve in the match (in KPH). If the match is not completed, all bets will be void.
2.33 Outright
Predict the winner of the tournament. If the selected player does not play a point, all bets on the player are void.
Winning Continent
Predict which continent will the winner of the tournament come from? Nationality, as displayed by the sport's governing body, will be used for settlement purposes.
Winner Age O/U
Predict if the winner of the tournament be above or below the stated age. If the winners age is the same as the line, the number of days after the players birthday will be taken into account 182 days or under will be settled as under whereas 183 or over will be settled as over.
Winner Without X
Predict the winner of the tournament without the stated player. If the stated player wins the tournament the runner up will be settled as the winner.
First-time winner
Predict if the winner of the tournament has won it previously.
Total Aces O/U Tournament
Predict if the total Aces in the tournament be above or below the stated line.
Total Holds O/U Tournament
Predict if the total holds of serve in the tournament be above or below the stated line.
Total Double Faults O/U Tournament
Predict if the total Double Faults in the tournament be above or below the stated line.
Total Matches to go to 5 sets in Tournament O/U
Predict if the total number of five set matches will be above or below the stated line.
Total games in Tournament O/U
Predict if the total number of games in the tournament will be above or below the stated line.
Number Of Seeds To Make It Through Round X
Predict how many of the pre-tournament seeds will make it into the stated round.
Europe vs The World
Predict the winner of the tournament come from Europe or the rest of the world? Nationality, as displayed by the sport's governing body, will be used for settlement purposes.
Highest Seed Number To Be Knocked Out First Round
Predict the number of the highest seed to be knocked out in round one? For the avoidance of doubt Seed 1 is the highest.
Player to win most matches/rubbers
Predict which player will win the most matches or rubbers in the tournament.
Which X Player to progress the furthest
Predict which of the stated players will progress furthest in the tournament? Dead heat rules apply if the players both exit at the same stage. If one of the players fails to play a point, all bets on the market are void.
Outright winner to come from which group?
Predict which group the winner of the tournament will come from.
Player X to serve an Ace in their first service game
Predict if the stated player will serve an Ace in their first service game.
Player X to Double Fault in their first service game
Predict if the stated player will double fault their first service game.
2.34 Winning Quarter/Winning Half
Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament are divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter.
Winning Quarter: Choose which Quarter the winning player will come from (eg. 1st, 2nd, 3rd, 4th). Winning Half: Choose which Half the winning player will come from (eg. top or bottom).
2.35 To Win a Quarter
Predict the winner of the quarter. The player must start the tournament.
2.36 Finalists/To Reach the Final
Predict the players that will reach the final of the tournament. Both players must start the tournament.
2.37 Head To Head
Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply. Both players must start the tournament.
2.38 Stage of Elimination
Player must start the first match of the tournament for bets to be valid.
2.39 Match Doubles
Match result with either most aces, least aces, most doubles faults, least doubles faults in the event.
Customer is betting on: which player will win the two named markets
- Equal number of aces or equal number of double faults will be deemed as a losing bet
- In the event of disqualification or retirement all bets will be void unless the settlement of the bet has already been determined.
2.40 Match Trebles
Match result with most/least aces and most/least double faults in the match.
Customer is betting on: which player will win the three named markets
- Equal number of aces or equal number of double faults will be deemed as a losing bet
- In the event of disqualification or retirement all bets will be void unless the settlement of the bet has already been determined.
2.41 Total Breaks in the Tournament
A break when a player loses their service game. The total amount of breaks played in every match across the named tournament.
2.42 Total Tie-breaks in the Tournament
The total amount of Tie-break played in every match across the named tournament.
2.43 Highest 1st Serve percentage
Predict the player to get the most first serve in throughout the match. If the 1st serve percentage is tied the bet is lost.
2.44 Total breaks of serve in the match
Predicts how many times each player will lose their service game in the match. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
2.45 Tie-Break King
Predicts that the match will be won in straights sets, with every set won 7-6. Customer is betting on: a player to win in straight sets 2-0 or 3-0 and to win each set 7-6.
- If any completed set is not won 7-6, the bet will be settled as a loser.
- If one player is disqualified or retires all bets will be void unless the settlement of the bet has already been determined.
2.46 1st Set to hit most aces
Predicts which player will hit most aces in 1st set. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
If there are no breaks/serves/aces/double faults (if applicable), bets will be void.
2.47 Win and Total games
Combined Match Result and Total games. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
2.48 Player X Not to face break point in match
Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
2.49 Player X Not to lose serve in match
Tie-breaks do not count a service games.
The player must not be broken at any point during the match.
Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
2.50 Player X to win point in every return game in match
Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.
2.51 First Player to lose a service game
Predicts which player will lose a service game first. Tie-breaks do not count a service games. For this to be a winner, the player specified must lose a service game.
2.52 Player x to win 4 or more Grand Slams before 2024
Player must win 4 Grand Slams before 31st December 2023.
2.53 Player x to win 2 or more Grand Slams before 2023
Player must win 2 Grand Slams before 31st December 2022.
2.54 Player x to win 1 or more Grand Slams before 2022
Player must win 1 Grand Slams before 31st December 2021.
2.55 First New Number 1
Customer is betting on a new player to be ranked as ATP number 1 in the world who has never achieved this rankingbefore. If a Player not in the selections reaches ATP number 1 in the world bets will be void.
2.56 Will a new British Player win a Grand Slam before 2024
A British Player must win a Grand Slam before 31st December 2023.
2.57 Will Roger Federer Win Another Grand Slam?
Bets will be void by 2025. Once Roger Federer retires all No selections will be settled as losers.
2.58 1st Set Correct score Groups
In the event of a disqualification or retirement all bets will be void unless the settlement of the bet has already been determined e.g. if a set is abandoned at 4-4
2.59 Players First Service Game-Game Winner, Players First Service Game-First Point
In the event of disqualification or cancellation during the first game with player service, all bets will be cancelled unless the last set has already begun or the settlement of bets is already determined or there is no way for the game to end without clearly determining the result of this market.
2.60 Fast Markets Tennis
In the event of penalty point(s) awarded by the umpire, all bets on that game will stand. In the event of a penalty game, all bets on that game will be void with the exception of any market where the settlement has already been determined.
2.61 Total breaks of serve for Player X
Predict how many breaks of serve the stated player will achieve in the match. If the match is not completed, all bets on undetermined results will be void.
2.62 Player X Aces O/U
Predict how many Aces the stated player will serve in the match. This will be settled off the official data from the governing body. If the match is not completed, all bets on undetermined results will be void.
2.63 Player X Double Faults O/U
Predict how many Double Faults the stated player will serve in the match. This will be settled off the official data from the governing body. If the match is not completed, all bets on undetermined results will be void.
2.64 Player X to Win and Player Y To Win a Set
Predict if the player stated first will win the match whilst losing at least 1 set. If the match is not completed, all bets on undetermined results will be void.
2.65 Player X to Win From Behind
Predict if the stated player will win the match from a Set behind. If the match is not completed, all bets on undetermined results will be void.
2.66 1st Set Race to 2, 3, 4 or 5 Games
Predict which player will reach the stated number of games first in the stated set. If the match is not completed, all bets on undetermined results will be void.
2.67 1st Set Lead After 2, 4 or 6 Games
Predict who will be leading after the stated number of games, be aware the "Tie" is an option. If the match is not completed, all bets on undetermined results will be void.
2.68 Player X to Break Serve in the 1st Set
Predict if the player stated will achieve a break of serve in the 1st set of the match. If the match is not completed, all bets on undetermined results will be void.
2.69 Total breaks of Serve In The 1st Set
Predict how many breaks of serve will be achieved in the first set. If the match is not completed, all bets on undetermined results will be void.
2.70 Player X Total breaks of Serve In The 1st Set
Predict how many breaks of serve the stated player will be achieved in the first set. If the match is not completed, all bets on undetermined results will be void.
2.71 1st Player To Have Their Serve Broken
Predict which player will fail to hold their service game first. If the match is not completed, all bets on undetermined results will be void.
2.72 Player X Break First, Win the 1st Set and Win Match
Predict if the stated player will record the first break of serve, win the first set and win the match. If the match is not completed, all bets on undetermined results will be void.
2.73 Match Race to 10 Games
Predict which player will reach the stated number of games first in the stated set. If the match is not completed, all bets on undetermined results will be void.
2.74 Player X to Save a match point and Win the Match
Predict if the stated player will successfully save a match point and go on to win the match. If the match is not completed, all bets on undetermined results will be void.
2.75 Match Winner, Most Aces, Total Games
Predict the winner of the match, who will serve the most Aces and if the total games in the match will be above or below the stated line. If the match is not completed, all bets on undetermined results will be void.
2.76 Total Minutes
Predict the total number of minutes the match will last. This will be settled off the official match time from the governing body. If the match is not completed, all bets on undetermined results will be void.
2.77 Player X 1st Serve Percentage
Predict the first serve percentage of the stated player. This will be settled off the official data provided by the governing body. If the match is not completed, all bets will be void.
2.78 Next Game score after X Points
Predict what the score will be after the stated number of points in the next game.
2.79 Next Game To Have A Break Point
Predict if the next game will contain a breakpoint. If the next game is not completed all bets on the market will be void.
2.80 Next Game Point Handicap
Predict who will win the next game with the stated points handicap taken into account. If the next game is not completed all bets on the market will be void.
2.81 Next 2 Games Winner
Predict the outcome of the next two games. If both games are not completed, all bets on the market will be void.
2.82 Next Break of Serve
Predict which player will achieve the next break of serve in the match. If there are no breaks of serve in the match all bets on the market will be settled as losers.
2.83 Current Set Correct Score Any Player
Predict the correct group in which the stated set finishes. If the match is not completed, all bets on undetermined results will be void.
2.84 Current Set Games Handicap
Predict who will win the current set with the stated handicap applied. If the match is not completed, all bets on undetermined results will be void.
2.85 Player X to Break Serve in the Current Set
Predict if the stated player will successfully break serve in the stated set. If the match is not completed, all bets on undetermined results will be void.
2.86 Current Set Player X Total Breaks Of Serve
Predict how many breaks of serve the stated player will achieve in the current set. If the match is not completed, all bets on undetermined results will be void.
2.87 Player X Total Breaks Of Serve In The Match
Predict how many breaks of serve the stated player will achieve in the match. If the match is not completed, all bets on undetermined results will be void.
2.88 Match Result and Total Games
Predict who will win the match and if the total number of games will be above or below the stated line. If the match is not completed, all bets on undetermined results will be void.
2.89 Next Set Games Handicap
Predict who will win the next set with the stated handicap applied. If the match is not completed, all bets on undetermined results will be void.
2.90 Total Breaks In Set X
Predict the total breaks of serve in the stated set. If the match is not completed, all bets on undetermined results will be void.
2.91 Race to 10 Games
Predict which player will reach the stated number of games first.
2.92 Race to 20 Games
Predict which player will reach the stated number of games first. If Neither player reaches the states games all bets on the market are void.
2.93 Next Ace
Predict who will serve the next Ace in the match. If another Ace is not served, all bets will be settled as losers. This will be settled off the official data from the governing body.
2.94 Next Double Fault
Predict who will serve the next Double Fault in the match. If another Double Fault is not served, all bets will be settled as losers.
2.95 Next Set Total Aces
Predict how many Aces will be served in the stated set. This will be settled off the official data from the governing body.
2.96 Most Aces Handicap
Predict which player will serve the most Aces with the stated handicap applied. This will be settled off the official data provided by the governing body. If the match is not completed, all bets on undetermined results will be void.
2.97 Most Double Faults Handicap
Predict which player will serve the most Double Faults with the stated handicap applied. This will be settled off the official data provided by the governing body. If the match is not completed, all bets on undetermined results will be void.
2.98 Total Aces O/U
Predict if the total number of Aces will be above or below the stated line. This will be settled off the official data from the governing body.
2.99 Race to 50 points
Predict which player will reach the stated number of points first. If Neither player reaches the states games all bets on the market are void.
2.100 Current Set Race to X Points (15,20,25)
Predict which player will reach the stated number of points in the stated set first. If Neither player reaches the states games all bets on the market are void.
2.101 Total Points In The Next 2 Games
Predict the total number of points played in the next two games. If the next two games are not completed all bets on the market will be void.
2.102 Player To Reach Round X or Further
Predict if the stated player with progress to at least the stated round.
2.103 Longest Match Of The Tournament O/U
Predict the duration of the longest match of the tournament. This will be settled off the official match time from the governing body.
2.104 What happens if one of the parties retires?
All bets are action after the first ball is played. Therefore, if you bet on a player who retired during the game, you lose your bet.
2.105 What happens in case of walkover?
A walkover win occurs when a player advances as a result of their opponent pulling out of a tournament before a match.
Since the match never started, all bets would void.
Basketball rules
3.1 General
All games must start on the scheduled date (at local time) for bets to have action. An exception is made if an incorrect start time is announced on our website.
If a game venue is changed, bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All bets on a game include overtime unless otherwise stated.
In 2 Way markets, push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
In 3-way Money Line and Double Chance markets, bet settlement excludes Overtime.
48-minute games must have a duration of at least 43 minutes of play and 40-minute games must have a duration of at least 35 minutes of play in order for full time bets to take actions.
If a game is suspended after the minimum time has been played and not resumed on the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
Champions League - If a match finishes in a tie and overtime isn't played, Match Betting and Normal Time Match Betting (2-way) will be settled as a push. Will There Be Overtime markets will be settled as Yes.
If a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.
3.2 3x3, Streetball, Big3
3x3, Streetball and Big3 versions of this sport, settlement will be based on official competition rules. Where a match starts but is not completed, bets will be void unless the specific market outcome is already determined.
3.3 Money Line
Predict which team will be the winner.
3.4 1st Half 3 Way Money Line
In a 3W Money Line, the line is set so that there can also be a draw outcome, giving you 3 potential bets.1st Half 3 W Money Line, which is settled according to the result of 1st half only.
3.5 1st/2nd/3rdQuarter 3 Way Money Line
In a 3W Money Line, the line is set so that there can also be a draw outcome, giving you 3 potential bets. 1st/2nd/3rdQuarter 3 W Money Line, which is settled according to the result of1st/2nd/3rdQuarter only.
3.6 Spread
Predict which team will be the winner, applying the given spread to the score.
3.7 Over/Under
Predict whether the points scored by both teams will be over or under a given number.
3.8 1st Half
All 1st Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the first half only. If the game is abandoned before half time, all 1st half bets will be void.
3.9 Alternative 1st Half
Predict which team will be the winner, applying the given alternative spread for the 1st Half.
3.10 2nd Half
All 2nd Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the second half including overtime, if played. If the game is abandoned, bets will be void. An exception is made if there are 5 or less minutes of scheduled playing time remaining. In this case, bets will be settled according to the result at the time of abandonment.
3.11 Alternative 2nd Half
Predict which team will be the winner, applying the given alternative spreadfor the 2ndHalf, including overtime if played.
3.12 1st/2nd/3rd/4th Quarter
All Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. The 4th quarter result includes overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. Example:
If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th Quarter) will be void.
If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time left), bets on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.
If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled according to the 4th quarter result, adding any points scored in overtime up to the time of abandonment.
3.13 Alternative 1st/2nd/3rd/4thQuarter
Predict which team will be the winner, applying the given alternative spread for the 1st/2nd/3rdQuarter.
Predict which team will be the winner, applying the given alternative spread for the 4thQuarter, including overtime if played.
3.14 1st/2nd/3rdQuarter Double Chance
Predict result of the 1st/2nd/3rdQuarter, covering two of the three possible outcomes.
3.15 Total Team Points
Predict whether a certain team will score more or less points than a given number.
3.16 2nd/3rd/4thQuarter Total Team Points
Predict if a certain team will score more or less points in 2nd/3rdQuarter than a given number.
Predict if a certain team will score more or less points in 4thQuarter than a given number, including overtime if played.
3.17 Total Odd/Even
Predict whether the points scored by both teams will add up to an odd or an even number.
3.18 2nd Half Odd/Even
Predict if thepoints scored by both teams in 2ndhalf will add up to an odd or an even number, including overtime if played.
3.19 2nd Half Teams Odd/Even
Predict if the points scored by a certain team in 2ndhalf will add up to an odd or an even number, including overtime if played.
3.20 2nd/3rd/4thQuarter Odd/Even
Predict if the points scored by both teams in 2nd/3rd Quarter will add up to an odd or an even number.
Predict if the points scored by both teams in 4th Quarter will add up to an odd or an even number, including overtime if played.
3.21 2nd/3rd/4thQuarter Teams Odd/Even
Predict if the points scored by both teams in 2nd/3rd Quarter will add up to an odd or an even number.
Predict if the points scored by both teams in 4th Quarter will add up to an odd or an even number, including overtime if played.
3.22 Total Team Odd/Even
Predict if the points scored by a certain team will add up to an odd or an even number.
3.23 Winning Margin/Margin of Victory
Predict the winning team and by exactly how many points this team will win by choosing from given options.
3.24 Margin of Victory2nd/3rd/4th Quarter (To Win By 3+)
Predict Margin of Victory for 2nd/3rd Quarter.
Predict Margin of Victory for 4th Quarter, including overtime if played.
3.25 Winning Margin 7way/12way (Any Team)
Predict the winning team and exactly by how many points this team will win by choosing from given options, including overtime if played.
3.26 Overtime
Predict whether or not the match will go into overtime. If the game is abandoned bets will be void, unless overtime has already started. If overtime is played, while the regulation time result was not tied, all bets will be void.
3.27 Half Time/Full Time
Predict the result of the game at half time and at the end of the game, including overtime if played. If a game is abandoned, or for some reason ends in a draw and no overtime is played, bets will be void.
3.28 Highest scoring Half/Quarter
Predict in which half/quarter most points will be scored. This bet type includes overtime if played. Push rules apply. If a game is abandoned, bets will be void.
3.29 Team with the Highest Scoring Quarter
Predict which team will score the most points in any quarter. If a game is abandoned, bets will be void. This bet type includes overtime if played. Push rules apply.
3.30 Race to 12/25/45 points
Predict which team will be the first to reach 12/25/45 points. If the game is abandoned before any team reaches the quoted number of points, bets will be void.
3.31 Special Markets
To make the Final Four
To make the top four in playoffs (semifinals).A settlement will be determined according to the information provided by the official site of the Tournament
To make the Playoffs
To make the Playoffs.A settlement will be determined according to the information provided by the official site of the Tournament.
Team Regular Season Win Total OU
How many games a team will win in regular season. A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
Regular Season MVP
Official award for most valuable player of the reg. season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
MVP of the Month
Official award for most valuable player of the month.Players must play in at least one regular season match in the specific month for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the month not being completed in the pre-defined schedule, all bets are void.
Final Four MVP
Official award for most valuable player of final four.Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the Final Four not being completed in the pre-defined schedule, all bets are void.
MVP of the Round
Official award for most valuable player of a specific round.Players must play in the matchup of that specific round for the bets to stand. A settlement will be made according to the information provided by the official site of the Tournament in which the game is played. In the eventuality of the round not being completed in the pre-defined schedule,, all bets are void.
Best Defender
Official award for best defender throughout the season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Rising Star
Official award for the best ''rising star'', young player of the season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year asit was originally due to finish in.
Coach of the Year
Official award for the best coach of the year.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Final Four Top Scorer
Which player will score the most points in the final four.Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the Final Four not being completed in the pre-defined schedule, all bets are void.
Finals Top Scorer
Which player will score the most points in the finals.Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the Finals not being completed in the pre-defined schedule, all bets are void.
Series Total Games OU
How many games will be played in the series.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
To finish higher in regular season H2H
Which team will finish in a higher position in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
Series Correct Score
With what exact score will the series finish.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
Series game handicap
A team to cover a particular series game handicap.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
Country of the winning club
Which country the winning club will be coming from.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Number of teams from a country to make the Final Four
Number of teams from a specific country to make final four (semifinals).A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Number of teams from a country to make the Playoffs
Number of teams from a specific country to make Playoffs. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Points scored in the Regular Season OU
How many points a team will score in the regular season.A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
Points conceded in the Regular Season OU
How many points a team will concede in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
Games Won in the Regular Season
How many games a team will win in regular season (exact number). A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
1st coach to leave the team
Who will be the 1st coach to leave their team for any reason.A settlement will be determined according to the information provided by the official site of the Tournament.
Outright Winner Double Chance (inc playoffs)
Which two teams can win the league.Settled as a winner if either one of the teams win the competition (Incl. Playoffs). A settlement will be determined according to the information provided by the official site of the Tournament. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
To Reach Finals
To make the finals.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Final Matchup
Which two teams will play in the final.Settled as winner if both teams make the finals. A settlement will be determined according to the information provided by the official site of the Tournament. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
To Finish Top (Regular Season)
Which team will finish the regular season in the first position.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
To Finish Bottom (Regular Season)
Which team will finish the regular season in the last position.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
Finishing Position (Regular Season)
What will be the final regular season position for a team.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
To Win Series
Which team will win theseries.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
When will series finish
n how many games the series will be finished.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
Series Leader after X games
Which team will beleading the series after an exact number of games.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
Game and Series double
Which team will win an exact game and the series after.Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.
Top Scorer ( Inc. Play offs )
Which player will score the most points throughout the whole season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Country of the Top Scorer
From which country will the top scorer be from.A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Player X Regular Season Points
How many points a player will score in the regular season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Player X Regular Season Rebounds
How many rebounds a player will collect in the regular season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Player X Regular Season Assists
How many assists a player will make in the regular season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Player X Regular Season Blocks
How many blocks a player will make in the regular season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Player X Regular Season Steals
How many steals a player will make in the regular season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Top Rebounder ( Inc. Play offs
Who will be the Top Rebounder throughout the whole season.Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.
Team X to win all regular season games
Team to win all games in the regular season.A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
Team with most Away Wins in Regular Season
Team to win most away games in the regular season.A settlement will be determined according to the information provided by the official site of the Tournament.In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.
3.32 Winner/Outright
Bets will be settled according to the final league position, including play-offs and according to the official site of the event.
3.33 Regular season wins
All scheduled games must be played for wagers to have action.
3.34 To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
3.35 Players
There are several markets available for any named players: points, rebounds, assists, steals, etc.
If the relevant player doesn't get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.
A settlement will be made according to the statistics provided by the official site of the tournament in which the game is played.
3.36 Teasers
Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.
A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:
4-point Teasers:
- Two teams = -110/1.9
- Three teams = +170/2.7
- Four teams = +290/3.9
- Five teams = +450/5.5
- Six teams = +650/7.5
4.5-point Teasers:
- Two teams = -120/1.83
- Three teams = +150/2.5
- Four teams = +240/3.4
- Five teams = +400/5
- Six teams = +550/6.5
5-point Teasers:
- Two teams = -130/1.76
- Three teams = +130/2.3
- Four teams = +190/2.9
- Five teams = +350/4.5
- Six teams = +450/5.5
8-point Teasers (Super):
- Three teams = -120/1.83 (push loses)
10-point Teasers (Monster):
- Four teams = -120/1.83 (push loses)
All selections must be successful in order for the bet to win.
If a selection in the teaser is a push, the teaser will drop to the next lower level, if a lower level is offered for that particular teaser.
A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.
When placing a bet on Super/Monster Teaser, if there is a push result, the teaser will be lost.
Teaser bets will only be allowed on pre-match events and selected leagues, including:
- Regular teasers for NBA, NCAAB or any other league in which teaser bets are allowed: 4, 4½ and 5 points
- SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83
- MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds -120/1.83
Baseball rules
4.1 General
All games must start on the scheduled date (local time) for bets to have action. If a game does not start on the scheduled start date then all bets will be void. The exception is if we advertise an incorrect start time.
Bets on suspended games (which have already started) will carry over and have action as long as the game is resumed within 36 hours of the original start time. If a suspended game is scheduled to be resumed more than 36 hours after the original start time, all bets will be void, unless the wager has been unequivocally determined prior to the gameâs suspension. This applies unless otherwise stated.
If a game is terminated before becoming official (not planned to be resumed from where it was halted) all bets will be void, unless the wager was already determined (i.e. game is terminated in 3rd inning, settlement on 1st inning O/U still stands).
An exception is made for games in which a Mercy Rule is used: the result at the time of the Mercy Rule call will be used for settlement purposes.
All bets include extra innings unless otherwise stated.
There must be at least 5 full innings of play unless the home team is leading after 4½ innings, for bets on Money Line to be valid. If a game is called or suspended, the winner is determined by the score after the last full innings unless the home team scores to tie, or takes the lead in the bottom half of the innings, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. Suspended games will not carry over to the following day.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets on Over/Under or Run Line to have action with the exception of when a result has already been determined.
3-way Money Line is related to the first 9 Innings. Settlement will exclude any extra innings played.
Extra Inning refers to any innings played after the full 9 innings ended in a tie.
Highest Scoring Period will be settled with the result including any Extra Inning(s) played.
For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run Line to have action unless specified otherwise.
In 2 Way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
In the case of a suspended MLB Playoff game, or College Baseball Tournament game, all wagers have action and will be graded after the completion of the game.
Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.
4.2 Live Betting
All bets are action regardless of pitching changes. Extra innings count.
4.3 MLB Wagers
Action Bet
A wager on team vs. team regardless of the starting pitchers. Once a wager is placed, the odds are locked in, regardless of starting pitcher change(s) before the start of the game. Names of the starting pitchers in the selections are simply for informational purposes. The Action rules apply on wagers placed on all markets with the exception of the Listed Pitchers markets.
Listed Pitchers Bet
A wager that specifies the starting pitchers for both teams or either team. The name(s) of the listed pitcher(s) that are relevant for the wager will be included in the market name. If one (or both) of the starting pitchers listed on the wager do not start, the wager is void. The Listed Pitchers rules only apply to the pre-live Listed Pitchers markets. Note - any Listed Pitchers wagers will not be available for Cash Out when the game is live.
Live Betting
Names of the starting pitchers in the selections for live betting are simply for informational purposes. Live wagers are action regardless of pitching changes.
Cash Out Note
For any Action bets, Cash Out will not be available in the following scenarios:
- When the game is now live.
- When there is a starting pitcher change after you make your bet and before the start of the game.
MLB Player Props Rules
On any pre-match prop, the player(s) must start, and either throw at least one pitch (if pitcher) or record at least one plate appearance (if position player) in the designated game for the wager to have action.
For any props to have action, the game must go at least 9 innings (8.5 innings if home team are ahead), unless the outcome has been determined and at least 5 innings have been played (4.5 innings if home team are ahead).
For Total Bases Propositions, a batter is only credited for total bases if he hits a single (1 base), double (2 bases), triple (3 bases), or home run (4 bases).
Pitcher propositions âTotal Runs Allowedâ include both earned and unearned runs.
Head to head player props for a specific game will have action as long as those players start and the game becomes official.
Next Plate Appearance (2-way)
The official ruling made by Major League Baseball on what constitutes a plate appearance for a given player will be used for settlement purposes when determining whether the plate appearance was recorded in the specified inning. The âNoâ selection in this market is settled as âany other resultâ besides a hit, walk, or hit-by-pitch.
Specific Scenarios:
- Interference, Obstruction, or Sac Bunt/Fly will be settled as âNo.â
- Intentional walk will be settled as âYes (Hit/Walk/HBP).â
Next Plate Appearance Next Pitch Result
If a pitch result market is offered, and that pitch is not recorded during the plate appearance/inning specified in the market header, wagers on that market will be void.
- A batted ball that is caught in foul territory to record an out will be settled as âIn-Play.â
- An intentional ball (even if not thrown by the pitcher) will be settled as âBall.â
- For settlement purposes, âStrikeâ only includes a swinging/called strike.
Win Probability (Pitcher to Record a Win)
Settled based on the official MLB ruling for a pitcher to be awarded with a win. The definition of this ruling may be found on MLB.com. This will be denoted in the box score with a â(W)â alongside the pitcherâs name.
Walk
Settled based on the official MLB definition of a walk, which includes an intentional walk. A hit- by-pitch is not included in the definition and will be graded as such.
MLB Grand Salami
Predict total number of runs scored in all games scheduled in MLB for that given day. All scheduled games must play at least 9 innings (8½ if the home team is leading) for wagers on the Grand Salami to have action and all games must be started on their scheduled date. If any of the games are postponed, all wagers will be voided.
Note
For the Grand Salami (Away Runs vs Home Runs), the home team runs will be the runs scored by the teams batting in the bottom of the inning.
4.4 Money line
Predict which team will win the game.
4.5 Regular Season Wins/Match-Ups
Team must complete at least 160 regular season games (including tie breakers) for bets to have action unless the remaining games during the course of the season do not affect the result.
4.6 MLB Regular Season Wins
Team(s) listed on wager must complete at least 98% of scheduled regular season games (using schedule from Opening Day) for bets to have action, unless remaining games during season would not affect the result. Play-in games do not count towards the regular season win total.
4.7 Regular Season Specials/Stats
All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.
All bets stand regardless of team relocation or team name change. The official site of the governing organisation will be used for settlement purposes and any subsequent amendments to the result will not affect bets.
4.8 Run Line
Win/loss is determined by the number of runs accumulated by both teams and then comparing with the Run Line given before the game start.
Run Line -1.5
You win if your team wins the game with a run difference of two or more.
Run Line +1.5
You win if your team wins or losing with in exactly a one run difference.
4.9 O/U Runs / Totals / 2W Total Line
Predict the total runs achieved in a match.
Over 9.5
Your bet wins if there are more than 9 runs in the match otherwise your stake is lost.
Under 9.5
Your bet wins if there are less than 10 runs in the match otherwise your stake is lost.
Under 9
Your bet wins if there are less than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.
Over 9
Your bet wins if there are more than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.
4.10 Total Hits
Total Hits market will be settled by using the official MLB box score immediately following the conclusion of the game. The game must go at least 9 innings (8.5 innings if home team is winning) and both listed pitchers must start for the wager to have action. Extra innings count.
4.11 Odd/Even
A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to be valid.
4.12 Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or changed.
4.13 1st To 3 Runs
Predict which team will be the first to score 3 runs.
If neither team scores 3 runs, bets on 1st To 3 Runs will be void.
4.14 1st/Last Home Run
First/Last Home Run means betting on which team will score the first/last home run.
If an event is finished without a home run being scored, then all wagers on First/Last Home Run will be void.
If an event is abandoned after a home run is scored then all bets on First Home Run will stand while bets on Last Home Run will be void. If an event is abandoned without a home run being scored, then all wagers on First/Last Home Run will be void.
4.15 Total Team Runs
Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team.
The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to be valid.
4.16 1st Innings Winner (pre-match) and 1st-9th Innings Money Line 3 Way (live)
Predict the winner at the end of the first innings. Bets can be made by either selecting a home win, a draw or an away win.
4.17 1st Innings Run Line (pre-match) and 1st-9th Innings Line-Handicap (live)
Bet type to predict the winner at the end of the first innings which includes preset advantage.
4.18 1st Innings O/U (pre-match) and 1st-9th Innings Line-Totals (live)
Predict the number of total runs accumulated by both teams at the end of the 1st innings.
4.19 1st Innings O/E
Predict whether the total runs accumulated by both teams will be odd or even.
4.20 Team with the Highest Innings
8.5 innings rule applies. Settled based on single highest scoring half-inning of the game. If both teams have the same highest score, âtieâ is settled as the winner.
4.21 3/5/7 Innings Lines/Totals
Bets will be finalised after the first 3/5/7 innings of a game have been completed, unless the result has been determined at (or after) the middle of the 3/5/7 inning.
4.22 Exact Score First 3/5/7 Innings
Bets will be finalised after the first 3/5/7 innings of a game have been completed. If the full 3/5/7 innings are not completed, bets will be void.
4.23 Both Teams Score First 3/5/7 Innings
Bets will be finalised after the first 3/5/7 innings of a game have been completed, unless result has been determined.
4.24 3 Way Run Line and 3 Way Handicap
Predict the winner with preset game advantage. There are 3 possible outcomes that include the preset game advantage â home win, draw and away win.
4.25 3 Way Total Runs
Predict if the total runs accumulated by both teams will be Over, Under or Exactly a preset number.
4.26 Winning Margin
Predict which team will win and by how many runs they will win by from given options.
4.27 Total Team Runs O/E
Predict if the number of runs accumulated by the relevant team will be odd or even.
4.28 Double Result/Half Time/Full Time
Predict the result of a match after the First 5 innings and at the end of the game (Extra Innings count). If a game is abandoned, bets will be void. If the result after the extra innings is draw, bets will be void.
4.29 To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void for.
4.30 Outright
Bets settled on final league position include play-offs.
4.31 MLB Doubleheaders 2020
During the MLB 2020 season, all doubleheaders will be played as two seven-inning games. All listed rules apply with the following differences:
Volleyball rules
5.1 General
If a match is not completed, all full time bets will be void.
If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets on the original listing will be void.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if an incorrect start time is announced on our website.
5.2 Live Betting
If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled.
Points are considered regardless of whether they are scored before or after the bet is placed.
5.3 Winner
Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.
5.4 Handicap
Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed, or changed.
5.5 Over/Under
Predict over or under a given number of sets that will be played in order for the winner to be determined.
5.6 Set Score
Predict the set score at the end of the match. Bets are void if the statutory number of sets is not completed, or is changed.
5.7 Total Points
Total Points is similar to Handicap and Over/Under wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the Handicap and/or Over/Under given before the match started.
5.8 1st/2nd/3rd/4th/5th Set Winner
Predict the winner of the relevant set.
5.9 1st/2nd/3rd/4th/5th Handicap
Predict the winner of the relevant set, considering the given point Handicap.
5.10 1st/2nd/3rd/4th/5th Set Over/Under
Predict whether the sum of the points scored by both teams in the relevant set will be over or under a given number.
5.11 Match Odd/Even, 1st/2nd/3rd/4th/5th Set Odd/Even
Predict whether the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.
5.12 1st/2nd/3rd/4th/5th Set Winning Margin
Predict how many points a named team will win the relevant set by.
5.13 1st/2nd/3rd/4th/5th Set Exact Score
Predict the correct score in points of the relevant set.
5.14 Total Team Points
Predict if the points scored in the match by a relevant team will be over or under a given number.
5.15 Outright
Predict the winner of the relevant competition. Bets are settled according to the final league position, after play-offs (if played), unless otherwise stated.
5.16 Group Winner
Bets are settled according to the final group position.
Handball rules
6.1 General
All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated.
All games must start on the scheduled date (at local time) for bets to be valid.
All games are based on the result at the end of 60-minutes scheduled play, unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes.
If a match is postponed or abandoned for any reason, all bets will be void, unless rearranged and played on the same day, or stated otherwise in the rules. An exception is made if an incorrect kick off time is announced on our website.
The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case the statistics are not available on the official website, or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets.
In the absence of consistent, independent evidence, or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
6.2 Live Betting
If the event is not completed then all bets will be void, unless otherwise stated or the outcome has already been determined.
6.3 1x2
Bets are made by selecting a Home Win, a Draw or an Away Win:
1 â Home Win
X â Draw
2 â Away Win
6.4 Handicap
Predict the winner, applying the given Handicap.
6.5 Alternative HC
Predict the winner, applying the given alternative handicap.
6.6 Over/Under
Predict whether the total number of goals scored by both teams will be over or under a given number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.
6.7 Alternative Goals
Predict if the total number of goals scored by both teams will be over or under a given alternative number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.
6.8 1st Half
Bets (1X2, Handicap and Over/Under) are settled on the first half result only.
If the 1st half is not completed then all bets are void, unless the outcome has already been determined.
6.9 Alternative 1st Half HC
Predict the 1st half winner, applying the given alternative handicap.
6.10 Alternative 1st Half Goals
Predict if the total number of goals scored in the 1st Half by both teams will be over or under a given alternative line.
6.11 2nd Half
Bets (1X2, Handicap and Over/Under) are settled on the second half result only. If the 2nd half is not completed then all bets are void, unless the outcome has already been determined.
6.12 First Team to Score/Last Team to Score
Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
6.13 Odd/Even
A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.
6.14 Double Chance
A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available:
1 or X - If the result is either a home win or a draw, then bets on this option are winners.
X or 2 - If the result is either a draw or an away win, then bets on this option are winners.
1 or 2 - If the result is either a home or an away win, then bets on this option are winners.
6.15 Half Time/Full Time
Predict the result of a match at half time and at the end of regular time. If a game is abandoned, bets will be void.
Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn't count.
6.16 Race to X Goals
Predict which team will be the first to reach X goals. If the game is abandoned then all bets will be void, unless the outcome has already been determined. Includes Neither.
6.17 Highest Scoring Half
Predict the half in which most goals will be scored. Includes Draw.
6.18 Total Team Goals
"Total Team Goals" is similar to Over/Under Wager.
Win/loss is determined by the goals accumulated by a named team. If the game is abandoned then all bets will be void, unless the outcome has already been determined.
6.19 Team Odd/Even
Predict whether a teamâs total number of accumulated goals in a match will be an odd or an even number.
6.20 Team with Highest Scoring Half
Predict which team will score the most goals in any half of the game (either 1st or 2nd). Includes Draw.
6.21 Winning Margin
Predict by how many goals the winning team will win the game. Includes Draw.
6.22 TriBet FT/TriBet First Half
Predict which of the two team will win with goals margin as follows:
- For FT - by 3 or more goals or any other result.
- For First Half - by 2 goals for any other result.
6.23 Half Time/Full Time Alternative
Predict the result of a match at halftime and at the end of regular time. Selections are based on winning ones only without the tie options plus any other as additional selection. If a game is abandoned, bets will be void.
6.24 To Qualify
Should a team is disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
6.25 Finishing Position
Predict which team will be ahead in the final standings of the tournament.
If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
6.26 Group Winner
Predict the team to win the group. Bets will be settled on the final group positions.
6.27 Top Goalscorer/Top Team Goalscorer
Goals scored in regular time (60 minutes) and extra time count for settlement purposes. However, penalty shootout goals do not count. Dead Heat rules apply. If a player takes part in the tournament, all bets will have action.
6.28 Outright/Winner
Predict the winner of the relevant competition. Bets are settled on the final league position, after play-offs (if played), unless otherwise stated.
Hockey rules
7.1 General
All games must start on the scheduled date (local stadium time) for bets to be valid. The exception is if we advertise an incorrect start time.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.
Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.
Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.
Markets referencing individual player or team total fantasy points will use DraftKings Classic scoring system unless otherwise stated.
7.2 Overtime Settlement
Markets are settled including overtime and (penalty shootout if needed) unless otherwise stated. For the settlement of markets that include overtime, when the match is decided by a penalty shootout one goal will be added to the score of the winning team. Most markets that exclude overtime are denoted by â(Excl OT)â in the market name or use the phrases of âRegular Timeâ or â60 Minutesâ, the exceptions to this are as follows:
- Money Line/Puck Line/Total Goals for the match - see below for more details
- All Period Related Markets
- All Goalscorer Markets
For Live betting unless otherwise stated the main Money Line (or Winner), Puck Line and Total Goals (or O/U) markets for the match will be settled including overtime. The only exceptions are for matches in the below leagues which will be settled excluding overtime unless otherwise stated:
- Friendly
- Friendly International
- Champions League (play-off phase)
7.3 1st/2nd/3rd Period
Bets settled on the first/second/third period result only.
The 3rd period excludes overtime.
The relevant period must be completed for bets to have action.
If a match is abandoned during the second period, all first period bets are still valid.
If a match is abandoned during the third period, all first/second period bets are still valid.
7.4 FT Winner
Predict the winner of the match including overtime and penalties.
7.5 FT Puck Line
Predict the spread between both teams at the final score.
Spread bets on pre-match games (excluding NHL) will be settled with the regulation result.
Spread bets on live events will be settled with the overtime/penalty shootout result.
Examples:
- +0.5 - You win if your team ties or wins the match.
- -0.5 - You win if your team wins the match.
7.6 FT O/U
Predict the total goals scored in a match.
Over/Under bets on pre-match games (excluding NHL) will be settled with the regulation result.
Over/Under bets on live events will be settled with the overtime/penalty shootout result.
Examples:
Over 2 - Bets win if there are two or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Over 2.5 - Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Under 2.5 - Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
7.7 Alternative Total Goals
Predict the total goals achieved in the match.
- Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.
- Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.
7.8 Spread 3 Way
In a Spread 3 Way, the line is set so that there can also be a tie outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference. Handicap (+1) - You win if your team ties or win the match.
7.9 Regular Time Winner
Predict the winner after regular time only.
7.10 Asian Lines Puck Line & O/U
Asian markets are settled on the result after regular time. Live Asian Handicap bets are settled according to the score for the remainder of the game after the bet was placed. Goals scored before the bet was placed are not included.
7.11 Total Number of Goals
Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.
7.12 Team Total Goals
Predict the total goals scored by a named team.
- Over 0.5 - The bet will be a winner if the team scores 1 or more goals.
- Under 0.5 - The bet will be a winner if the team doesn't score.
- Over 1.5 - The bet will be a winner if the team scores 2 or more goals.
- Under 1.5 - The bet will be a winner if the team scores 1 goal or less.
Own goals are counted for betting purposes.
7.13 First Goal/Last Goal/Next Goal
Which team will score the first/last/next goal in a match. Own goals count to the team credited with the goal.
If an event is abandoned after a goal was scored then all bets on team of "First Goal" will stand, "Last Goal" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void.
If an event is abandoned without any goal being scored, then all "First Goal/Last Goal" bets will be void.
7.14 Tie No Bet
Predict the winning team. In the event of a tie all bets are void and stakes are refunded.
7.15 Both Teams To Score
- Yes = Both teams to score.
- No = Either team not to score.
Bets stand if both teams have scored in the match, irrespective of if the match is later abandoned.
7.16 Winning Margin
Predict the margin in which the winning team will win. Overtime and penalty shootouts are included for this bet type for all leagues.
7.17 To Qualify
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void.
To qualify bets include overtime/shootouts.
7.18 To Win Series
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
7.19 Head 2 Head
If one or more contestants fail to start, all bets are considered void and stakes will be refunded.
7.20 First/Last/Anytime Goalscorer
Predict if a player will score first/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for settlement purposes. If only own goals are scored in the match, it will be considered a No Goalscorer result.
For all leagues, bets are settled including OT. Stakes on players not included in the match lineup will be void. Any stats accrued in shootouts do not count towards settlement purposes of this market.
If a match is abandoned after the first goal has already been scored, bets on the First Goalscorer market and on the Anytime Goalscorer market for players who have already scored, will stand. All other bets placed on the Anytime Goalscorer market will be void.
If a match is abandoned before a first goal is scored, all bets will be void.
7.21 Goalie Performance Markets
Relevant goalie(s) in wager must start for bets to have action.
7.22 Goalie Shutout
For âYesâ to win, the goalie must play the entirety of the game without giving up a goal. If the goalie is subbed out and no goal has been scored against them, bets will be void.
7.23 Odd/Even
A prediction of whether the total number of accumulated goals in a match will add up to an odd or even number.
Any match resulting in 0-0 will be settled as an even number of goals.
7.24 Correct Score
Predict the score at the end of regular time (except NHL).
If an correct score occurs that is not an option in our offer, all bets are lost.
7.25 Double Chance
A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet.
The following options are available:
- 1 or X - If the result is either a home win or a tie, bets on this option are winners.
- X or 2 - If the result is either a tie or away win, bets on this option are winners.
- 1 or 2 - If the result is either a home win or an away win, bets on this option are winners.
All bets are valid for regulation time in all leagues.
7.26 Time of 1st Goal
If a match is abandoned after the first goal is scored, all bets stand.
If a match is abandoned before a goal is scored, all bets are void.
If a match ends without a goal being scored, all bets are void. This bet type is settled excluding overtime.
As soon as a game starts, it is deemed to be in the first minute, so for example, a goal scored after 24 minutes and 16 seconds is settled as having been scored in the 25th minute.
7.27 Overtime
Predict whether the game will go to overtime or not.
7.28 Most Goals
Predict in which period the most goals will be scored.
If 2 or more periods have the same score, all bets will be void.
Most goals excludes overtime (including NHL).
7.29 1st To 3 Goals
Predict which team will be the first to score 3 goals. Overtime is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: If Team A is the first team to score in a penalty shootout when the regulation time is tied at 2-2, and Team B won the penalty shootout, then Team B is the first team to score for this purpose.
7.30 Finishing Position
Predict which team will be ahead in the final tournament position.
If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
7.31 Regular Season Point Totals
All scheduled games must be played for wagers to have action.
7.32 Regular Season Wins
All scheduled games must be played for wagers to have action.
7.33 Shots on Goal
Shots on Goal is similar to Handicap and Over/Under Wager.
Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game starts.
7.34 Relegation
If a team is removed from the league/tournament before the season has started, all bets on that market will be void, and a new relegation book will be opened.
7.35 Winner
Bets settled on final league/tournament position include play-offs.
7.36 Group Winner
Bets settled on final Group position.
7.37 Series Score
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
7.38 Elimination Stage
Predict in which stage of a tournament a team will be eliminated.
7.39 Penalty
Predict which penalty type will be first to be awarded.
7.40 Team to Win All Periods
Predict if one of the two teams will win all of the three periods in the match.
7.41 Race to Goals (2, 3, 4, 5)
Predict which of the two teams will reach the goals figure first. Neither team added as an optional selection.
7.42 Both Teams to Score at Least 2 Goals (3 Goals)
Predict if both of the teams will score 2 or more goals in the match.
7.43 Team to Win with a Shutoutl
Predict which of the two teams will manage to win the match without conceding a goal in regular time.
7.44 Highest Scoring Period
Predict which of the three periods will have most goals scored in it.
7.45 Method Of Winning
Predict what will be the winning method of the match â after: Regular Time, Overtime or Penalties.
7.46 1st Period/End of 60 Minutes
Predict which of the two teams will be winning at the end of the 1st period and regular time in one combined bet type.
7.47 Players
If the relevant player doesn't get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.
A settlement will be made according to the statistics provided by the official site of the tournament in which the game is played.
General rules:
GENERAL
1. These Betting Rules are inseparably linked to our Terms & Conditions, of which they form a part, and acceptance of these Betting Rules is a prerequisite to account registration. Any capitalized terms used herein which are not defined shall take their meaning from the Terms & Conditions.
2. The minimum amount for a bet is € 0.25. Your maximum amount for a bet differs between sports, leagues and bets. You will see the exact value specified in the field where you enter the stake amount, when placing abet. We make no guarantee that any bet placed within or for the maximum stake shall be accepted.
3. The operator reserves right to refuse the whole or any part of any bet request for any reason and at our sole discretion. Individual bet requests may be reviewed, and an alternative price or stake offered at our sole discretion.
4. The operator accepts bets made online. Bets are not accepted in any other form (email, telephone, fax, etc.) and if received will be void, win or lose.
5. The operator reserves the right to refuse/cancel any bet or part of a bet before the game starts and to make ambiguous bets void, without providing any justification.
6. Customers cannot cancel or change a bet once the bet has been placed and confirmed.
7. Bets will be accepted up to the advertised start time. If a bet is inadvertently accepted which includes an event after its start time, unless it is a live-betting event, the match/bet will be treated as a non-runner.
8. Irrespective of which betting odds format you select for odds to be shown in your Customer account, all bets will be settled based on American odds.
9. Where we have reason to believe that a bet is placed after the outcome of an event is known or after the selected participant or team has gained a material advantage (e.g. a score, sending off etc.) we reserve the right to void the bet, win or lose.
10. The operator reserves the right to cancel any bets from customers who place gem on an event where they are in any way involved, as participants, referee, coach etc.
11. The operator reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (i) the integrity of the event has been called into question or (ii) match-rigging has taken place. Evidence may be based on the size, volumes or pattern of bets placed with the operator across any or all of our betting channels.
12. When an event is cancelled, all related bets will be void automatically and accounts refunded.
13. If any match is abandoned due to injury, bad weather, crowd trouble etc. all bets that have already been settled up until the time of abandonment will stand. For example: If a football match is abandoned in the second half, all bets involving the 1st half will stand. Whatâs more, if there has been a goal scored, the first goal scorer market will stand, but the last and any time goal scorer bets will be void. For tennis: if a player retires injured in the 3rd set, all bets to win the 1st and 2nd sets will stand.
14. The operator does not accept any responsibility for typing, human or palpable errors, which lead to obvious price errors. In such cases all bets will be deemed void.
15. Multiple bets that combine different selections within the same event are not accepted where the outcome of one affects or is affected by the other. If such a bet is taken in error, the bet will be cancelled.
16. The operator offers you the ability to bet in play on a variety of global sporting events and while we do make every effort to ensure all live betting information is accurate, there may be situations where such information is incorrect, due to delays or otherwise. When checking live betting odds, live event start times or any other live event markets, please be aware that such information is provided as a guide only and we accept no liability for the outcome of any inaccuracies which may occur. It is the sole responsibility of the customer to check such information is accurate at the time of publication.
17. The official result is final for settlement purposes except where specific rules state the contrary. The podium position in Grand Prix racing, the medal ceremony in athletics and any similar official ceremony or presentation in other sports are to be treated as the official result.
18. Winnings will be credited to the Customerâs account following confirmation of the final result.
19. The operator reserves the right to void any or all bets made by any person or group of persons acting in an attempt to defraud us.
20. The operator reserves the right to void any bet that may have been accepted when the account did not have sufficient funds to cover the bet. If an account has insufficient funds as a result of a deposit that has been cancelled by the payment processing party, the operator reserves the right to cancel any bet that may have been accepted retroactively.
21. The maximum total winnings to any customer on any calendar day for bets placed with the operator is € 100,000.00 or equivalent (hereafter the âMaximum Daily Payoutâ).
22. Fraud and Collusion:
- A number of bets may be treated as being one when a Customer places multiple copies of the same bet. When this occurs all bets may be voided apart from the first bet struck. A number of bets that contain the same single selection may be treated as being one. When this occurs all bets may be voided apart from the first bet struck. An example would be where 1 particular selection is repeatedly included in Multiple bets involving other short-priced selections.
- Where there is evidence of a series of bets each containing the same (or very similar) selection(s) having been placed by or for the same individual or syndicate or individuals, the operator reserves the right to make bets void and suspend relevant accounts. This rule applies to both settled and unsettled bets.
- If you have played in a professional capacity, or in tandem with other Customer(s) as part of a club, group, etc., or placed bets or wagers in a coordinated manner with other Customer(s) involving the same (or materially the same) selections; in this instance we further reserve the right, at our sole discretion, to restrict the total maximum pay out for the combined total of any such bets, to the equivalent of the Maximum Daily Payout limit permitted for a single Customer (as outlined at section 17 above). The operator is for sole use on an individual basis and for personal entertainment only.
- The operator allows only one account per person. Any subsequent accounts opened under the same postcode/personal details/IP address that are found to be related to any existing account may be closed immediately and any bets will be voided at the operator's discretion. The operator reserves the right to reclaim any winnings attained by these means and we reserve the right to withhold all or part of your balance and/or recover from your account deposits, pay outs, bonuses, any winnings that are attained by these means.